MP dying real fast

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Knight at Arms
WBWF&SNWVC
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Idk how i feel about voice chat its just wasted time and effort. In League it hardly gets used and we saw how holdfast ended.

Some elo system would be quite nice, for the normal queue aswell. A hotfix one would be great aswell.
 

Absurd

Sergeant
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There were more players on Warband na siege those last days before it died than on Bannerlord na siege now.

It is the crashes, the gameplay I have my opinions, but not even being able to play - well it's a done deal.
 

Virtuosho

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I think captain mode is brilliant and I'm really enjoying playing it and will continue to enjoy playing it. Bravo Taleworlds.
 

thomaslinxin

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WBVC
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There is no reward, no new map, no new content, no roadmap for future updates, no motivation, so there is no hope.
 

Electre

Regular
M&BWBWF&SNW
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I'm currently mostly playing TDM, Siege crashes 3/2 of the times and skirmish mode is frustrating, with awkward balance situations or tedious swing spam against heavy armoured packs.
Besides the most wanted features for MP, I would like a TDM server with Friendly Fire. Teamies either absorb arrows, block swings and don't push for a more tactical approach, and a 1 v 6 is just a spamfest.
 

bblzd

Veteran
M&B
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MP dead, 20 minutes to find a siege
You mean Siege is dead, which seems to be due to server stability and constant crashing leading to less than 60-120 players required for a quickplay queue.

I haven't waited longer than 20 seconds for a Captain, Skirmish or Deathmatch game in weeks. MP very much alive.
 
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Lornsteyn

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I have some fun in it the last few days, but im already get tired.
The lack of customization was a disappointment right in the beginning.
So I hope they have plans to make the MP good and interesting, or I have to wait for modders to do the work in the future.
 

Cyber

Knight at Arms
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It's sad how fast the multiplayer declined, couldn't even get a full 6v6 match in EU skirmish today early morning.
 

thomaslinxin

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WBVC
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MP dead, 20 minutes to find a siege
Siege mode requires 60 players to start the warm-up game, which is a bad design because you can't wait for 60 players before everyone gives up and leaves. So the siege mode game always fails to start. If the siege mode is changed to require only 10 players to start the warm-up game, then the player will not give up the game, more and more players into the server, the game quickly started.
 

Lt

Sergeant at Arms
M&BWBWF&SNWVC
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It's really telling when there are 3x more Steam friends playing Warband instead of Bannerlord.
 

Bb

Sergeant at Arms
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TaleWorlds need to block out k/d on the score board to the public and only you yourself can see it on a separate tab ... and then noob will comeback... bring siege mode into custom server list and people like myself will sit in warm up and seed the server till playable ... people will join if they can see people in there , “if you build it they will come”
 

Absurd

Sergeant
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I think captain mode is brilliant and I'm really enjoying playing it and will continue to enjoy playing it.
captain ain't mp, Any bots is not really mp. It's not Multi bot, It's multi player. Just sayin' cus 6 people playing captain aint nothin to the Real Mp that needs 60-120 players.
 

.Brandis

Subforum Moderator
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captain ain't mp, Any bots is not really mp. It's not Multi bot, It's multi player. Just sayin' cus 6 people playing captain aint nothin to the Real Mp that needs 60-120 players.
Captain is more competitive than Siege.
 

Absurd

Sergeant
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Clearly TW agrees though as captain gives you Kills for BOTS, but TDM nothing .... What in the heck?