Multiplayer needs rework

正在查看此主题的用户

Ezkia

Regular
Hello fellows warriors of all Calradia.

I know that some people enjoy the multiplayer on Bannerlod, but it is obvious that the community preferred back multiplayer on Warband. I used to play more multiplayer than singleplayer back then, but now after some hours I'm not even able to touch it anymore. Why is that? Very simple, the lack of customization and how controlled is everything in other to make it competitive. The constant fanbase playing it is much more lower than on warband, and you don't need a big brain to realize that it has been a step backwards. I'm not here to give solutions but to make people realize this. There is no problem on criticizing your favourite game, it is mine too. But it has tons of wrong features.

Sorry for my english and hope I made myself clear. Bye!
 
Oh!, mi querido Teje.

19c8h.gif


Welcome to "The Bannerlord experience™ ", a rollercoaster of emotions. ? ?
 
This have been said million times and the answer has been another million times that the current structure is here to stay. There is not a chanse that they will rework this so late into development and TW have commited to the perk system. Sorry for you loss, move along.
 
This have been said million times and the answer has been another million times that the current structure is here to stay. There is not a chanse that they will rework this so late into development and TW have commited to the perk system. Sorry for you loss, move along.

This is sensible but it's also the reality that after a couple of weeks of mod tools and servers being finally available, a huge swathe of the MP community will move to the customisable equipment mod that is released. This splits and hurts the community, and should be a concern for devs.
 
This is sensible but it's also the reality that after a couple of weeks of mod tools and servers being finally available, a huge swathe of the MP community will move to the customisable equipment mod that is released. This splits and hurts the community, and should be a concern for devs.

I dont think that's true. Almost every player I've talked to that didn't come from Warband think that the perk system works really well. As for me that came from warband doesen't have a problem with the perk system if they manage to balance it between the game modes.

There are quite a few examples of games that are super moddable, have custom servers and still thrive on their official competetive scene. Maybe the problem isn't as huge as many think or maybe it is I dont know.

In any case the perk system is here to stay for better or worse.
 
I dont think that's true. Almost every player I've talked to that didn't come from Warband think that the perk system works really well. As for me that came from warband doesen't have a problem with the perk system if they manage to balance it between the game modes.

There are quite a few examples of games that are super moddable, have custom servers and still thrive on their official competetive scene. Maybe the problem isn't as huge as many think or maybe it is I dont know.

In any case the perk system is here to stay for better or worse.

I don't particularly have a problem with the perk system, nor do I love it, but if you think the first well made custom mod that comes out won't take a large chunk of the playerbase you are kidding yourself. It happened to Warband as well and that already had customisation (which is why native survived to this day really).

Other games with mods do survive but that's because the main modes have been accepted by the community, often due to those modes being mods themselves initially - it really isn't obvious if that is the case here.
 
I don't particularly have a problem with the perk system, nor do I love it, but if you think the first well made custom mod that comes out won't take a large chunk of the playerbase you are kidding yourself. It happened to Warband as well and that already had customisation (which is why native survived to this day really).

Other games with mods do survive but that's because the main modes have been accepted by the community, often due to those modes being mods themselves initially - it really isn't obvious if that is the case here.

Nah I'm quite sure that a huge part of the playerbase will play on mods (me included) but one thing does not exclude the other, not for me atleast and I think many people do the same thing. Also I'm not pretending to know what will happen to Bannerlord in the end, maybe the official servers totally dies or maybe not? No clue.

One thing that I belive most of uss here after all this time can say is that the perk system is here to stay. They won't change it, we've had this discussion for over a year now.
 
Nah I'm quite sure that a huge part of the playerbase will play on mods (me included) but one thing does not exclude the other, not for me atleast and I think many people do the same thing. Also I'm not pretending to know what will happen to Bannerlord in the end, maybe the official servers totally dies or maybe not? No clue.

One thing that I belive most of uss here after all this time can say is that the perk system is here to stay. They won't change it, we've had this discussion for over a year now.
I mean, it does exclude the other in that we all have a limited amount of time to play games and playing on one takes away from the other. Activity needs a certain baseline otherwise it completely dies: if enough people are doing as you do, playing the other mod for enough time, then native will have drop substantially.

