Multiplayer Mod Team Recruitment

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waraelm 说:
history  is not proganda

I see you've already been brainwashed. Very well then, believe what you want.

I'll break down your statement and show how it is a perfect example of what I mean.

history tells us are past and are mistakes and how are anscestors fougth and died for no good reason

The parts in red are subjective.  You see how your statement is laced with bias? So, if that is what history is, then based on your definition itself, history is propaganda. Why would I want a historian to tell me what is and what isn't a mistake? That is the historian thinking for me rather than letting me think for myself. Why would I want a historian to tell me what is or what isn't a "good reason?"

Not only is history laced with obvious bias, but there is a less obvious bias by what is not recorded by a historian, because a historian chooses what to and what not to record.

At an early age, when you are young, the history you learn contributes to shape you as a person. Those in charge of your education choose what you should and shouldn't learn during the most impressionable times of your lfie.  No doubt, there is a lot of Chinese history that was never taught to you when you were young and impressionable, and if it were taught to you, you would be a different person now than you are today. In the same way, if Chinese children were taught different history when they were young, they would be different too as adults.  Historians and educators use history to shape you into what they want you to be.
 
what the ****...
how do you manage to derail threads into this every time, waralem?

is this thing still on, or what? I doubt its possible, and if you are serious about this, you'd have to speak to armagan for the actual source of the game
 
Get back on topic people. China's computer technology or lack thereof is neither here nor there.
 
Archonsod 说:
Depends on what you'd consider multiplayer. It wouldn't be too much work to take a script which looks at the contents of an exported character file for example and parses it to an in-game NPC. A little mod tweakery and you could replace the faction lords with characters created by other players. Not true multiplayer in the direct interaction sense, but equal to say Spore. Wouldn't be that hard either, all you're basically doing is copying stats etc from the export file and pasting them into the NPC entries in the mod system.

Of course, if you can get a reasonably decent coder you could knock up a separate program to publish and receive the export files, then rebuild the module on request to make it even easier.

A little more coding and modding skill, and perhaps asking Armagan for the ability to export the game journal in .txt format (if you can't get to it already anyway) and you've got all you need to find out whose characters get pwned and whose tend to pwn.

A bit more coding ability and you can take that information, tally up who builds the best characters and stick it on a webserver somewhere.

I may be able to help with this if you guys get stuck and this is what you are going to do.  I don't have a server to stick stuff on though and I do not have that much experience with networking.  I would have some if the networking class wasn't at 8am next semester (no way in hell am I going to go through a semester in which I have 8am classes everyday).  I might be able to help you guys get started if you don't know where to start.
 
Archonsod 说:
Depends on what you'd consider multiplayer. It wouldn't be too much work to take a script which looks at the contents of an exported character file for example and parses it to an in-game NPC. A little mod tweakery and you could replace the faction lords with characters created by other players. Not true multiplayer in the direct interaction sense, but equal to say Spore. Wouldn't be that hard either, all you're basically doing is copying stats etc from the export file and pasting them into the NPC entries in the mod system.

Of course, if you can get a reasonably decent coder you could knock up a separate program to publish and receive the export files, then rebuild the module on request to make it even easier.

A little more coding and modding skill, and perhaps asking Armagan for the ability to export the game journal in .txt format (if you can't get to it already anyway) and you've got all you need to find out whose characters get pwned and whose tend to pwn.

A bit more coding ability and you can take that information, tally up who builds the best characters and stick it on a webserver somewhere.


l3asu 说:
After discussing with one of the coders a friend who is not on this forum. Our first goal will be to try to establish an arena setting where two people are able to connect.

As you can see, what you've outlined is not what is being planned. I'd also like to take a moment to point out:

Archonsod 说:
lumikant 说:
Not to piss in anyones cereal, but its obviously possible. There are a large number of FPS games and other genres of real time games played online everyday.
None of which rely on split second timing. Ever noticed how people tend to jump, drop dead for no reason or absorb insane amount of bullets? that's the game fudging over lag. Those games which do use split second timing usually carry a caveat regarding this
Multiplayer isn't terribly difficult to code, and the problems being brought up have all been solved in other games, so the solutions can't be that difficult to engineer.
Hey, get coding then. I'm sure we'll all be interested in your efforts :lol:. Writing a game with multiplayer in mind from the ground up isn't hard, retroactively altering an existing game to be multiplayer is a whole different kettle of fish. Look at the immense problems the GTA multiplayer mods have.



 
Another few pages have been added today.

The only reason I stated what/where I was studying was because they were claiming I had a MBA from an online university.

I am not Ragnor, I will try to message him though, I kind of doubt that he has accomplished multiplayer just because if you have already done that why don't you just ask arc if its ok.

While I completely believe that America is on the decline and China will rise to be the next world power this isn't what this subject is about.

We are still looking for more people to join the team. This group is not fading.
 
I could've been of help had you started this 6 months later, haha. I'll study networking during next semester.
 
how come some people cannot discern the difference between the words "our" and "are"? they are completely different words with completely different meanings.
:???: :???: :neutral: :roll:
 
This thread is funny.

Sure it's a valiant effort, but it's one doomed to failure.

Why? Because the effort required to develop multiplayer M&B is so great that you'd be better off developing an entirely new game from scratch.
Armagan himself has said this. So much already-existing stuff needs to be uprooted and redone, that, if you did succeed, the end product would scarcely resemble M&B itself.
I have seen people many times more talented than I3asu and his 'group' attempt things on a far less grandiose scale, and I have seen them struggle for years on these projects. (I emphasise the word years, because if this project does not indeed fold, you're looking at a development time of several years in any case. By that time, M&B2 will probably have come out). Experience tells me that long before that happens, you find an insurmountable problem that cannot be solved with your given resources, and you find that real life catches up with you and things just don't become practicable any more.

