Archonsod 说:Only if they're French. Tbh I think we're about 20 years or so too late for the dragon (though I'm not 100% sure if the carbine was in use yet).xenoargh 说:For example, dragoons should be using dragons (i.e., short-barreled shotguns) not pistols firing a ball.
They'd shoot, but they wouldn't necessarily have any stopping power. If the weapon isn't specifically designed to take a shot load there's as much chance of you getting a nice explosion followed by the bullets rolling out of the barrel as there is of firing it. Even if you did successfully load and fire shot, the odds on it causing any serious damage are rather low - even the fowling pieces of the time tended to have trouble killing anything larger than a pigeon.Because smoothbores were used, you could fire practically any of these weapons with shot instead of a slug
Dragoons remained in use because they were mobile infantry. Technically, modern mechanised infantry is no different from a dragoon. They didn't carry shotguns either; the first use of a shotgun in battle is WW1; the closest prior to that would be akin to the blunderbuss and similar designs which were almost exclusively used by naval forces (replacing the swivel mounted small cannon)dragoons remained in use for such a long time largely because of those deadly little shotguns they carried
Actually shotguns are poor weapons for killing people with, as anyone familiar with body armour will tell youMoreover, shotguns of various types were quite common by this period, and as anybody who knows about guns will tell you, a shotgun is an excellent weapon for killing people with.![]()
A couple of misconceptions here -
Buck and ball and blunderbuss were common in this period, and the dragoons name comes from the weapon they typically carried called the 'dragon' which was in fact a blunderbuss, typically using shot.
The shotgun is per-shot the most lethal firearm in current use, arguments about body armor aside. Lethality and general effectiveness are not the same thing, obviously and the application is situational.
That said, I doubt that I can convince the developers to do what I really want which is to add accuracy, range and reload speed modifiers to ammo.
That will have to be handled on a per-weapon basis.






