jackx
Sergeant at Arms

So essentially, by eschewing the use of firearms you obtain the right to not be shot at more than once?
Fine by me, you get one melee attack in return, if that fails to kill me, we'll then both just refrain from fighting each other from that point forward, as we've both used up our entire attack allowance...
I'm not in favour of everyone being able to become a multi-gun toting leadspitter btw, so restricting pick-ups, dynamic pricing (certain equipment combinations are more expensive than others) making accuracy/dmg a lot more proficiency-dependant, separating pistol and longarm skill and other balancing/diversifcation measures all would get my support...
Ultimately, gameplay should be designed around firearms though, and not trying to marginalize them as much as possible, making WFaS into Warband with fancy costumes and hats.
Fine by me, you get one melee attack in return, if that fails to kill me, we'll then both just refrain from fighting each other from that point forward, as we've both used up our entire attack allowance...
I'm not in favour of everyone being able to become a multi-gun toting leadspitter btw, so restricting pick-ups, dynamic pricing (certain equipment combinations are more expensive than others) making accuracy/dmg a lot more proficiency-dependant, separating pistol and longarm skill and other balancing/diversifcation measures all would get my support...
Ultimately, gameplay should be designed around firearms though, and not trying to marginalize them as much as possible, making WFaS into Warband with fancy costumes and hats.