I'm saying all of this, not because I want you guys to fail, but out of genuine concern that you will spend too much of your time on a fruitless project, and will only have an embarrasing experience to show for all the time you put in. The more effort you put into this now, the more time you will have wasted. Concentrate on your studies. If you plan to enter postgrad, you'll need all the time you can lay your hands on.
 
fail2.jpg


:mrgreen:
 
Ingolifs 说:
This thread is funny.

Sure it's a valiant effort, but it's one doomed to failure.

Why? Because the effort required to develop multiplayer M&B is so great that you'd be better off developing an entirely new game from scratch.
Armagan himself has said this. So much already-existing stuff needs to be uprooted and redone, that, if you did succeed, the end product would scarcely resemble M&B itself.
I have seen people many times more talented than I3asu and his 'group' attempt things on a far less grandiose scale, and I have seen them struggle for years on these projects. (I emphasise the word years, because if this project does not indeed fold, you're looking at a development time of several years in any case. By that time, M&B2 will probably have come out). Experience tells me that long before that happens, you find an insurmountable problem that cannot be solved with your given resources, and you find that real life catches up with you and things just don't become practicable any more.

I'm saying all of this, not because I want you guys to fail, but out of genuine concern that you will spend too much of your time on a fruitless project, and will only have an embarrasing experience to show for all the time you put in. The more effort you put into this now, the more time you will have wasted. Concentrate on your studies. If you plan to enter postgrad, you'll need all the time you can lay your hands on.

This already have been told many times that these modder team have decided to try. Even if it look like they are likely to fail doesn't wont stop them.  They already made up their mind up to try and create MP mod for Mount and Blade. And yes they are serious about it.

However, it is also their choices to experience this, to experience the diffcult journey of modding.  Even if one of modder doesnt study computer science, it may have been their hobby of doing this.  So let them be, even if they either success or fail, we may learn something from it.  We never know the outcome, even if it look like it could be failiure.  In fact, no one really know until they actually try!  And that is what these people are doing right now.  So its best if we stop pouring the negative and let them do this project while we sit back and watch.

And Miclee, your post here is a wateful insults, if you dislike the idea of MP mod, then please leave.


Eagle out...
 
This already have been told many times that these modder team have decided to try. Even if it look like they are likely to fail doesn't wont stop them.  They already made up their mind up to try and create MP mod for Mount and Blade. And yes they are serious about it.

However, it is also their choices to experience this, to experience the diffcult journey of modding.  Even if one of modder doesnt study computer science, it may have been their hobby of doing this.  So let them be, even if they either success or fail, we may learn something from it.  We never know the outcome, even if it look like it could be failiure.  In fact, no one really know until they actually try!  And that is what these people are doing right now.  So its best if we stop pouring the negative and let them do this project while we sit back and watch.

So be it then. Guess they'll have to learn the hard way.
 
Ingolifs 说:
This already have been told many times that these modder team have decided to try. Even if it look like they are likely to fail doesn't wont stop them.  They already made up their mind up to try and create MP mod for Mount and Blade. And yes they are serious about it.

However, it is also their choices to experience this, to experience the diffcult journey of modding.  Even if one of modder doesnt study computer science, it may have been their hobby of doing this.  So let them be, even if they either success or fail, we may learn something from it.  We never know the outcome, even if it look like it could be failiure.  In fact, no one really know until they actually try!  And that is what these people are doing right now.  So its best if we stop pouring the negative and let them do this project while we sit back and watch.

So be it then. Guess they'll have to learn the hard way.
Then instead of spamming this thread with "Its impossible! Epic fail! LOLOLOL I R KOOL!" why not give them the **** thats been tried and the ways its been done and failed so they can hurry up and go down the list and either A) Fail. Or B) Manage to create a script extension program and create a multiplayer setup that would have a VERY low troop limit per player, per wave.
 
Damien, Ingolifs is not spamming and saying that stuff.  Reread his post.

l3asu, I am not sure if I am willing to join the team and be a member of it because I have a number of projects already, don't have the time for it, and I don't think it is possible for what you want to do.  I also have no idea where to even start really.  I might be able to review/help out with some code if need be later on though once you get established, although there are plenty of others around here who would be able to as well. 

I might be able to provide advice, direction, and help for what Arch suggested.  Although that really isn't multiplayer.
 
octoburn 说:
how come some people cannot discern the difference between the words "our" and "are"? they are completely different words with completely different meanings.
:???: :???: :neutral: :roll:

Same with lose and loose, and that one really gets on my tits


:razz:
 
Archonsod 说:
octoburn 说:
how come some people cannot discern the difference between the words "our" and "are"? they are completely different words with completely different meanings.
:???: :???: :neutral: :roll:

Same with lose and loose, and that one really gets on my tits


:razz:

In my case I have dyslexia (Not a severe case, but similar sounding words my mind mixes up. As well as F or S and 7, E and 8, T and 2, and F and 5) in some cases it makes me jump letters even when writing (Like when I put Jsut, or nevigorate instead of envigorate)
In some other's cases it could be a language barrier, and in other other cases, it could just be a freudian slip
 
That's the word I was looking for Grailknight; flaunting. Eagle does like flaunting his victory.

I just like how the greatest arguement in this thread is that "they're here and they're trying". Well, actually, they're not. I haven't even heard a word from the OP recently.

If this was an actual project, then you'd be right to tell the naysayers to leave. But because all that's happened is discussion, you can't tell people with a certain opinion to leave.

Like grailknight said. Where do we even start?


 
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