In Warband I always wondered why it is not possible to have multiple different types of recruits. The most obvious would be male and female but also types like noble, peasant, local subculture vs. empire culture and so on. And seemingly in Bannderlord we have the same weird restriction. Yes, we have the "elite_basic_troop" but still that feels so restrictive.
Do you think it is possible with the new framework/engine to to configure more than one basic_troop and return one randomly? Unfortunately my C# experience is very limited. I set up VS and got my own DLL working but I couldn't find that one method that returns the basic_troop. I know it's a member of TaleWorlds.CampaignSystem.CharacterObject and therefore it probably only has the simple get method? Can this be overriden and then return something more than just what's stored there? Or is this not a good idea/approach?
Do you think it is possible with the new framework/engine to to configure more than one basic_troop and return one randomly? Unfortunately my C# experience is very limited. I set up VS and got my own DLL working but I couldn't find that one method that returns the basic_troop. I know it's a member of TaleWorlds.CampaignSystem.CharacterObject and therefore it probably only has the simple get method? Can this be overriden and then return something more than just what's stored there? Or is this not a good idea/approach?