This is really only the second time I've carried the game all the way through to completion (officially wiping out every other faction). The first time I had all the difficulty settings on hardest except the two damage controls that were on the medium setting. So for years I've been planning to do it again on full 111% difficulty. I've started (and gotten pretty far) a whole bunch of times, but then I decided I'd made some mistake (i.e. I got my skills or my companions' skills wrong or I pledged to a ruler too early) or I just got sidetracked. But I finally did it, and I decided to make a kind of slide show to commemorate the occasion and catalog my progress. And I thought I'd share it here.
So what's so great about this game? Well, lots of stuff... Charge!
I gave up my heavy morningstar and use a balanced spiked mace (Enough Nord Veterans hit me with them to convince me it's a good weapon.), and my companions are all using 2-handed hammers and siege crossbows. Since we're always mounted except for sieges, all our kills are prisoners. That means money, money, money, and no skill points spent on power draw and no companions doing stupid horse archer stuff. But I started doing that a long time ago. All my companions (except Klethi, the looter) are frozen at 12 Str and Ag and put the rest of their points into Int, so by the end of the game I have 7 companions with 10 Trainer and all kinds of redundancies in party skills. But I've done that before.
I really prefer to play with a 15 Str and Ag, but I finally figured out that keeps me from starting my own kingdom until too late in the game. So this time I stayed at 12 Str and Ag. Then there's my skills. I wanted to give myself Trainer too, but there are better ways of spending my skill points. I wanted to take Inventory Management, but most of the loot you get isn't even worth carrying and certainly isn't worth your character's skill points. You start with 30 inventory slots, and that's enough.
But mostly there's this:
27 Lords. And look at the relationships-
Don't bother counting. That's 27 Lords at 100 relation. That's because-
Which means I can do this-
Each of my Lords has 1 castle and 1 village. I put them all in the bandit hotspots and kept the rest for myself.
I could have gotten a few more lords at the end of the game if I'd tried harder, but I had enough, I'd won, and I figured out what's the point.
So progression. Here's how I started-
Then, as always, I went off to become a tournament champion, gather my companions, and start the Ironworks in Curaw and then the dyeworks in Rivacheg as quickly as possible. For that last I need to impress Meriga, so I take out the Sea Raider Landing. When I run out of tournaments, I turn my eye toward bandit hunting. My companions are weak as kittens, so I develop a force of khergit lancers who are fast, tough enough, and sometimes use blunt weapons. I really want a force of slavers, so I start looking for them right away. But they're not always easy to find, and they tend to die especially at low tiers.
It's really a search for ransom brokers who are close enough to bandit lairs: Rivacheg, Uxhal, Veluca, Ichamur, Ahmerrad, or Durquba are the best cities. Add Khudan to the list if the tundra bandit lair is near to it and not closer to Rivacheg which happens a lot. Suno, Curaw, Yalen, Narra, and Tulga are also good cities, but ideally you want the ransom broker to be right next to the lair. That way you can go back and forth, capturing bandits and selling them without wasting time traveling. I find the bandit lairs and gauge how close they are to a city. They can spawn right on top of the target city and that makes bandit harvesting easier. So I find them and if they're far away, I take the destroy bandit lair quest and then move on. Later I'll come back and check again. I keep doing that until the lair spawns right near a city. Then I leave them alone.
I equip my companions with whatever I can take from bandits. Tundra and mountain bandits use flanged maces which will do until they're strong enough to use mauls (which you can also get from mountain bandits) which give way to sledgehammers when they get to 12 Str. Deshavi and Ymira get their Int up to 12, and 4 points in their party skills (Pathfinding and Spotting for Deshavi, First Aid and Tracking for Ymira but Tracking doesn't matter at the start of the game so put that off). Everyone else puts every point into Str, so they can use better gear. Jeremus's first few skill points go into Wound Treatment and First Aid, but his attribute points go into Str. Then into Ag until it's 12. Then every point goes into Int.
For a while, I never have more than 10,000 silvers because that's the price of dyeworks. As soon as I get that much, I start another business. As I build up money, I start buying armor for myself and my companions. Sea raider chain shirts are the best you can get from bandits, and they're nice but Scale Mail is much better and it's cheap. Especially Rusty Scale- about 2,500 silvers. Remember a lot of really cheap stuff is almost as good or even just as good as the more expensive types. Hardened leather gloves cost a quarter of what gauntlets do and get 5 points to the gauntlets' 6.
When I've developed a team of professional bandit hunters and built an enterprise in every city (day 172), my guys look like this:
The slavers are the force I've building up since day one. I disbanded the khergits when the slaver force got strong enough. The Swadians I've just taken on because as a vassal of Harlaus I'm going to fight real armies, and 30 slavers just won't do. But 30 slavers and 30 swadian knights can take just about anything I'm going to have to take at this point.
Then the bandit hunters become army hunters. Top tier troops are worth a lot more than bandits in loot and experience. The tradeoff is that you have build a real army. The little band I've been using up till now won't cut it anymore.
One hundred and eleven days of almost constant battling later (day 283), I'm ready to leave Harlaus's kingdom and start my own. Now I've got all the books in the game read, and my companions are ready to whip some tail. I've got a couple thousand troops garrisoned in the two cities I've already conquered. And I can build a force tailored for each battle I have to fight.
At the end of the game (day 540), I had three kings in my prison towers. They stop ransoming the lords after their kingdoms fall.
My companions are superhuman, the most skilled individuals in the realm. Why they keep putting up with me- well, it must be love.
