Elias_Maluco said:
And the way time is handled is one of the biggest absurds I ever seen on a game.
It feels like an unfinished or rushed game to me, it could have been great but unfortunatelly, is just good.
Hm. That's just preference. The way time is handled is one of the intuitive and unique things about the game. You simply don't have a taste for it. I happen to like it, because when I play TBS games, I always take WAY too long to finish my turns. I'm a helpless micro-manager when it comes to strategy gaming. This game doesn't allow me that benefit, yet you never feel hassled by annoying time limits.
But yes, the game seems like it was rushed at the last part, mainly because of the weak AI. I think the lack of diversity in the different regions isn't a mistake; it's just a design flaw. It's one of those things that happens only because this is the first game. I'd expect if there were ever to be a KOH 2, they would have the different countries be a bit more unique. Also realize that they incorporated nearly 100 different nations for you to play (I think... there are more than it looks since there are multiple time branches). You can't possibly make each one of those truly unique, except for the circumstances each one faces due to its nature, such as: terrain, economic status, diplomatic relations, etc.
Also, if you found the game so extremely easy, you didn't try playing as the Scots in the first age. You start with only one region, and its possibly the weakest region in all of Europe. All of your neighbors are ready to conquer you at a moment's notice. Difficulty in this game isn't just a slider -- it's dependent upon which nation you play as.
[As a side note, the AI in Rome: Total War is almost as bad, yet very few people seem to mention it because they are in awe of how many units you can field in battle!]
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