Yoshiboy
Count

Well...errr...good luck, but judging from the last several hundred attempts at making a multiplayer mod I can't help but think the odds are stacked against you. Sorry to break it to you, but the idea of a multiplayer mod is hardly original, its probably run through the head of just about everyone who has ever played M&B and this also includes any coders with the talent to code a multiplayer mod.
I can't say I think its very likely that somehow a coder will pop up just now, with the ability to code a multiplayer mod (taking into account we haven't really see a coder like this so far), who hasn't yet thought of trying to code one - and then decide to join your team.
But...good luck anyway.
Hey, don't say that! Every time you say you don't believe in faeries, one dies
I can't say I think its very likely that somehow a coder will pop up just now, with the ability to code a multiplayer mod (taking into account we haven't really see a coder like this so far), who hasn't yet thought of trying to code one - and then decide to join your team.
But...good luck anyway.
This isn't a Saturday family friendly TV show, some things won't happen no matter how many people support it or "believe in something" if they don't have the expertise. Yes, you'll have resources, but are they the right ones to get the job done? The Engine of M&B is made without the intention of it ever going multiplayer, it is stripped of anything that would enable you to set up a network with it primarily because it would be a waste of space and time to implement something that (in the very beginning) didn't seem likely to succeed.
Hey, don't say that! Every time you say you don't believe in faeries, one dies



