Dark Art
Veteran

First of all i have to say that this game is VERY promising and done with heart and love (or so it seems) so congrats on that. I am sure that many things will be fixed and tunned up but here is what I think:
On Trade:
Gold is rather easy to get via fighting and looting and kinda hard to get by trade. I dont think its right. Fighting should provide massive XP and stats grow but just enough cash to feed youself and your troops. This is give that kick in the nuts and make player to explore and actually trade, quest OR raid caravans. For now I honestly dont see a point in getting any items from caravans as they are heavy and cost is rather low comparing to a loot u can get from strong party of creeps. Questing on other hand is usefull in the begining but losing its point after about 15th level since payoffs dont grow with your level. Now I am not talking about quests that asking you to get 15 chargers or 10 plate mails. Thouse pay good but I dont really like FedEx quests much so i dont take them (I find thats it takes forever to do and i find it rather borring)
On Shops:
I can understand why you have it as you do meaning selling items of various quality. But think about this: if items that player can buy are same in quality or relatively so it would be a great find to get heavy or balanced item and thoue would be enjoyed much more. For example: black armour would be possible to get ONLY from dead bodies of black knights and think black armour would be possible to get only from "leader" so chance of getting it would be rather slim but I am pretty sure that black knights would be hunted and butchered on sight just for that. Then as u use the gear it wears down and gains "tatered" or "cracked" property on them. Once that happens player can go to local blacksmith abd play for repairs. The reason why I think its better because it will be yet another thing to spend your money and will keep player on more alerted to his invenoty . Same goes for horses. Why not put a veterinarian that can heal your horse if its not beyond healing? One more thing about horses: what if there would be no "chargers" or "war horses" but rather horses that have different blood lines and maybe level up gradually instead of being a just charger or saddle horse? Say arabian horse would have greater speed but lower HP? Things like that would sipce it up greatly I am sure. On top of that spice it would create yet another way to spend you cash as you would have to buy armor for your horse if you would have any on it.
On combat:
Pretty solid here, expept few thing: Polearms are amazinly weak comparing to two handed or even one handed weapons. I think that lances should be unblockable unless you have a shield since its rather easy do simply dodge it and takes forever to get second strike since you have to stop you horse, turn around and charge again. On top of that I think that once you reach a some speed barrier damage should be doubled or even tripled with lance/pike from horseback. When on foot you can not block with thouse weapons due to huge length of it but you can definitely slam the back of it in the ground and take that charging kight on the pike and send him flying
. That would make it much more realistic and something to be feared of(as it should be) Pikemen were the scorge of the cavalery and pretty much anything else in large numbers, but in M&B polearms are more then weak on the ground and not so usefull on the horseback IMHO (for now anyway). One more thing on combat: I would speed up the animation of the attack by say 20% since as for now it seems almost as you wave at you enemies with you your great axe instead of chopping them
. Its not so bad when you are on foot but looks rather silly from the horseback.
P.S. Once again good work on what you have done so far!
On Trade:
Gold is rather easy to get via fighting and looting and kinda hard to get by trade. I dont think its right. Fighting should provide massive XP and stats grow but just enough cash to feed youself and your troops. This is give that kick in the nuts and make player to explore and actually trade, quest OR raid caravans. For now I honestly dont see a point in getting any items from caravans as they are heavy and cost is rather low comparing to a loot u can get from strong party of creeps. Questing on other hand is usefull in the begining but losing its point after about 15th level since payoffs dont grow with your level. Now I am not talking about quests that asking you to get 15 chargers or 10 plate mails. Thouse pay good but I dont really like FedEx quests much so i dont take them (I find thats it takes forever to do and i find it rather borring)
On Shops:
I can understand why you have it as you do meaning selling items of various quality. But think about this: if items that player can buy are same in quality or relatively so it would be a great find to get heavy or balanced item and thoue would be enjoyed much more. For example: black armour would be possible to get ONLY from dead bodies of black knights and think black armour would be possible to get only from "leader" so chance of getting it would be rather slim but I am pretty sure that black knights would be hunted and butchered on sight just for that. Then as u use the gear it wears down and gains "tatered" or "cracked" property on them. Once that happens player can go to local blacksmith abd play for repairs. The reason why I think its better because it will be yet another thing to spend your money and will keep player on more alerted to his invenoty . Same goes for horses. Why not put a veterinarian that can heal your horse if its not beyond healing? One more thing about horses: what if there would be no "chargers" or "war horses" but rather horses that have different blood lines and maybe level up gradually instead of being a just charger or saddle horse? Say arabian horse would have greater speed but lower HP? Things like that would sipce it up greatly I am sure. On top of that spice it would create yet another way to spend you cash as you would have to buy armor for your horse if you would have any on it.
On combat:
Pretty solid here, expept few thing: Polearms are amazinly weak comparing to two handed or even one handed weapons. I think that lances should be unblockable unless you have a shield since its rather easy do simply dodge it and takes forever to get second strike since you have to stop you horse, turn around and charge again. On top of that I think that once you reach a some speed barrier damage should be doubled or even tripled with lance/pike from horseback. When on foot you can not block with thouse weapons due to huge length of it but you can definitely slam the back of it in the ground and take that charging kight on the pike and send him flying
P.S. Once again good work on what you have done so far!