Moving Stuff Out of a .BRF

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HardCode

Master Knight
Suppose I download a large package of items, such as the OSP Armor set. Now, I only want to use about 15 or 20 of the items in a mod, so I want to put these items into a separate .BRF, so that the size of the mod isn't unnecessarily large with unused assets. Is there a way to easily export the stuff I want to use and import it into a .BRF? I've been doing things the hard way and deleting the stuff that I don't want. But it is tedious when you only want to use 5% of the stuff that is there. It would be easier to just export what I want into a new .BRF.
 
Make a new .brf file and open i. e. the OSP armor .brf file with the import function, you can select the meshes you want to import from the pop-up list. I really hate to tell you that you massively wasted your time there :grin:
 
Soil said:
Make a new .brf file and open i. e. the OSP armor .brf file with the import function, you can select the meshes you want to import from the pop-up list. I really hate to tell you that you massively wasted your time there :grin:
Neat trick that.

I'll have to remember it.
 
This can be done for all parts of the BRF, but make sure you get all the needed parts (textures, col mesh, materials, etc).  Also, I have had this crash on me a few times, so I would import a few then save it, then import a few more.

I heard that there is a limit to the number of objects in the game.  This could help if you are taking various large packs.  Not really a waste of time if you reduce the file size of your mod.
 
Doing the import from the original, I won't have to "wire up" the objects, will I? Meaning, will I have to select the material for the mesh again, or will it all import together? I really don't know what I'm going with this stuff.
 
I would first import the Textures, then Materials, then the meshes and col meshes.  That way it will have the reference items there.  The can all go in 1 BRF file (unless you are taking items in the 100s.
 
About the textures ... do they actually get copied into the .BRF file, where you won't need them in the textures folder, or is it only references to the .DDS files?
 
HardCode said:
About the textures ... do they actually get copied into the .BRF file, where you won't need them in the textures folder, or is it only references to the .DDS files?
Only references, I'm quite sure.
 
Yeah, only references. Like the native textures.brf in the CommonRes folder only has references to the textures folder.

jik said:
I would first import the Textures, then Materials, then the meshes and col meshes.  That way it will have the reference items there.  The can all go in 1 BRF file (unless you are taking items in the 100s.
What's a col mesh, though? :???:
 
Yeah, about the col mesh ... I don't remember seeing a tab for that, just the mesh. Is it something separate, or does the col mesh import along with the mesh?
 
opening the BRF editor now...  the tabs go:

Mesh/Mat(erials)/Tex(tures)/Col(lission Meshes)/Skel(etons)/Shader(s)

I have not played with anything past the Col tab, so don't ask me about shaders.

HardCode, I have a bit on the tabs in various parts of the updated tutorial.  Most are covered in the heraldry section, even if you are not working with heraldry.
 
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