... uh no? that's not how this works and has been covered in other threads
that would probably be easy to balance, simply make it so kingdoms don't feast if they are currently loosing a war badlyWas going to type this.
About the feasts, I don't know if they are going to be added, but think how difficult it is to balance them. Swadia being in the middle of the map had more wars that others factions cause borders, they would loose settlements and morale, making a vicious cicle of feasting to gain morale while losing fiefs because of fests.
As far as random battle scenes -if they are not going that route than they should put more AI "brains" in the limited scenes they do use. Meaning lightly scripted AI leanings such as archers using an outcrop of rocks for cover etc..
To what extent?That's how it works already.
They're not going to literally redo the entire game at this stage of dev, keep your expectations realistic. If they can't even do the absolute bare minimum thus far of even saying that they're planning to replace missing features from the last game in the series made 10 years ago, I doubt they're capable of making the entire game again from scratch.I honestly think the best way to address this lack of depth is to pivot to a procedural generated EVERYTHING.
OP, your list is partially outdated. Some of the stuff on there has already been added back in (like the follow option which is now in 1.5.4 beta), or has been confirmed by the devs that they will readd it (such as rescuing lords).I knew that the game will be unfinished and unpolished for a while. I knew that it will take time for it to shape up. So I waited. And waited. And waited.
Yet still SO MANY features that gave Warband depth are missing.
>FESTS ... Feasts are STILL not implemented FFS!!!!!
>Full message log which didn't reset with every new conversation or event
>Books
>Sneaking into cities
>Village upgrades
>Pretenders
>Courtship: visiting, dedicating tournament victories to her, likes/dislikes, poems, quests to gain favour
>Dueling lords
>Bright red hair.
>Ability to zoom right to a location from the quest log.
>Shields on your back blocking arrow shots
>Handcrafted unique companions that interact
>Sending your companions to increase your right-to-rule
>Estimates of profit you will make from workshops
>Rescuing lords from captivity
>Special tournament armour and wooden tournament weapons (to prevent equipment cheese)
>Setting up a camp to wait
>Asking lords about the war, where other lords are, telling them to attack or defend an area, warning them of enemies approaching, etc.
>Wedding cutscene
>Working as a tax collector
>Lord personalities affecting their behaviour noticeably
>Rebinding and unbinding keys
>Holdable map speedup that you don't have to click to toggle
>Exporting\importing characters
>Follow option (was useful for caravans and single lords)
>Gender differences in character creation
>Greater food variety
>More battle scenes
>Greater variety in equipment between cultures
>Deserters and Manhunters on the map
>Troops wearing your banner emblem on their clothes, varied shield and clothing colours
Easily fixed. Factions who are currently losing wars don't hold feasts until the war is over.About the feasts, think how difficult it is to balance them. Swadia being in the middle of the map had more wars that others factions cause borders, they would loose settlements and morale, making a vicious cicle of feasting to gain morale while losing fiefs because of fests.
To what extent?
I miss the random scene generation ( based on location ). It really should be optional and yes i dislike most if not all the scene taleworlds have made, they lack the "historical" feel of brutality of feudal life.
I honestly think the best way to address this lack of depth is to pivot to a procedural generated EVERYTHING. Starting a new game procedural generates castles ( or the tech level of castles) layout, towns, lords, ladies, troop load out, everything. Of course proper procedural generation has good assets and seeds with a firm rule set. It wont be balanced the way taleworlds is hoping for but it will have huge depth and replay ability! Also the concept of balance is antithetical to reality, reality isn't balanced. There also a huge missed opportunity for logistics and management of armies as well, caravans, patrols, scouts.
Yes there is. ALL kingship stems from divintiy. (This certainly involved sending out priest, musicians, etc to spread the righteousness of ones deeds.) In laymens terms, you can view the 'right to rule' as having supporters. You cant take a throne -AND KEEP YOUR LIFE- if your subjects dont acknowledge 'your right to rule'. Even Alexander the Great fell to the blade of an assassin. In any case, since all kingship stems from religion. Only someone viewed as god's (or whatever diety) chosen may sit the throne.>There's no such thing as right to rule.
Warband be like oh you started a battle on a hill now your on a mountain taller then Mount EverestNo thank you. I'm so done with these procedural ****fests of games. There is no quality in it at all. Unlike you I like handcrafted and meaningfull stuff not a random coctail of a seed that can make absolutely no sence at all. The balance will be totally off in every playthrough.
What is needed is legitimacy, it's not so much "supporters" than "people who recognize you have a valid claim". Religion was a mean to get this legitimacy, but neither the only one nor a required one (the most common one is simply military power, in fact).Yes there is. ALL kingship stems from divintiy. (This certainly involved sending out priest, musicians, etc to spread the righteousness of ones deeds.) In laymens terms, you can view the 'right to rule' as having supporters. You cant take a throne -AND KEEP YOUR LIFE- if your subjects dont acknowledge 'your right to rule'. Even Alexander the Great fell to the blade of an assassin. In any case, since all kingship stems from religion. Only someone viewed as god's (or whatever diety) chosen may sit the throne.
I don't think everything being procedural would be ideal, but battle map certainly is a must. There are hundred of battles in each game, no way TW can produce enough map to not feel the repetition rather quickly.No thank you. I'm so done with these procedural ****fests of games. There is no quality in it at all. Unlike you I like handcrafted and meaningfull stuff not a random coctail of a seed that can make absolutely no sence at all. The balance will be totally off in every playthrough.
As CGP Grey says, bigger army diplomacy wins. In all honesty, the other factors would be nice, but having a big stick is really what matters at the end of the day.What is needed is legitimacy, it's not so much "supporters" than "people who recognize you have a valid claim". Religion was a mean to get this legitimacy, but neither the only one nor a required one (the most common one is simply military power, in fact).
Yes there is. ALL kingship stems from divintiy. (This certainly involved sending out priest, musicians, etc to spread the righteousness of ones deeds.) In laymens terms, you can view the 'right to rule' as having supporters. You cant take a throne -AND KEEP YOUR LIFE- if your subjects dont acknowledge 'your right to rule'. Even Alexander the Great fell to the blade of an assassin. In any case, since all kingship stems from religion. Only someone viewed as god's (or whatever diety) chosen may sit the throne.
As to the gaming aspect... im under the influence its little things like such that made the game so unique. If you dont care for the role play style that made the first game a success than there is other titles out their perfectly suited for you.
Was going to type this.
About the feasts, I don't know if they are going to be added, but think how difficult it is to balance them. Swadia being in the middle of the map had more wars that others factions cause borders, they would loose settlements and morale, making a vicious cicle of feasting to gain morale while losing fiefs because of fests.
No thank you. I'm so done with these procedural ****fests of games. There is no quality in it at all. Unlike you I like handcrafted and meaningfull stuff not a random coctail of a seed that can make absolutely no sence at all. The balance will be totally off in every playthrough.