Murond Concepts

Users who are viewing this thread

Status
Not open for further replies.
Don't worry D', it's obvious that everyone thinks that you should have your say in this.

And about the Murond, I think that since this was a rebellion of the people and these people are somewhat english-inspired, there should be longbowmen. Yes the guns will be their major asset but there should still be a few longbows here and there just to represent the influence of
"the old times" when their kings decreed orders that every able man between the age of 15 and 60 should practice archery.(like in real 15th century England) This meant that the peasants and yeomen were now able to fight and this was a danger the nobility needed to keep an eye on. When the guns came, they no longer needed to train that hard in archery as learning how to use a gun was much more easy and quick.
But some commoners didn't let this tradition fade away so this troop type would still be available to some extent.

recruit------> Renter Longbowman -------> Yeoman Archer -------> Gentry Longbowman

NOTE: These three troop types would represent the social classes that are still present in the countryside while somewhat affected ofcourse by the Rebellion. Note how I didn't call the first bowman "peasant longbowman". While there might be some sort of serfdom remaining in Murond, in many places the farmers without land would now be renting land from other landowners like gentry and the old nobility, instead of working their assess off for nothing, like they did before the Rebellion.
Yeomans would be farmers who do have personal land on a small scale. Gentry are the "farmers" who own considerable land in the countryside and often don't have to work their land themselves so they live off the rent.

NOTE 2: After Renter Longbowman, upgrading is supposed to be VERY hard, since getting experienced with the longbow takes a long time but more importantly, the general idea is that the Rebellion would have been done with firearms so we actually don't want that many super-skilled archers for this faction.


Also I propose a different approach to City units:

Commoner Militia --------> Rifleman ------> Veteran Rifleman
                                            |
                                            -------> Volunteer Cavalry (Pistol+sabre)

Murond Noble ---------> Murond Heavy Cavalry -------> Murond Paladins of the King/Queen

NOTE: Murond Nobles would never upgrade to firearms units, because they would instead be propagators of the valor of melee combat versus dishonorful ways of the commoners who defeated the old order of fuedalism. They would be fiercely loyal to the king/queen because of their hatred of the Parliament. But they are not in a position to fight the Parliament and re-establish the old order. But if their king/queen would so much as hint at them to rebel, they would do so.

The recruit(village) branch would look like this:

        ------> Billman ------> Veteran Billman

recruit ------> Pistoleer Infantry -------> Veteran Pistoleer (Much easier to access than Yeoman Archer)

        ------> Renter Longbowman -------> Yeoman Archer -------> Gentry Longbowman


Whaddaya think?
 
LT is overpowered.

A faction of poor billmen and riflemen is not overpowered.

I don't have the time to red it through, right now. But i promise i will, as i promise i will give my worthless suggestions.

Cheers.
 
Very nice but I have a feeling that they have a few unneeded upgrades ... Heavy Cavalry for example ...

So this :
Murond Noble ---------> Murond Heavy Cavalry -------> Murond Paladins of the King/Queen

Would look better this way :  (at least in my opinion)

Murond Noble -------> Murond Paladins of the King/Queen
 
The recruit(village) branch would look like this:

        ------> Billman ------> Veteran Billman

recruit ------> Pistoleer Infantry -------> Veteran Pistoleer (Much easier to access than Yeoman Archer)

        ------> Renter Longbowman -------> Yeoman Archer -------> Gentry Longbowman

I think we should not base the Moround army from the mercenaries. Mourond pistoleers, in my opinion are experienced gunslingers that are one of the key factors that help the revolution. After the reform, they have nothing much to do but go to other lands and spread their beliefs of democracy/parliament.
Here's my take:

