I think spawn points depend on where your side's troops have been on the map, so they aren't completely random, and besides since advantageous spawn positions are randomly given, one side won't get more than the other. As I pointed out in an earlier post, being a musketeer as a Swede got me just one kill to about 6 deaths yesterday against the Khanate, but switching to melee infantry got me many kills- clear and simple proof that the score of individuals and the team isn't just down to lucky spawns in team deathmatch. Of course the rapid respawns and unpredictable respawn positions influence the outcome, but player ability and troop type are important, especially troop type. It isn't necessarily 'weak players' pulling the score down. That's surely much more the case in battle mode, since if people split up or race towards the enemy they get killed. I've been near the bottom and near the top, it just depends on circumstances- lucky respawns, whether teammates are working well together, what equipment you have, what the factions are. That was a strange thing for you to say anyway, considering you also maintain that it is nothing to do with player skills or troop types.

