Rec0n412
Veteran

First, the basic premise of the money system is a simple one: reward and punishment.
Now, how is this reward carried out? With more money being given to the player to purchase better equipment. How is the punishment carried out? By taking away this money.
How are rewards and punishments given out? A player is rewarded for gaining kills, and is punished for dying.
This presents a problem, what happens to a losing teams total combined income? It goes down as players die. What does this mean? It means that fewer players can afford better equipment. Now, what does this mean? It means that while one team is slowly being reduced to using the free starting equipment; the other team is moving onto plate armor and the top tier weaponry. This is the crux of my post. That a losing team will continue to lose, and a winning team will continue to win as the difference in total team income continues to change.
This system, to continue, makes no sense. Why should a losing teaam continue to be handi-capped as an "incentive" to win? Rather, wouldn't the losing team merely continue to lose? I might surmise that the losing team may even give up as the situation becomes pointless. As, afterall having an opponent be seemingly innured to your blows and scythe you and your comrades down with comptemtuous ease is not what I would call "fun". I must say, that there appears to be a lower limit to ones monetary supplies and other times there seems to be no lower limit to ones monetary supplies(I've played in games where after dying my income went back to its starting value, and other games where my income dropped well below its starting value after I died.). A way to solve this would be to put a lower limit on how far ones income could fall due to dying.
Next, the system appears to be inconsistent. After a death I would see no change in the amount of money I could spend on gear, and the next death would immediately see me reduced to half of my income. It would be nice if this system would be explained somewhere, perhaps in the mythical readme(hint).
Now, another thought is spawn killing. Namely being killed upon spawning, usually from an enterprising swordsman or archer who is quite quick to react. This is possibly the most annoying aspect of this whole system. As being killed before one is able to react is niether fun, and it is fully counted against the money I have available to spend on equipment. A possible remedy to this would be spawn protection.
Now, how is this reward carried out? With more money being given to the player to purchase better equipment. How is the punishment carried out? By taking away this money.
How are rewards and punishments given out? A player is rewarded for gaining kills, and is punished for dying.
This presents a problem, what happens to a losing teams total combined income? It goes down as players die. What does this mean? It means that fewer players can afford better equipment. Now, what does this mean? It means that while one team is slowly being reduced to using the free starting equipment; the other team is moving onto plate armor and the top tier weaponry. This is the crux of my post. That a losing team will continue to lose, and a winning team will continue to win as the difference in total team income continues to change.
This system, to continue, makes no sense. Why should a losing teaam continue to be handi-capped as an "incentive" to win? Rather, wouldn't the losing team merely continue to lose? I might surmise that the losing team may even give up as the situation becomes pointless. As, afterall having an opponent be seemingly innured to your blows and scythe you and your comrades down with comptemtuous ease is not what I would call "fun". I must say, that there appears to be a lower limit to ones monetary supplies and other times there seems to be no lower limit to ones monetary supplies(I've played in games where after dying my income went back to its starting value, and other games where my income dropped well below its starting value after I died.). A way to solve this would be to put a lower limit on how far ones income could fall due to dying.
Next, the system appears to be inconsistent. After a death I would see no change in the amount of money I could spend on gear, and the next death would immediately see me reduced to half of my income. It would be nice if this system would be explained somewhere, perhaps in the mythical readme(hint).
Now, another thought is spawn killing. Namely being killed upon spawning, usually from an enterprising swordsman or archer who is quite quick to react. This is possibly the most annoying aspect of this whole system. As being killed before one is able to react is niether fun, and it is fully counted against the money I have available to spend on equipment. A possible remedy to this would be spawn protection.