And again, I know it's here to stay - that doesn't make it wise.
 
A bird in a cage think flying is an illness

I mean it isn't as horrible as you paint it upp to be and in some scenarios it's a good thing. Especially in captain mode . If they just fix the economy in skirmish and siege it would be atleast decent.
 
I mean, it does exclude the other in that we all have a limited amount of time to play games and playing on one takes away from the other. Activity needs a certain baseline otherwise it completely dies: if enough people are doing as you do, playing the other mod for enough time, then native will have drop substantially.

And again, I know it's here to stay - that doesn't make it wise.

Yes but with enough players who's playing both it's not really a problem. I mean same goes with having multiple official game modes to begin with. With enough players it's not a problem to split the playerbase.

Also if TW pumps in prize money into competitive it's said and done. People will play the official side like crazy to get really good and play these tournaments. As I said, I have no clue how things will end and you probably don't know it either. The official game modes might do really well co-existing with custom or maybe not.
 
I mean it isn't as horrible as you paint it upp to be and in some scenarios it's a good thing. Especially in captain mode . If they just fix the economy in skirmish and siege it would be atleast decent.
A bird in a cage playing anything except skirmish and captain think flying is an illness
 
Yes but with enough players who's playing both it's not really a problem. I mean same goes with having multiple official game modes to begin with. With enough players it's not a problem to split the playerbase.

Also if TW pumps in prize money into competitive it's said and done. People will play the official side like crazy to get really good and play these tournaments. As I said, I have no clue how things will end and you probably don't know it either. The official game modes might do really well co-existing with custom or maybe not.

Why would we think there would be enough of a playerbase when there barely is currently?
 
Why would we think there would be enough of a playerbase when there barely is currently?

Because it's quite normal that the majority of players come at full release of games and not during early access. Especially when it comes to multiplayer. There is actually 15500 people playing at this moment but they are probably playing single player. Also there is a ton of people that already own the game since launch day that haven't been playing since then just waiting on full release. There was 248 034 players playing at the same time on release no clue how many total over the day but alot more than that. Playtracker estimate that 1 900 000 people owns the game.

Aslong as TW dont **** the release upp the should be a pretty good surge of players coming.

Edit: Steamspy estimate that 5,000,000 - 10,000,000 people own it.

Source: https://steamdb.info/app/261550/graphs/
 
This seems pretty wishful thinking that MP will suddenly increase in 2 months (if that is still the schedule). At best we can probably expect it to maintain or steadily grow as improvements come in, and considering mods and custom servers seem not to be coming any time soon, the MP base when they do arrive can be assumed to similar size as to now.
 
Because it's quite normal that the majority of players come at full release of games and not during early access. Especially when it comes to multiplayer. There is actually 15500 people playing at this moment but they are probably playing single player. Also there is a ton of people that already own the game since launch day that haven't been playing since then just waiting on full release. There was 248 034 players playing at the same time on release no clue how many total over the day but alot more than that. Playtracker estimate that 1 900 000 people owns the game.

Aslong as TW dont **** the release upp the should be a pretty good surge of players coming.

Edit: Steamspy estimate that 5,000,000 - 10,000,000 people own it.

Source: https://steamdb.info/app/261550/graphs/
Whichever way you put it, the game will be awesome when mods come out. See for example the Perk system, this will be completely disregarded in mods that will make free equipment choosing possible. So in the end we will always get our desired end-product.
 
Whichever way you put it, the game will be awesome when mods come out. See for example the Perk system, this will be completely disregarded in mods that will make free equipment choosing possible. So in the end we will always get our desired end-product.

Yes I agree. Mods made Warband and mods will make Bannerlord in the end. I will probably only play mods except when I play competitive ofcourse. But I won't be playing vanilla multiplayer in a casual way when one really good and fleshed out mod arrives.
 
Maybe we can replicate the experience somewhat with the 3rd perk(maybe a 4th in far future) + skins. But it will still be a lesser experience with regards to choice. Some people are going to make Warband-style selection mod/server regardless. The interesting part will be how many stick with offical.

*but since skins won't change stats of equipment, it kinda lessens the flavour that could be changed. No leather armor and plate skin.
 
后退
顶部 底部