Multiplayer Mod Team Recruitment

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Eagle114th 说:
... where you got into my personal life.

I dont take it easy on whoever want to get into my perssonal life into arguement.
If you check the thread, you will see that you were the one that brought your personal life into it, and continue to do so for several posts. Don't accuse me of something I didn't do.

... another explosive of rage arguement.

At least you're not in denial.

So I will have to ask YOU to start dropping the personal arguemeng.

I never said anything about your girlfriends. I only talked about hypothetical future relations that currently don't even exist. So, once again, you're the one bringing your personal life into this. I didn't even know anything about your girlfriends until you just started talking about it.

I'm done with you. At least I tried to help.
 
Banelion 说:
Would it be so hard to not have your e-**** sizing competition in here? It was (barely) understandable at first, how people either bash or protect I3asu and his idea, but now you're just arguing amongst each others for the sake of having the last word, it's ridiculous. really.

I want to know the progress of the mod, not that of the war going on amongst the handful of members (pun not intended) sizing up (this one is) their arguments for the sake of arguing.

Quoting myself, since eagle didn't read it, and for anyone who'd reply to him.

Edit:
 
ttsec,

Yes that is true that I bought perosnal stories into arguement, but that happened when you called me a 'sick man' in a 'made up story' you wrote where you assumed thing about me. That was why I felt like I must bring my personal stories in this.  However, I already told you thousand of time to drop this and no I dont even need your help.  You only bring negative debates into here where it is not truly needed.  You are not even helping this situtation either, you only make it much worse.  I thank you for willing to stop this finally.

Banelion,

I agree and I am going to drop this arguement since ttsec is willing to stop.  Hopefully this is the last time that ttsec will ever bother to bring up same arguement between him and me.


Eagle out...
 
I'll make a suggestion, then. How about the modding team all gets together on an IM, that way we can discuss this in real-time. If someone on the team has a headset, all the better.

We need to do several basic things before we can even begin.

Finding experienced modders is a plus. If they have done previous work on a MP mod, then we could definitely use their insight--even if it's just knowing where they failed at. If it can provide us with some insight into this project then it would be more than welcome.

Getting the source code would be nice. I've sent Armagan a PM regarding that, but have yet to receive a reply. Can't say that I'm surprised, honestly, but at least I tried.

Oh, and if we do manage to get the team together in one place someone could keep a log of the conversation. This way, we can post it in another thread and if anyone didn't make the meeting, they would have something to refer to. Also, it would allow others on the forums to give their various insights into this.

I'm hoping that if we make just a little bit of headway in this, then we could get more people involved.

Right now, as I see it, our first long-term goal is to get two PC's to actually connect with one another so that you can interact with another person in real-time...in the game, of course.
 
I know that much, but it'd be nice in the future if, when the thread gets a bunch of new replies, those replies are about the mods instead of the ego of other forumers.
 
...I still dont know how an MP mod is going to be made...since...the devs seem to have designed it for SP only...hope you guys get a good programmer. Good Luck.

PS-I would love MP. I just dont think it can be done without rewriting alot of code.
 
there is no reason this cant be done but will require some very skilled modders. it has been done with some elder scrolls games and grand theft auto games so why not. i am glad to see someone is atleast willing to try, i hope you find the right people and get it working. lag will be your biggest obstacle. I would be happy to be a tester. ive been playing this game since version .623.
 
Hell. Finally one good point; split screen. That at least makes some sense. Course, anyone who plays Mount&Blade will know that's pretty damn hard to do, but all you'd be doing is basically opening two characters at once, using 2 mice in the USB port, and rebinding some controls- arrow keys for one guy, WASD for the other and what-not. I could see that happening.

Course, the splitscreen in itself would be a problem, but not as much; you'd get used to it, or use a seperate monitor.
 
That's not a bad idea, actually. Though you'd probably have to have an after-market GFX card to support two monitors.

 
SPD_Phoenix 说:
To the mod team,

You guys should toss up some ideas for discussion. Start with small elements or whatever element you think should be the first that need to be achieved. Start small and focus. Get something to start with. For example:

- I will focus this mod on quick battle or arena only.

