In part, that is true, though evenly skilled if the round goes down to one flag and the opposing team takes it, then the team that was pushed off it faces an uphill battle so to speak in turning the situation around. Especially in matches where there is no stacks and the team isn't super coordinated, will lead to a situation of those extra lives being wasted trickling in to feed the meat grinder. Whereas a heavier unit might have the staying power to stick around for other teammates to trickle in and help out. In general, it does come to taste, but I would say the extra lives don't particularly offer too many benefits with the exception of some factions. For instance I'd say the Aserai Skirmisher is superior to the Tribal Warrior. It gets a better shield, better weaponry, and Javs. There are also certainly drawbacks for Heavy infantry units as well.The issue here also lies with the underlying math. What people fail to see is thast opting for more spawns vs. more heavy units is a general calculations with spawns might be the winning one in the long term if the skill is on par you can expect the fight to go on for a bit, then more spawns is obv good to not get eliminated early. This thing is a general dynamic in skirmish, esp with so much loot lying accessible on the ground.
in the end in comes down to taste.
I agree; SP has a loreful version for every faction available as well. And as you say it means the heavy infantry can be more dedicated to its role as lynchpin.I wish every faction had a Wildling equivalent. Its such a fun class. I dont even use it as a skirmisher. Just take the large shield and spear perks. You still get 2 javs to pay around with but it isnt nearly as spammy as the other Skirmisher classes.