Good evening to all,
I had several interesting discussions about the game and how to make it more interesting and attractive and often I heard about the balance. But not only the balance of the game as such, but also the balance between the players. So I will not talk here about technical problems or balancing perks and classes but about a tool that would make it possible to detect them without giving players an unpleasant gaming experience
In fact, as the title says, it's about a matchmaking system. right now the skirmish mode is a real wheel of fortune in which one can face very weak teams on the one hand and very strong teams on the other hand but rarely teams of the same level. this gives statistics to the developers which are very often wrong and very far from what the players of the BEAST tournament feel. So there are several facts that I'm going to quote about the public skirmish:
-The balance between teams isn't being made well and can be improve. I often see players playing against each other with a very large skill gap between them. the result is then written in advance and It's no fun for the team that wins and even less fun for the team that loses.
-There is a very unfortunate side to it: mixing new and old players. Then there are people who are new to the game and people who already have a very high level. This results in a very bad balance, since players belonging to clans do not hesitate to form groups and therefore play against players who are not in clans or groups.
my suggestion on how to remedy this problem quickly and effectively?
What made some european players want to play, and me first, were the pick ups that were set up by DM. It was a unique experience where you could build and see teams with more or less equivalent levels playing against each other. To progress and test the game, it was the optimal way to play. The problem is that from now on the players don't regularly do "pick ups" like before and I think that's a pity.
That's why I would like to see this system of pick ups implemented directly in the game. I don't ask of course to remove the public skirmish but simply to implement a new game mod in the game. In that game mod players can join a queue that has a maximum of 12 places. When everyone is ready, two captains are designated (of equivalent level according to their rank, I will come to that later). They take turns picking players to reach two teams of 6 players and then the two teams compete against each other. At the end of the match points are distributed and a rank is make.
As some people have noticed, this is the Warband matchmaking system. It would be, in my opinion, very interesting for players who want to train in competition without the need to form a group of 4/5/6 people.
Finally, I am not a developer. I don't know if it's complicated to implement now or if TW needs more manpower. But it would give a little taste to the game, which is destined to become a competitive game. it would be interesting to ask the opinion of people like Lapache who made it possible to implement this system on Warband. Anyway, I guess it's possible to implement and if it is then it would be really good and I guess a lot of players would find it good. Of course, this game is in Early Access, I'm aware of that. But isn't it time to test the game mode with ranks to see if it can work? Wouldn't it be interesting to have competitive game statistics and compare this information in order to improve the balance of the game? In any case, I know that this system would be greatly appreciated by many players and me first
I know that this is planned by the developers, but I would like to stress the importance of this. We want to have fun and by having fun developers will be able to gather information.
I had several interesting discussions about the game and how to make it more interesting and attractive and often I heard about the balance. But not only the balance of the game as such, but also the balance between the players. So I will not talk here about technical problems or balancing perks and classes but about a tool that would make it possible to detect them without giving players an unpleasant gaming experience
In fact, as the title says, it's about a matchmaking system. right now the skirmish mode is a real wheel of fortune in which one can face very weak teams on the one hand and very strong teams on the other hand but rarely teams of the same level. this gives statistics to the developers which are very often wrong and very far from what the players of the BEAST tournament feel. So there are several facts that I'm going to quote about the public skirmish:
-The balance between teams isn't being made well and can be improve. I often see players playing against each other with a very large skill gap between them. the result is then written in advance and It's no fun for the team that wins and even less fun for the team that loses.
-There is a very unfortunate side to it: mixing new and old players. Then there are people who are new to the game and people who already have a very high level. This results in a very bad balance, since players belonging to clans do not hesitate to form groups and therefore play against players who are not in clans or groups.
my suggestion on how to remedy this problem quickly and effectively?
What made some european players want to play, and me first, were the pick ups that were set up by DM. It was a unique experience where you could build and see teams with more or less equivalent levels playing against each other. To progress and test the game, it was the optimal way to play. The problem is that from now on the players don't regularly do "pick ups" like before and I think that's a pity.
That's why I would like to see this system of pick ups implemented directly in the game. I don't ask of course to remove the public skirmish but simply to implement a new game mod in the game. In that game mod players can join a queue that has a maximum of 12 places. When everyone is ready, two captains are designated (of equivalent level according to their rank, I will come to that later). They take turns picking players to reach two teams of 6 players and then the two teams compete against each other. At the end of the match points are distributed and a rank is make.
As some people have noticed, this is the Warband matchmaking system. It would be, in my opinion, very interesting for players who want to train in competition without the need to form a group of 4/5/6 people.
Finally, I am not a developer. I don't know if it's complicated to implement now or if TW needs more manpower. But it would give a little taste to the game, which is destined to become a competitive game. it would be interesting to ask the opinion of people like Lapache who made it possible to implement this system on Warband. Anyway, I guess it's possible to implement and if it is then it would be really good and I guess a lot of players would find it good. Of course, this game is in Early Access, I'm aware of that. But isn't it time to test the game mode with ranks to see if it can work? Wouldn't it be interesting to have competitive game statistics and compare this information in order to improve the balance of the game? In any case, I know that this system would be greatly appreciated by many players and me first
I know that this is planned by the developers, but I would like to stress the importance of this. We want to have fun and by having fun developers will be able to gather information.