- For quick battle: I need a script to allow me to choose faction, equipment, upgrade equipment, troops. Set limit to the amount of money I can spend on equipment and equipment up grades. Set the amount of money I can spend on troop. Set the max party size.

- Can you achieve 2 players style (on the same PC) game?

Shouldn't their biggest concern to be concentrating on how they are going to run M&B from a remote server and not focusing on complex scenes like quick battles?
 
Maybe. Sometimes when you're developing something like this it's good to build things with an eye towards modularity. For instance, it helps a little to know what your long-term goals are so that you can work on some short-term ideas that would support it.

Having the game run from a remote server is a long term goal. Knowing where, specifically, we're wanting to focus in regards to that goal helps strip away things that we don't need right just yet (e.g. campaign mode).
 
Arkinnian 说:
Maybe. Sometimes when you're developing something like this it's good to build things with an eye towards modularity. For instance, it helps a little to know what your long-term goals are so that you can work on some short-term ideas that would support it.

Having the game run from a remote server is a long term goal. Knowing where, specifically, we're wanting to focus in regards to that goal helps strip away things that we don't need right just yet (e.g. campaign mode).

Sorry, I wasn't very elaborate in how I stated things in my last post. The online aspect is the feature of this project, shouldn't they take steps to integrate little by little the single player portion of M&B onto a wireless or remote network before trying to figure out how to incorporate two people in at the same time? It doesn't have to be functional either, all you need to to create a simple scene that is activated from a remote source.
 
Basically run a MP game, but with only one player--just to see if it's doable?

Or are you talking about accessing someone else's game with a different computer?
 
Arkinnian 说:
Basically run a MP game, but with only one player--just to see if it's doable?

It seems more reasonable then trying to implement quick battles all at once. You could even try taking out the character that the player is using to see if it's successful, though I don't think the module system is at all going to help with this task.

Arkinnian 说:
Or are you talking about accessing someone else's game with a different computer?

Is it legal to for someone else to give permission to another person who has bought the game to try and activate his copy of M&B on his computer and play with it?
 
Swadius 说:
It seems more reasonable then trying to implement quick battles all at once. You could even try taking out the character that the player is using to see if it's successful, though I don't think the module system is at all going to help with this task.
That sounds good to me, though you could fit everything I know about coding into a thimble.

Swadius 说:
Is it legal to for someone else to give permission to another person who has bought the game to try and activate his copy of M&B on his computer and play with it?

Uh...beats me. There's probably some legal issue or other regarding this. It would help us immensely if we (legally) had the source code.


I was just thinking about something, actually: in another post about a turn-based MP something was mentioned about save files.

What if you could change the way save files work? Instead of a quicksave function, maybe have some sort of...dynamic save file?

The game could call information out of this file: user_account, player_name, etc...I don't know.
 
I've been busy and haven't gotten anything mod related done today, but there will be things to come and questions answered.
 
Arkinnian 说:
Swadius 说:
It seems more reasonable then trying to implement quick battles all at once. You could even try taking out the character that the player is using to see if it's successful, though I don't think the module system is at all going to help with this task.
That sounds good to me, though you could fit everything I know about coding into a thimble.

Swadius 说:
Is it legal to for someone else to give permission to another person who has bought the game to try and activate his copy of M&B on his computer and play with it?

Uh...beats me. There's probably some legal issue or other regarding this. It would help us immensely if we (legally) had the source code.


I was just thinking about something, actually: in another post about a turn-based MP something was mentioned about save files.

What if you could change the way save files work? Instead of a quicksave function, maybe have some sort of...dynamic save file?

The game could call information out of this file: user_account, player_name, etc...I don't know.

The lag of using the auto save function would probably be like wading through meter high water at a pool.

Edit: Forgot to completely rephrase the sentence after modifying it.
 
True. Maybe if you could use an external program to save certain types of data (player position, health, etc) into a single file on the server, then have the various accounts access it...?

That still might have lag problems, but at least it would be a teensy step towards connecting two computers.
 
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