Town (village for those who still don't agree)
Moround recruit - after the revolution, many of the ex-peasantry found themselves a surplus of guns. So I believe they should either start out with swords, battle pitchforks, pistols! and the ocassional blunderbuss. Not everyone of them will be armed with guns, imagine mercenary watchmen without shields.
- - - > Billman - I think D'Sparil's idea is best about the peasantry taking up arms.. still wearing the same strangest clothes evar (for a Calradian)
    - - - > Armored Billman - after fighting long enough, the regular trooper could opt to use his pay plus all the loot to get better protection. Gets a sharper or balanced billhook, a breastplate or a half-plate, plus an occasional morion (yes, looting is allowed in the Moround army, more so than other armies in the world; they evolved from poor peasants for god sake.)
- - - > Moround Infantry - the standard infantry, armed with arquebus (or a more better version) it will not be a caliver {since it is of south-west Calradian Origin (still disputed by IS, Gunther-Piedmont, and Ormeli). It would be some sort of arquebus because this is the gunpowder weapon that dominated the north obello} it will not be a rifle (not advanced yet.. and I don't think Moround technology can even match Ormeli or Calradian) it will not be a musket (because only the Halmarians and the Ormeli know how to produce it). They will still wear the iconic strangest clothes evar, making them have low armor. But they make this up with high reload speed and very high accuracy with their own version of the arquebus (should be faster than all other weapons except for the repeater family) (probably as fast as a pistol but with the range of a caliver and accuracy of an arquebus)
    - - - > Moround sharpshooter - after much looting and pay-days, an experienced sharpshooter will opt to buy the imported Ormeli Elephant Gun. But unbeknown to the Ormeli, the Moround has tinkered with the original design by cross engineering it with the Moround Arquebus firing mechanism. The result, the same range and stopping power of the original with a relatively shorter reload speed. Gets toughened with ironskin and affords a small breastplate tucked under their strangest clothes evar.

City
Black Hand Gunslinger - those mercenaries that you see in Calradia? This is their parent organization. After the revolution much of the Black Hand has scattered throughout the world employing themselves as mercenaries but still keeping their ideals of monarchless states (hence their stories of freedom and guns whenever you talk to them.) Those that decided to stay are offered its own barracks in each city to maintain its influence and help the peasantr...er citizenry. Their field agents? The bad-ass gunslinger who can take down enemies with their pistols and still look strange.. er good. They're pretty good at melee too, ingeniously using their modified pistols as parry shields, and the fact that they have high quality bermian breastplate hidden under their clothes help too.
- - - > Black Hand Enforcer - under the coats of these men, are a full brace of 12 pistols (edit a pistol similar to that of the two shot pistol but make it twelve shots instead to simulate this) They have also spent time training under the tutelage of hired Bermianese Swordsman to give them an edge in warfare fencing. Each lord is given a squad of these men along with the usual BH Gunslingers to act as propaganda and specialist commandos as well as dragoon (police) forces.
Moround Cannoneer - nothing unique to discuss here, except for the fact that he accepts much cheaper wage but gets the strangest clothes evar for an armor only.
Nobleman - (going with Bunduqdari's) mounted on heraldic hunters, these last of the nobility have only one place left to become respected: the battlefield. Wears plated mail armor (weaker than that of the legendary Swadian Knights, but lighter, think vanilla Swadian Knights) armed with a lance, sword, and an occasional pistol, even those that are defeated one learn to adapt.) The difference however is these guys have athletics too, and are very skilled in foot as well as mounted combat. Imagine a real Arthurian Knight... with the occasional gun... and lesser armor... but same beards!
- - - >Heavy Noble Cavalry - Others still shun the advent of gunpowder and instead invest their riches on the latest armor that could stop even bullets. Almost the same equipment as the Legendary Swadian Knights with the exception of the headgear (I was thinking of just giving them fancy hats instead, but I'm still not sure) and an additional bastard sword as a side weapon :twisted:, their stats however are not that good when compared to the HSE's, but on the upside they retain the master swordsmanship of Moround Nobleman, having better athletics and two handed sword proficiency.

So as not to make the player concentrate and take advantage of The Noble Cavalry, and keep the player following the intended feel of Moround, the Nobleman would cost much more to recruit than Swadian Demilancers, and will be require higher wage. This represents Moround being more centered around its infantry arm as it should be since its society shuns the mounted nobility.
 
Nikephoros said:
LT is overpowered.

A faction of poor billmen and riflemen is not overpowered.

I don't have the time to red it through, right now. But i promise i will, as i promise i will give my worthless suggestions.

