i found a trace of weapons like pistols and muskets its already in game files. and they have a lot of animations for that and probly good sounds and effects too
what i want to know is equipment id for that 2 weapons and for the ammo so i could add this item to mpitems then to mpcharacters then i want to make a line battle with muskets and pistols in custom battle mod.
if someone already found these equipment ids could you share it here so someone who wants to make a mod about pistols and muskets/rifles could see how does this weapon type works in bannerlord.
from item_usages.xml
pistols
muskets
what i want to know is equipment id for that 2 weapons and for the ammo so i could add this item to mpitems then to mpcharacters then i want to make a line battle with muskets and pistols in custom battle mod.
if someone already found these equipment ids could you share it here so someone who wants to make a mod about pistols and muskets/rifles could see how does this weapon type works in bannerlord.
from item_usages.xml
pistols
C#:
<!--<item_usage_set id="pistol" equip_action="act_equip_default" idle_action="act_stand_1h"crouch_idle_action="act_crouch_stand_1h"crouch_walk_action="act_crouch_walk_forward_1h" crouch_run_action="act_crouch_run_forward_1h"walk_action="act_walk_forward_1h" run_action="act_run_forward_1h" run_with_shield_action="act_run_forward_1h_with_shield"equip_sound="event:/mission/combat/equip/bow_equip"unequip_sound="event:/mission/combat/equip/bow_unequip"><usages><usage style="attack_any" ready_action="act_ready_pistol" is_mounted="False" require_free_left_hand="False" strike_type="thrust" /><usage style="attack_any" ready_action="act_ready_pistol" is_mounted="True" require_free_left_hand="False" strike_type="thrust" /></usages></item_usage_set><item_usage_set id="musket" equip_action="act_equip_default" idle_action="act_stand_crossbow"crouch_idle_action="act_crouch_stand_crossbow"crouch_walk_action="act_crouch_walk_forward_staff" crouch_run_action="act_crouch_run_forward_staff"walk_action="act_walk_forward_staff" run_action="act_run_forward_staff"equip_sound="event:/mission/combat/equip/sword_equip" unequip_sound="event:/mission/combat/equip/sword_unequip"><usages><usage style="attack_any" ready_action="act_ready_musket" is_mounted="False" require_free_left_hand="False" strike_type="thrust" /><usage style="attack_any" ready_action="act_ready_musket" is_mounted="True" require_free_left_hand="False" strike_type="thrust" /></usages></item_usage_set>-->
muskets
C#:
<item_usage_set id="musket" equip_action="act_equip_default" idle_action="act_stand_crossbow"crouch_idle_action="act_crouch_stand_crossbow"crouch_walk_action="act_crouch_walk_forward_staff" crouch_run_action="act_crouch_run_forward_staff"walk_action="act_walk_forward_staff" run_action="act_run_forward_staff"equip_sound="event:/mission/combat/equip/sword_equip" unequip_sound="event:/mission/combat/equip/sword_unequip"><usages><usage style="attack_any" ready_action="act_ready_musket" is_mounted="False" require_free_left_hand="False" strike_type="thrust" /><usage style="attack_any" ready_action="act_ready_musket" is_mounted="True" require_free_left_hand="False" strike_type="thrust" /></usages></item_usage_set>-->