Multiplayer is dying a slow death

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That's pretentious assumptions once again coupled with disdain.

Also, "We told them" who are these "we" ? Closed beta testers ? Who do you thing you are exactly ? You probably helped them the way they wanted yet if they chosed to release the game as an EA (which is nothing more than seeling an open beta) it's probably for a reason. The game is not finished and buyers should expect to not playing a polished version, this is why deserters of MP are mostly immature consumers imo.
Being concerned by the "recent" absolute silence from the devs is different (this is why i said that EA couldn't be the sole answer to the current state of the game).

No one expected to have a finished game once they told us it is going to be an early-access title (after 8 years lol). You call "deserters" of this game immature people? I don't know what to tell you... if someone doesn't like the state the game is in and therefore decides to leave the game for some time (or forever), they are immature?

You somehow fail to realise that the people that don't like the game have played months before it was brought to the store, some of them up to 500 hours, testing new mechanics and trying to help TW to polish the game. Yet, after 9 months of testing, they have done only small changes because they refuse to see that their vision might not work as well as they thought it will. There are dozens of problems, just go and see the beta section suggestions, questions and bugs and all the constructive feedback they have been given. Yet, we have gotten a minimum response from TW, which shows how they truly care about the opinion of their customers. I don't even know how to express my frustration after 8 years of waiting for a game. Yes, we feel disdain, some of us express it, but that's because of the reasons mentioned before - TaleWorlds doesn't communicate, doesn't express their vision or intentions and doesn't fix/change something that has been on the table for 9 months straight. If the game had been good, I would play 24/7, but it's not... and again, that's okay, but not after 9 months of feedback and no response from their side.
 
According to the steam reviews (whether we like it or not, play a major part in a game seeling well or not), Bannerlord received a far better welcome than Last Oasis anyway. Yet i'm agree with you about the price.

Idk what you were asking for during alpha and closed beta but as a minority of the player base + not that "randomly" selected I don't think all your claims should be answered. The current combat mecanics just need some tweaks to become way more solid and interesting, I don't see any drastic changes to be made.
Serv problems should be their top priority tho i'm agree here.
 
According to the steam reviews (whether we like it or not, play a major part in a game seeling well or not), Bannerlord received a far better welcome than Last Oasis anyway. Yet i'm agree with you about the price.

Idk what you were asking for during alpha and closed beta but as a minority of the player base + not that "randomly" selected I don't think all your claims should be answered. The current combat mecanics just need some tweaks to become way more solid and interesting, I don't see any drastic changes to be made.
Serv problems should be their top priority tho i'm agree here.
because most of them dont touch multiplayer, or played cpt/ siege only
 
The current combat mecanics just need some tweaks to become way more solid and interesting, I don't see any drastic changes to be made.

Honestly, I agree - but those tweaks have been pointed out, given examples of, and discussed in the beta for nearly a year now and many are still not implemented. The changes needed for MP to become pretty decent are not huge - sure there also some overhauls many would like to see (like to the class system) but the bare necessary changes are mere tweaks of numbers in files and were obvious for months in beta. That time was completely wasted and there hasn't been much forthcoming from the developers in terms of whether or not they're ever coming.

It's understandable that there hasn't been much focus on MP since release as obviously SP is the bread and butter of the series. The reason there is so much resentment is due to the lack of care and attention paid prior to that release and the subsequent loss of faith the devs will ever get around to even the simple changes, never mind the larger more ambitious changes that could make the MP go from decent to great.
 
According to the steam reviews (whether we like it or not, play a major part in a game seeling well or not), Bannerlord received a far better welcome than Last Oasis anyway. Yet i'm agree with you about the price.

Idk what you were asking for during alpha and closed beta but as a minority of the player base + not that "randomly" selected I don't think all your claims should be answered. The current combat mecanics just need some tweaks to become way more solid and interesting, I don't see any drastic changes to be made.
Serv problems should be their top priority tho i'm agree here.

People gave positive reviews but if you read the comments everyone talking about MP speaks about the flaws and lack of communication. They were just too scared to put a negative review because that would mean they waited 8 years to get ****ed.
 
I enjoyed multi-player at first, especially siege and captain mode. I didn't like skirmish mode due to my inability to stop playing like I did in warband. I would feint three times, block twice and swing four times on my mouse while my character would just do one slow swing.

The slow combat kind of ruined my siege experience too. While it was fun smacking people from behind or the flanks in group melees, the annoyance of being unable to fight one or two guys on the sidelines got irritating real fast and now I only play when friends beg me to.

Captain mode is great, but too much depends on your teammates. With a little daring you can open up an enemy's flank, but if your teammate doesn't notice or doesn't care and won't attack, you just wasted your men. But now I'm getting people who are willing to wait a little longer in order to have 6 of us fight on the same team, so that could get fun again.

But now I'm getting invested in single player. I'll return to siege and skirmish if they speed up the combat. I love everything else about the MP tho... even the range seem much less cancerous than Warband.
 
Single player games have numerous problems and bugs that need to be fixed, and multiplayer games are stable with only new content. They may have focused on the big problem of single-player mode, but they chose to give up the multiplayer mode that could have succeeded with a little effort. On the other hand, the developers were successful because the EA version had already generated $200 million in revenue, and they didn't need to care about our Suggestions.
 
Honestly with multiplayer at its current state it just should be singleplayer only for another year. It might be slightly better in other regions, but you basically can't even fight people in oceania. It's just tdm which is a mess of no team damage swarming and siege.

I am lucky enough to be in the West of Australia and able to play skirmish in East Asia at okay ping, but as far as I am aware I am the only person in Australia doing this.

The problems with the omnidirectional footwork, the inconsistent stances (please just let us bind stances to a button), the obsolescence of infantry, the useless chamber mechanic and time to block could almost be forgiven if we were able to actually fight each other. Unfortunately we can't. Late in to beta we were almost able to, but now we have nothing. I don't really like that I am not even allowed to duel with people. How am I meant to learn the combat system properly if taleworlds is actively preventing me from doing it?

When it comes to combat mechanics, I think they're afraid to even let us duel because it will show how broken the combat system actually is. Or maybe they're thinking that the footwork is so omnidirectional that a duel without a flag bolted to the floor is pointless, as anyone can disengage at will.
 
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Its not just the stances, there are several issues. Like stun durations are random, between certain tresholds.
 
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Its not just the stances, there are several issues. Like stun durations are random, between certain tresholds.

Yeah when I wrote that post I didn't see Giru's deep dive in to the code. Basically it looks like flinch duration has like 1000 different factors which in practice just makes it random. Everything that affects player input is referred to as stun confusingly (meaning there's ~ 6 types of stun or so) and to edit it very quickly goes in to editing the engine itself so its hard to mod properly.

But regardless, not even being able to fight people in a controlled setting is the biggest problem the game has at the moment.
 
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