Taleworlds seems to lose touch with what really matters when it comes to multiplayer. It is now dying, and balancing the classes (even though i enjoy it) is not the real issue right now.
North America is in DESPERATE need of a custom Siege server as soon as possible. The siege genre is dead already. 30 mins queue for a 10 mins game...I was super motivated for Sieges at first, since it was the s**t on Warband, but it always took me 30 to 40 mins to just join one, even on release, since i was crashing 3 times in a row when joining server, which made me go back to the "looking for server" over and over again. Since i was unable to join my beloved sieges, i tried Skirmish, enjoyed it, and never looked back. I assume alot of people are in the same mindset as i am, because Siege servers using the quick game system is absolutly dead, every time i try to join one, i end up dropping the queue and going in a skirmish instead.
Sieges need to last way longer than that, it should be a damn cluster of a fight that just lasts forever, where the attackers slowly and tediously push further and further and breach into the castle.
Fighting premades in Skirmish is damn obnoxious when you solo queue or duo queue with a friend. They fixed it when it comes to 6 man premades, but a 5 man premade will still ruin your game. If Taleworlds is not willing to "attack" these types of players by preventing them from facerolling unorganized groups of strangers, at least they should add some sort of Voice channel in the game so these total strangers such as myself can make some calls and play as a team.
Ranked matchmaking needs to be implemented ASAP, because as of right now, it feels way too meaningless, especially when it comes to Skirmish mode, where the real competition happens in my opinion. People in Skirmishes are just not even trying to win, they ignore the flags, and i dont blame them, it doesnt matter to win or to lose. There should be 2 levels of ranked system :
-Clan ranking (like scrims in counter-strike)
-Solo ranking (pure random, no premades whatsoever).
Skirmish and Captain are a pretty great addition to the game, i enjoy Skirmish alot, but people are also clearly asking for the Battle mode which was in Warband (2 teams fighting each other, no resurrection, no points to capture, just pure hunting).
People are not enjoying the class system. I dont really mind for it, i like most of it with some few exception (i hate being Khuzait, no proper infantry). We can keep this system or lose it, personnally i enjoy both the Bannerlord and Warband system. But lets be real, 90% of the players seems to hate it, people want to customize their own brand of "class" just like we did in Warband (and it would definitly solve my issue with Khuzait, thus allowing me to use a Glaive on a infantry)
Suggestion of a mode so simple :
-Variant of Captain mode in which it is only a 1 v 1 (and making it easy to join a game with a friend)
We choose the battle size, and then we choose our units, in which the cavalry and archers units have a % cap (they cant be more than 25% of your army for example, no cap for infantry), and then we face each other on a battlefield. So simple, and enjoyable for 2 friends who want to play against each other.
North America is in DESPERATE need of a custom Siege server as soon as possible. The siege genre is dead already. 30 mins queue for a 10 mins game...I was super motivated for Sieges at first, since it was the s**t on Warband, but it always took me 30 to 40 mins to just join one, even on release, since i was crashing 3 times in a row when joining server, which made me go back to the "looking for server" over and over again. Since i was unable to join my beloved sieges, i tried Skirmish, enjoyed it, and never looked back. I assume alot of people are in the same mindset as i am, because Siege servers using the quick game system is absolutly dead, every time i try to join one, i end up dropping the queue and going in a skirmish instead.
Sieges need to last way longer than that, it should be a damn cluster of a fight that just lasts forever, where the attackers slowly and tediously push further and further and breach into the castle.
Fighting premades in Skirmish is damn obnoxious when you solo queue or duo queue with a friend. They fixed it when it comes to 6 man premades, but a 5 man premade will still ruin your game. If Taleworlds is not willing to "attack" these types of players by preventing them from facerolling unorganized groups of strangers, at least they should add some sort of Voice channel in the game so these total strangers such as myself can make some calls and play as a team.
Ranked matchmaking needs to be implemented ASAP, because as of right now, it feels way too meaningless, especially when it comes to Skirmish mode, where the real competition happens in my opinion. People in Skirmishes are just not even trying to win, they ignore the flags, and i dont blame them, it doesnt matter to win or to lose. There should be 2 levels of ranked system :
-Clan ranking (like scrims in counter-strike)
-Solo ranking (pure random, no premades whatsoever).
Skirmish and Captain are a pretty great addition to the game, i enjoy Skirmish alot, but people are also clearly asking for the Battle mode which was in Warband (2 teams fighting each other, no resurrection, no points to capture, just pure hunting).
People are not enjoying the class system. I dont really mind for it, i like most of it with some few exception (i hate being Khuzait, no proper infantry). We can keep this system or lose it, personnally i enjoy both the Bannerlord and Warband system. But lets be real, 90% of the players seems to hate it, people want to customize their own brand of "class" just like we did in Warband (and it would definitly solve my issue with Khuzait, thus allowing me to use a Glaive on a infantry)
Suggestion of a mode so simple :
-Variant of Captain mode in which it is only a 1 v 1 (and making it easy to join a game with a friend)
We choose the battle size, and then we choose our units, in which the cavalry and archers units have a % cap (they cant be more than 25% of your army for example, no cap for infantry), and then we face each other on a battlefield. So simple, and enjoyable for 2 friends who want to play against each other.
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