Hello,
Most of this comes from a couple areas of experience. Hours of multi-player time, experience with other games, and being a long term HEMA Practitioner.
Movement speed(s) – character and weapons
The pursuing fighter cannot catch the fighter who is moving backwards, and spinning, and swinging a weapon. This makes me laugh every time I play the game, it is hilarious to watch, and frustrating. Raising a shield does not slow a person’s movement when a person raises the shield. If it does, it is so small it is irrelevant. I can move very fast with a raised shield, if I slow down, it is a choice. We can 100% move faster than someone moving backwards, jumping, and swinging period!
Hopefully with the above we will stop seeing just fields of two handed weapon users just jumping around like fools dominating the multi-player experience.
Two Handed weapon re-balancing
Note: this comes from a person whose favorite weapon is the longsword, and has fought in many tournaments…and pretty much worships longswords…
They are way to overpowered. Fighters can be merely grazed by them, and they will do more damage then you have health. Giant axes can break weaker shields in one direct hit at times…what???
Shields – my biggest complaint so far…
WHY DO THEY BREAK?
Look, shields do not break like that, if you believe that you have watched to many movies. Some shields lasted for many battles before they needed repair. A good shield user knows how to angle the shield, so that all blows just glance off. Font line shields or shield-walls are a different story, but we know those lasted for hours and hours too…
Spears
That is all I got so far.
Most of this comes from a couple areas of experience. Hours of multi-player time, experience with other games, and being a long term HEMA Practitioner.
Movement speed(s) – character and weapons
- moving backward
The pursuing fighter cannot catch the fighter who is moving backwards, and spinning, and swinging a weapon. This makes me laugh every time I play the game, it is hilarious to watch, and frustrating. Raising a shield does not slow a person’s movement when a person raises the shield. If it does, it is so small it is irrelevant. I can move very fast with a raised shield, if I slow down, it is a choice. We can 100% move faster than someone moving backwards, jumping, and swinging period!
- Please increase the speed of shield user’s forward speed (below in shield section), basically fast enough to close in on all fighters backing up and jumping.
- Please slow down all people who back up and jump, that is NOT a valid or sane way to fight with any weapon, in fact if you did that, you would just get stabbed as you jumped backwards. Here is a way to fix it with out completely nerfing it.
- Backing up is slower than ALL moving forward
- Jumping “backwards” slows movement even more (note applies only to jumping backwards)
- Swinging while jumping lowers the “hit box/sweet spot” for all weapons.
Hopefully with the above we will stop seeing just fields of two handed weapon users just jumping around like fools dominating the multi-player experience.
Two Handed weapon re-balancing
Note: this comes from a person whose favorite weapon is the longsword, and has fought in many tournaments…and pretty much worships longswords…
They are way to overpowered. Fighters can be merely grazed by them, and they will do more damage then you have health. Giant axes can break weaker shields in one direct hit at times…what???
- Slightly lower their hit box/sweet spot – meaning their sweet spot is too big right now
- Most fighters are using an angle exploit right now. Meaning they will move backwards, run/jump, or spin slightly to your side and GRAZE your flank; doing full or close to full damage. I think this is only possible due to two-handed weapons having too big of a sweet spot, so that makes it possible to get the weapon do full damage with just a graze. I think with adjusting two-handed weapon’s sweet spots, slowing down backwards movement, lowering all weapon’s damage/sweet spots when jumping/spinning backwards…will fix this exploit as well.
Shields – my biggest complaint so far…
WHY DO THEY BREAK?
Look, shields do not break like that, if you believe that you have watched to many movies. Some shields lasted for many battles before they needed repair. A good shield user knows how to angle the shield, so that all blows just glance off. Font line shields or shield-walls are a different story, but we know those lasted for hours and hours too…
- REMOVE shield breaking (the only fighters in the game that get penalized while fighting are shield users…when blocking they are slower, cannot attack and their main means of defense can be taken from them in 1 hit...bigger shields in like 5...yaaaay! Just silly…
- Replace breaking with degradation/durability. I understand we do not want people hiding behind shields indefinitely (after all it is a game, we want results). So using the current health bars for shields, increasing the weaker ones just a bit, when that bar reaches say 90%, weapons start to hit through for 1 damage, axes maybe 2 damage etc…each 10% in reduction they hit though for SLIGHTLY more. So when the shields durability is zero, all weapons are doing like 5-10 damage (based upon the weapon type). This ensures that 5 attackers will still kill the shield user…prob 99% of the time. It gives the shield user a fighting chance, and also does not take way their main point…to be a shield user!
Spears
- Make the alternate button usage allow a fighter to shorted their spear grip. Just like you can flip a javelin with that button to use it as piecing weapon, please make it so you can shorten the grip on spears for close combat.
- Make the smaller spears thrust a little faster (nuff said here)
- Added from Caps' post below - consistency with spear damage - glancing vs direct hits should be improved
That is all I got so far.
Last edited: