Of course there will be fixes, and we will be happy together, but why don't you want abilities or units/professions ?
There is a weight entry at character building screen's code, and weight is related with movement speed which can be used in a movement ability trees. If you want a color-fully customization at Bannerlord you should like it. And, customization does not kill enjoyment.
Units and professions are already in the game in the form of classes, adding more to that will just make the barrier of entry impossible, and its already incredibly difficult for a new player to learn what to do, especially learning the differences between weapons, which no longer share the same characteristics as in its prececessor.
Honestly the biggest issue the game has for me is the vast difference in movement speed, and breaching that gap would make the game way more enjoyable, as two handers and lower tier classes wouldnt be able to play like absolute tosspots in order to get kills and would actually have to learn how to, say, block.
Customization is something this game lacks to the extreme, but abilities, unless handled with extreme care, will not provide that. Passive abilities will make fights alot more RNG, as I'll have no way of knowing what my enemy has equipped.
I shoot a guy for 99 damage, I call for a bump from a cavalry to finish him off, woops he had the +20 hp passive ability, so he survives. Or I hit him for 99, and weapon pommel, or kick to finish him off, but instead he survives and kills me.
Or I fight in melee, target switch, knowing that my movement speed is 3 higher than his, but he picked the "+5 movement speed" perk, and he catches up to me and kills me.
By all means add customization, but adding abilities will seriously damage the skill based combat.
It's not even fixed yet until it hits live. I've still been getting crushed through by menavilions all day.
Its not fixed on 1.5.5? Its supposed to be, I never got around to checking since the servers werent populated.
I have come to like crushthrough a lot (damage spikes should be fixed though) x)
I got hit by glaive cav 5 times crushthrough when I was crossbow, with literally zero counterplay possibilities. Hell I was actually lucky it only did 20-30 damage per swing and not 100+.
A two handed infantry should never lose a fight against any other infantry if they just use their movement speed to their advantage. Its a horrible mechanic