okay, so I had been working on something over the last weekend, spent alot of time working on scabbards (well, not really working on, just repositioning the hilts to fit native scabbards, and a hell of alot of import/exporting...) but they had to be multi-meshed because the texture sheet for the swords was full.... I assumed this worked, as I had seen it mentioned before, but when I tried it in game, it only displays the hilt and no scabbard... has anyone made a multi-mesh scabbard successfully? if so, what was the method? I've tried the following formats for the scabbards (names are just an example):
scab_sword
scab_sword.2
then putting "scab_sword" in as the mesh name in python...
and:
scab_sword.1
scab_sword.2
then putting scab_sword and scab_sword.1 (on different attempts, not at the same time) as the mesh name in python...
yet all I get is the hilt? any suggestions?
and yes, they appear fine in BRFEdit.
scab_sword
scab_sword.2
then putting "scab_sword" in as the mesh name in python...
and:
scab_sword.1
scab_sword.2
then putting scab_sword and scab_sword.1 (on different attempts, not at the same time) as the mesh name in python...
yet all I get is the hilt? any suggestions?
and yes, they appear fine in BRFEdit.