It would feel more real if there were two entrances on the strategic map, or even more. Once entered in the "wander around the town" map would always be the same, but you wouldn't have to slink along the wall anymore.
Or just NO single funnel entry would be good. Once you touch the city you just "enter," it. Having only one gate isn't historical at all anyway. And that extra bit of strategic map navigation can't be helping much with pathfinding algys.
Or just NO single funnel entry would be good. Once you touch the city you just "enter," it. Having only one gate isn't historical at all anyway. And that extra bit of strategic map navigation can't be helping much with pathfinding algys.