Cheers.

Yes but I don't want my eye picked off half a map away. Unlike the Lion Throne. And Furyfire, I say that your idea's rather good.
 
Not bad FuryFire.. It has come down to a matter of preference, as I would still like the occasional Longbowman and not to forget that some kind of Pistol+Sabre rural-volunteered cavalry regiment would fit the setting too next to the old feudal cavalry from the cites..
I'll leave this to Silver Wolf, let him copy-paste parts form your idea and my idea as he likes to compose something nice..

Oh and Corvid, I called them Paladins because the word Paladin historically has some epic aura of courage/devotion/honor around it and I thought this was suitable for the nobility who see themselves as defenders of the old values..
 
You're the moderator.. Make a separate thread if you want and merge these posts to that thread.
You could call it Concepts for Murond, or Murond: an Evil Land Devoid of Cheese, or  Let Us Cheese About Murond.

Or you can merge it with the Reviving EATRC thread or with the OTGB for Warband Thread(which, btw, needs a different thread title that fits the weird purpose it fullfulls at present as a jack-of-all-trades TEATRC progression discussion thread)

Anyhow, here at the EATRC board, people take thread titles rather lightly and the hijacking of threads has become a thriving business.
A thing that you as moderator would need to keep an eye on, but I personally have given up on trying to get people to stay on-topic so I don't mind it anymore.


EDIT: And we have a new thread, waddaya know..
 
Personally I think that Bunduqdari's troop tree is the best one so far ... Although it still needs some fixing

FuryFire, some of your ideas are very good but your Moround (as a complete faction) seems to be a big mix of existing factions ... And Moround is separated from Calradian mainland so I don't think that would be a good idea ... They should be unique, but with small Laurian influence (only faction which they have encountered on their island)

If I'm right, Moround is a young state so their military system should not be very organized and they should rely mostly on pistoleeres and other revolutionaries who overthrew the feudal system in the first place
 
Yes, but feudal influences aren't completely dead yet.. This can be used to write lore about struggles for power within the faction

In what way do you think my troop tree needs tweaking?
 
Also, riflemen wouldn't really fit a young state, seeing as they appear to have come out a crisis and is therefore pretty much bankrupt.

What about revolutionaries/revolutionary infantry with a mix of weapons including a small amount of rifles but otherwise are Calradian imports or stuff from the black market.
 
I agree with you Venitius. So my village troop tree would look like this

          ------> Billman ------> Veteran Billman

recruit ------> Pistoleer Infantry -------> Veteran Pistoleer

archers don't fit the theme (talk to one of the companions in the current version and you'll see why), but I think that we could include them in some kind of special party ... Something similar to Chobo the barbarian ... What I had in mind is a leftover of old regime army consisting of archers and pikemen
 
Silver Wolf said:
I would throw out one upgrade for bowmen and the problem is that each unit can have only two different upgrade choices

Problem solved:

                                                ------> Billman ------> Veteran Billman
          ------> Armed Countryman
Recruit                                      ------> Renter Longbowman -------> Yeoman Archer (gentry scratched)

          ------> Pistoleer Infantry -------> Veteran Pistoleer (Much easier to access than Yeoman Archer)

   
NOTE: armed countrymen(or any other name you like) will have bills+cracked longbows so they specialize in one or the other later down the line.

Venitius said:
Also, riflemen wouldn't really fit a young state, seeing as they appear to have come out a crisis and is therefore pretty much bankrupt.

What about revolutionaries/revolutionary infantry with a mix of weapons including a small amount of rifles but otherwise are Calradian imports or stuff from the black market.

If pistols made it in large numbers, there is no reason why arquebuses wouldn't make it to the Murond populace in a somewhat lesser extent, that's why they are city troops and thus harder to get. Some calivers will be available in the end

Commoner Militia --------> Arquebus Militia ------> People's Guard infantry
                                            |
                                            -------> Volunteer Cavalry (Pistol+sabre)

Note: People's Guard will have calivers or something better, but this is a top-tier troop so harder to train
 
Status
Not open for further replies.
Back
Top Bottom