Multiplayer Mod Team Recruitment

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Our frustration stems from the fact that we listen to his points but he doesn't listen to us.

Eagle114th 说:
Night Ninja 说:
Circumventing the copy protection would require you to flout multiple laws and to take a dump on the T&C that you agreed to when you installed the game.

@ Eagle114th: Good job. You're encouraging them to do something that is blatantly illegal by providing advice and support. Aiding and abetting ftw!

You have NOT read the whole goddamned thread.  First at all, these team intend to do this in legal way.  Secondly, as they progress through this, they wil be talking with Armagan over this.  Its not wise to assume thing on your own without looking through this thread.


Eagle out...

Look, its impossible to do it without violating the laws. That's bloody fact. I may have broken forum rules with my hostility, but I'm sure as hell not going to let someone break international laws. We don't want to see people issued a cease and desist. I don't want to see hours wasted. Listen before you post, and you just might find that people appreciate your opinion more so.
 
Eagle114th 说:
"sigh"

You really never read the whole thread dont you.  You will only bring up the same old negative that ttsec and other have bought up which was a waste of posts in this thread.  You are 'beating the old horse'.  I will have to say this from all over again!

You DONT know whom these people are yet and you just judge them by just a cover which is a fool thing to do.  Secondly, these team have showed that they already have began the progress.  It also looked like the leader of mod team is working with team whom shares the different skills.

And now, You dont even know what will be outcome of this mod nor we do.  These team made the choice to experience the very diffcult journey of modding.  They made up their mind to try something that have never been done before.  They decided to take a big, diffcult steps toward modding the Mount and Blade that would add MP features to it.  They already know the great odds or the chance of successing are very small and yet they wish to try.

Eagle out...

They have started on it already? Is there a thread somewhere I missed?
 
Night Ninja 说:
Also, what makes you think that your posts aren't a 'waste of space'? Many here have stated the difficulty involved in circumventing the copy protection in M&B and the legal issues involved. In addition, the 'modders' working on this project have displayed no credentials, experience or skills.
Many people never thought Yoshi would get Pirates mod working. Didn't stop him. Not the point however, I don't recall anyone being made Q&A control or moderator for this board, I don't recall any specific rules regarding the level of experience required prior to posting a mod thread and I most certainly don't remember placing any kind of restrictions on the kind of mods people are permitted to attempt.

Elenmmare 说:
Look, its impossible to do it without violating the laws. That's bloody fact.
Not necessarily, it would depend on what and how multiplayer features are implemented. Loading from a shared save file certainly wouldn't violate any law for example.
I may have broken forum rules with my hostility, but I'm sure as hell not going to let someone break international laws.
That's up to the copyright holder, not you.

That's enough of the bull****. If I see anyone else under the mistaken belief that they've been granted moderator status I'll be giving them a rather different red flag, capiche?
 
EasyCo 说:
Eagle114th 说:
"sigh"

You really never read the whole thread dont you.  You will only bring up the same old negative that ttsec and other have bought up which was a waste of posts in this thread.  You are 'beating the old horse'.  I will have to say this from all over again!

You DONT know whom these people are yet and you just judge them by just a cover which is a fool thing to do.  Secondly, these team have showed that they already have began the progress.  It also looked like the leader of mod team is working with team whom shares the different skills.

And now, You dont even know what will be outcome of this mod nor we do.  These team made the choice to experience the very diffcult journey of modding.  They made up their mind to try something that have never been done before.  They decided to take a big, diffcult steps toward modding the Mount and Blade that would add MP features to it.  They already know the great odds or the chance of successing are very small and yet they wish to try.

Eagle out...

They have started on it already? Is there a thread somewhere I missed?

Duh, they're on MBX and everything. They have a full modding team and have been endorsed by Armagan with full access to the source code. Where have you been EasyCo?
 
Archonsod, do you mean that its possible without access to the code? Sorry, but I'm not as into coding as you. That's actually encouraging. If not for multiplayer, but for basically anything useful that the module system can't do.

I'm not too clear on making programs use a code without actually editing them, could someone explain if this is true to an extent?
 
Depends on what you'd consider multiplayer. It wouldn't be too much work to take a script which looks at the contents of an exported character file for example and parses it to an in-game NPC. A little mod tweakery and you could replace the faction lords with characters created by other players. Not true multiplayer in the direct interaction sense, but equal to say Spore. Wouldn't be that hard either, all you're basically doing is copying stats etc from the export file and pasting them into the NPC entries in the mod system.

Of course, if you can get a reasonably decent coder you could knock up a separate program to publish and receive the export files, then rebuild the module on request to make it even easier.

A little more coding and modding skill, and perhaps asking Armagan for the ability to export the game journal in .txt format (if you can't get to it already anyway) and you've got all you need to find out whose characters get pwned and whose tend to pwn.

A bit more coding ability and you can take that information, tally up who builds the best characters and stick it on a webserver somewhere.
 
