Music flag [mtf_sit_encounter_hostile]

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Aeon

Squire
Greetings people.
I want to learn more about this flag (from module_music.py) :

mtf_sit_encounter_hostile

How does it work ? On wich event it rely and allow to play track ?

- I had many tries ingame, but never success to trigger it.
- Yes, I widely searched on forum about it.
- No, there is no clue from header_music.py.
- From module_scripts.py I found it twice but this does not help me (since I don't really understand Python)  :cry:

here :
Code:
#        (call_script, "script_music_set_situation_with_culture", mtf_sit_encounter_hostile),
...and here :
Code:
  ("music_set_situation_with_culture",
    [
      (store_script_param, ":situation", 1),
      (assign, ":culture", 0), #no culture
      (try_begin),
        (this_or_next|eq, ":situation", mtf_sit_town),
        (this_or_next|eq, ":situation", mtf_sit_day),
        (this_or_next|eq, ":situation", mtf_sit_night),
        (this_or_next|eq, ":situation", mtf_sit_town_infiltrate),
        (eq, ":situation", mtf_sit_encounter_hostile),
        (call_script, "script_get_culture_with_party_faction_for_music", "$g_encountered_party"),
        (val_or, ":culture", reg0),
      (else_try),



I'm really annoyed by this baffling flag !
I see many mod using their own music -and with that flag- so I guess some know and could tell me more...
Please ?

stressed.gif
 
*Damn.....*

I feel dumb to have wasted my time on it. :oops:
And I'm grateful to you MadVader, since I won't waste it anymore.

(Let's hope this topic could help & prevent other modders)
 
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