And in the end...
So what's so great about this game? Well, lots of stuff... Charge!
I gave up my heavy morningstar and use a balanced spiked mace (Enough Nord Veterans hit me with them to convince me it's a good weapon.), and my companions are all using 2-handed hammers and siege crossbows. Since we're always mounted except for sieges, all our kills are prisoners. That means money, money, money, and no skill points spent on power draw and no companions doing stupid horse archer stuff. But I started doing that a long time ago. All my companions (except Klethi, the looter) are frozen at 12 Str and Ag and put the rest of their points into Int, so by the end of the game I have 7 companions with 10 Trainer and all kinds of redundancies in party skills. But I've done that before.
I really prefer to play with a 15 Str and Ag, but I finally figured out that keeps me from starting my own kingdom until too late in the game. So this time I stayed at 12 Str and Ag. Then there's my skills. I wanted to give myself Trainer too, but there are better ways of spending my skill points. I wanted to take Inventory Management, but most of the loot you get isn't even worth carrying and certainly isn't worth your character's skill points. You start with 30 inventory slots, and that's enough.
But mostly there's this:
27 Lords. And look at the relationships-
Don't bother counting. That's 27 Lords at 100 relation. That's because-
Which means I can do this-
Each of my Lords has 1 castle and 1 village. I put them all in the bandit hotspots and kept the rest for myself.
I could have gotten a few more lords at the end of the game if I'd tried harder, but I had enough, I'd won, and I figured out what's the point.
So progression. Here's how I started-
At the beginning of day one.
And at the end.
I spent a lot of time in the arena training which means I could afford to buy all this stuff. Of course at the beginning of the game, you're a slave to what's available and what you can afford right now. It's pure serendipity that I started in the city with the book merchant selling those two books.
And at the end.
I spent a lot of time in the arena training which means I could afford to buy all this stuff. Of course at the beginning of the game, you're a slave to what's available and what you can afford right now. It's pure serendipity that I started in the city with the book merchant selling those two books.
Then, as always, I went off to become a tournament champion, gather my companions, and start the Ironworks in Curaw and then the dyeworks in Rivacheg as quickly as possible. For that last I need to impress Meriga, so I take out the Sea Raider Landing. When I run out of tournaments, I turn my eye toward bandit hunting. My companions are weak as kittens, so I develop a force of khergit lancers who are fast, tough enough, and sometimes use blunt weapons. I really want a force of slavers, so I start looking for them right away. But they're not always easy to find, and they tend to die especially at low tiers.
It's really a search for ransom brokers who are close enough to bandit lairs: Rivacheg, Uxhal, Veluca, Ichamur, Ahmerrad, or Durquba are the best cities. Add Khudan to the list if the tundra bandit lair is near to it and not closer to Rivacheg which happens a lot. Suno, Curaw, Yalen, Narra, and Tulga are also good cities, but ideally you want the ransom broker to be right next to the lair. That way you can go back and forth, capturing bandits and selling them without wasting time traveling. I find the bandit lairs and gauge how close they are to a city. They can spawn right on top of the target city and that makes bandit harvesting easier. So I find them and if they're far away, I take the destroy bandit lair quest and then move on. Later I'll come back and check again. I keep doing that until the lair spawns right near a city. Then I leave them alone.
I equip my companions with whatever I can take from bandits. Tundra and mountain bandits use flanged maces which will do until they're strong enough to use mauls (which you can also get from mountain bandits) which give way to sledgehammers when they get to 12 Str. Deshavi and Ymira get their Int up to 12, and 4 points in their party skills (Pathfinding and Spotting for Deshavi, First Aid and Tracking for Ymira but Tracking doesn't matter at the start of the game so put that off). Everyone else puts every point into Str, so they can use better gear. Jeremus's first few skill points go into Wound Treatment and First Aid, but his attribute points go into Str. Then into Ag until it's 12. Then every point goes into Int.
For a while, I never have more than 10,000 silvers because that's the price of dyeworks. As soon as I get that much, I start another business. As I build up money, I start buying armor for myself and my companions. Sea raider chain shirts are the best you can get from bandits, and they're nice but Scale Mail is much better and it's cheap. Especially Rusty Scale- about 2,500 silvers. Remember a lot of really cheap stuff is almost as good or even just as good as the more expensive types. Hardened leather gloves cost a quarter of what gauntlets do and get 5 points to the gauntlets' 6.
When I've developed a team of professional bandit hunters and built an enterprise in every city (day 172), my guys look like this:
The slavers are the force I've building up since day one. I disbanded the khergits when the slaver force got strong enough. The Swadians I've just taken on because as a vassal of Harlaus I'm going to fight real armies, and 30 slavers just won't do. But 30 slavers and 30 swadian knights can take just about anything I'm going to have to take at this point.
Then the bandit hunters become army hunters. Top tier troops are worth a lot more than bandits in loot and experience. The tradeoff is that you have build a real army. The little band I've been using up till now won't cut it anymore.
One hundred and eleven days of almost constant battling later (day 283), I'm ready to leave Harlaus's kingdom and start my own. Now I've got all the books in the game read, and my companions are ready to whip some tail. I've got a couple thousand troops garrisoned in the two cities I've already conquered. And I can build a force tailored for each battle I have to fight.
At the end of the game (day 540), I had three kings in my prison towers. They stop ransoming the lords after their kingdoms fall.
My companions are superhuman, the most skilled individuals in the realm. Why they keep putting up with me- well, it must be love.
And in the end...