Archonsod 说:
Depends on what you'd consider multiplayer. It wouldn't be too much work to take a script which looks at the contents of an exported character file for example and parses it to an in-game NPC. A little mod tweakery and you could replace the faction lords with characters created by other players. Not true multiplayer in the direct interaction sense, but equal to say Spore. Wouldn't be that hard either, all you're basically doing is copying stats etc from the export file and pasting them into the NPC entries in the mod system.

Of course, if you can get a reasonably decent coder you could knock up a separate program to publish and receive the export files, then rebuild the module on request to make it even easier.

A little more coding and modding skill, and perhaps asking Armagan for the ability to export the game journal in .txt format (if you can't get to it already anyway) and you've got all you need to find out whose characters get pwned and whose tend to pwn.

A bit more coding ability and you can take that information, tally up who builds the best characters and stick it on a webserver somewhere.

Morrowind and Oblivion both had very basic multiplayer mods where it linked up and ran an NPC alongside you that received orders from the other LAN player's computer.

There are a million possible ways to pull it off, they don't have to have source code to do it, and I for one, am very happy to see someone trying to do it for once. I'm not a HUGE multiplayer in M&B fan, but I do thoroughly believe that we can get something of value out of this project even if it fails. Even if its as minor as learning more about the structuring/how-to of Mount & Blade, that could easily bleed over into other mods giving them improvement.

Although I can say going in an Arena online against some of these forum-goers would be a blast if you ever did pull it off :wink:

(Funny you should mention Spore, I had it alt-tabbed while checking these forums xD)
 
Archonsod and Shadowclaimer, I want to thank both of you for being very involved and supported the debates I had been having with these closed minded people who only bring negative and insults to the MP modder team.  I just took a nice long break after a long debate with the people who have been trying to discourage the MP modder from actually trying what they wished to do.  It is good to know that these MP modder stood up against these massive insults and negative (non useful feedbacks) posts from them.  These MP modder team already have decided to go on and try coding MP for Mount and Blade.  I appericate both of you involving this thread and here is the drinks to both of you!

cheers!

:smile: :cool:


Eagle out...
 
I think I speak for a lot of us "close-minded people" when we say that the admins followed rules. Don't take it personally Eagle, they are removed from the discussion, and I'm pretty sure they didn't ban NN and all because they wanted multiplayer.

Nothing good comes from conflicts like these. 3 more banned members and still a thread-full of indecisiveness. Tone down on the smilees, one day you could be agreeing with someone just like them.
 
Elenmmare 说:
I think I speak for a lot of us "close-minded people" when we say that the admins followed rules. Don't take it personally Eagle, they are removed from the discussion, and I'm pretty sure they didn't ban NN and all because they wanted multiplayer.

Nothing good comes from conflicts like these. 3 more banned members and still a thread-full of indecisiveness. Tone down on the smilees, one day you could be agreeing with someone just like them.

Let me tell you how I see thing.  I am one of the open-minded person who see many different things outside of boxes.  If someone want to try something different in anything new for anything in anything, in order, to find out the outcome of it, they have to try.  The only reason why I got into this brawl in first place is because many of 'close-minded' people came in and began bashing and tried to discourage MP modder team from trying the most vivid mod that seemed impossible as claimed by you people.  That is where I came in because I can't stand the way community trashed these MP modder team in first place. 

However, it is good thing that everything began to calm down.  You had to understand something that, sometime you want something impossible... And if you really want to see it being successful but yet seem impossible, the only way to find out is to actually TRY!  so Elenmmare, if you ever want to try to mod something that have never been done before for mount and blade where it would hopefully bring the great epic experiences to Mount and Blade itself.  And yet, if someone try discouraging you from doing that in the future.  That is where I would be more than to jump in and knock some sense into these people to leave you alone and have you trying it for yourself.  Every succeed or failed project is alway a worth of it because it contains of valueful lessons that many modders may learn from it where it would apply to their own mods.

:wink:


Eagle out...
 
My problem is this, would the limitations of the module system allow such a thing as multi-player?
Even if you do find a way to make it possible you might be limited to small lan matches due to lag issues.
 
Dindi 说:
My problem is this, would the limitations of the module system allow such a thing as multi-player?
Even if you do find a way to make it possible you might be limited to small lan matches due to lag issues.

You cant' expect it to be perfect at first.  That is what beta testing and this community are for.  At once it is released adn with feedback and bug reporting, if they manage to success the very first MP mod for Mount and Blade.  And in that case, that is when they would expand it into bigger MP mod with less lags with expanding MP mod gameplay and features.


Eagle out...
 
My questions remain unanswered. I'd appreciate it if somone on the team could tell me the following:
[quote author=Cymro]
Which languages will be used?
How many programs would be involved, and how resource intesive will they be?
Are you going to use a keylogger which sends data to the other computer or something else?
If above, how will you get past the copy protection?
GUI or command line?
How will you deal with packet dropping and lag?
How will you get the other client to acknowledge the data sent, seeing as how there's currently no M&B module system command to directly control an NPC's actions?
Have any of the coders on your team got networking experience?
[/quote]
 
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