Stildawn said:It would be easy... Time says on the same speed (normal speed)... Thats its... Obviously all players would need to be running the game at the same time... I dont really see why this wasnt done by Taleworlds???
Stildawn said:Haha im no game developer... But if games like TW, Civ, and any RTS can do it, theres no reason why warband cant? Like can you see any complications? The only thing I can see is that when you are building a seige tower the time wouldnt accelerate which I guess would kinda suck but no biggy... Other than that the time would just run as per usual... If one person was in a battle he would be so and other player would just walk past it like they do already of the map seeing the numbers on each side tick down.
Stildawn said:Haha im no game developer... But if games like TW, Civ, and any RTS can do it, theres no reason why warband cant? Like can you see any complications? The only thing I can see is that when you are building a seige tower the time wouldnt accelerate which I guess would kinda suck but no biggy... Other than that the time would just run as per usual... If one person was in a battle he would be so and other player would just walk past it like they do already of the map seeing the numbers on each side tick down.
That would be ridiculous, battles on the map take a few minutes in real time but when you are actually in them they may take upwards of 30 minutes (if it is large it could be an hour when you take reinforcements in to account). So when you watch a friend battling it out on the world map it could take days or weeks in game for it to be resolved, what happens when more enemies come along and join in? All this going on while the battle is already loaded? Huge amounts of lag. The reason multiplayer campaigns is in other games is because they are made to do it mount and blade was not made to accommodate these sorts of thingsStildawn said:Haha im no game developer... But if games like TW, Civ, and any RTS can do it, theres no reason why warband cant? Like can you see any complications? The only thing I can see is that when you are building a seige tower the time wouldnt accelerate which I guess would kinda suck but no biggy... Other than that the time would just run as per usual... If one person was in a battle he would be so and other player would just walk past it like they do already of the map seeing the numbers on each side tick down.
Crossbow Joe said:That would be ridiculous, battles on the map take a few minutes in real time but when you are actually in them they may take upwards of 30 minutes (if it is large it could be an hour when you take reinforcements in to account). So when you watch a friend battling it out on the world map it could take days or weeks in game for it to be resolved, what happens when more enemies come along and join in? All this going on while the battle is already loaded? Huge amounts of lag. The reason multiplayer campaigns is in other games is because they are made to do it mount and blade was not made to accommodate these sorts of thingsStildawn said:Haha im no game developer... But if games like TW, Civ, and any RTS can do it, theres no reason why warband cant? Like can you see any complications? The only thing I can see is that when you are building a seige tower the time wouldnt accelerate which I guess would kinda suck but no biggy... Other than that the time would just run as per usual... If one person was in a battle he would be so and other player would just walk past it like they do already of the map seeing the numbers on each side tick down.