Multiplayer Campaign? Is this possible?

Users who are viewing this thread

Stildawn

Squire
Hi All

Simple question... is this possible? Can me and my mate over lan or internet have our own warband and move about the land etc as per a normal single player but with both of us at the same time?

Thanks
 
You know that THAT would be the hardest worked over and would take YEARS to make, its almost impossible, but isnt totally impossible  :lol:
 
It would be easy... Time says on the same speed (normal speed)... Thats its... Obviously all players would need to be running the game at the same time... I dont really see why this wasnt done by Taleworlds???

So Im guess its not possible?
 
Stildawn said:
It would be easy... Time says on the same speed (normal speed)... Thats its... Obviously all players would need to be running the game at the same time... I dont really see why this wasnt done by Taleworlds???

You're right. It's extremely easy. Now make that MP campaign mod that foolish 'ol Taleworlds lazily neglected to make. No doubt you'll have it done in a jiffy!
 
Haha im no game developer... But if games like TW, Civ, and any RTS can do it, theres no reason why warband cant? Like can you see any complications? The only thing I can see is that when you are building a seige tower the time wouldnt accelerate which I guess would kinda suck but no biggy... Other than that the time would just run as per usual... If one person was in a battle he would be so and other player would just walk past it like they do already of the map seeing the numbers on each side tick down.
 
Stildawn said:
Haha im no game developer... But if games like TW, Civ, and any RTS can do it, theres no reason why warband cant? Like can you see any complications? The only thing I can see is that when you are building a seige tower the time wouldnt accelerate which I guess would kinda suck but no biggy... Other than that the time would just run as per usual... If one person was in a battle he would be so and other player would just walk past it like they do already of the map seeing the numbers on each side tick down.

Here's a M&B modding tutorial, great for anyone new to the scene, teaches you a lot, and easy to undestand. When you're done I suggest you go make your new mod, there's no complications after all:

http://forums.taleworlds.com/index.php/topic,56798.0.html
 
Sigh... It seems this forum is full of sarcastic people...

So Im just gonna assume this doesnt exist... Mods please close this thread... Thanks...
 
Stildawn said:
Haha im no game developer... But if games like TW, Civ, and any RTS can do it, theres no reason why warband cant? Like can you see any complications? The only thing I can see is that when you are building a seige tower the time wouldnt accelerate which I guess would kinda suck but no biggy... Other than that the time would just run as per usual... If one person was in a battle he would be so and other player would just walk past it like they do already of the map seeing the numbers on each side tick down.

No, it's not only impossible for a third party to do, I'm pretty sure it's illegal at this point. As for 'why didn't taleworlds do it?' ; I'm going to say time constraints with a dash of laziness.
 
Stildawn said:
Haha im no game developer... But if games like TW, Civ, and any RTS can do it, theres no reason why warband cant? Like can you see any complications? The only thing I can see is that when you are building a seige tower the time wouldnt accelerate which I guess would kinda suck but no biggy... Other than that the time would just run as per usual... If one person was in a battle he would be so and other player would just walk past it like they do already of the map seeing the numbers on each side tick down.
That would be ridiculous, battles on the map take a few minutes in real time but when you are actually in them they may take upwards of 30 minutes (if it is large it could be an hour when you take reinforcements in to account). So when you watch a friend battling it out on the world map it could take days or weeks in game for it to be resolved, what happens when more enemies come along and join in? All this going on while the battle is already loaded? Huge amounts of lag. The reason multiplayer campaigns is in other games is because they are made to do it mount and blade was not made to accommodate these sorts of things
 
Crossbow Joe said:
Stildawn said:
Haha im no game developer... But if games like TW, Civ, and any RTS can do it, theres no reason why warband cant? Like can you see any complications? The only thing I can see is that when you are building a seige tower the time wouldnt accelerate which I guess would kinda suck but no biggy... Other than that the time would just run as per usual... If one person was in a battle he would be so and other player would just walk past it like they do already of the map seeing the numbers on each side tick down.
That would be ridiculous, battles on the map take a few minutes in real time but when you are actually in them they may take upwards of 30 minutes (if it is large it could be an hour when you take reinforcements in to account). So when you watch a friend battling it out on the world map it could take days or weeks in game for it to be resolved, what happens when more enemies come along and join in? All this going on while the battle is already loaded? Huge amounts of lag. The reason multiplayer campaigns is in other games is because they are made to do it mount and blade was not made to accommodate these sorts of things

Perhaps reinforcements (as in other armies joining) wont be taken into account until the battle finishes (you know after 3 waves it goes back to the text screen)... And if the battles last ages then they are just massive battles that last a few days... (Just like in real life where some battles would go on for ages)

I still reckon it could be done... But since it hasnt theres not much point talking about it... I just hope Taleworlds can figure something out in the future...
 
Back
Top Bottom