Watly 说:I'm really happy that we're finally given info on how the Bannerlord multiplayer will look like, but I have a question. The majority of the people that play multiplayer in warband do not play competitive. The the most fun I've had with warband multiplayer, was taking some crazy build (naked with a great long axe or 20 javelins) and back door a castle or go wild on TDM.
To what degree will I still be able to do so in Bannerlord? The customization options to me is one of the biggest reasons that I'm still playing Warband. You have developed a fantastic customization system for single player and it would be amazing if it could also be used for the more casual game modes.
We don't want two different systems for weapon/item loadouts across our game modes because we think it will become confusing for players and harder for us to balance. We have decided to go with preset classes and perks. There will be other game modes (TDM etc.) available for people to host on their own servers or as a custom game and we plan to give people as many server options as possible to customise the game to their liking.
yedrellow 说:The thing I dont understand though is that these changes are clearly inspired by overwatch, but the game modes in that game encourage 6v6 team fights. It seems like by having 3 flags, Taleworlds is actively trying to prevent the 6v6 teamfight. I don't really understand why though, clearly Taleworlds problem with battle is that there are periods in which teamfights arent happening, so shouldn't the goal of any mode to be to create as many clean 6v6 teamfights as possible? Wouldn't this be better off done with some form of assault/defense game mode?
3 flags seems to be an incredibly clumsy way of fixing the issue of teamfights not happening often or quick enough.
I realise you might think that assault/defense game modes are hard to balance, but you have to look for balance in asymmetry. That is both teams should take turns attacking/defending.
Personally I'd prefer battle any day over assault/defense game modes, but assault would be better than weird 3 flag gameplay.
Bannerlord gives us a chance to try some new things which we have never done before. We have a talented team of individuals here who know a thing or two about computer games and we think that a lot of the changes we have made are taking the game in the right direction. I would actually say that our Skirmish mode isn't actually like any of Overwatch's game modes at all and that game wasn't mentioned during the design meetings for the game mode.
We think our new game modes actually do encourage team fights, and that is certainly the way it plays out in the office, but until real teams get a hold of it we won't actually know for certain.






