Moving an armour from one mod to another

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HarbingerOfDoom

Sergeant Knight at Arms
Greetings,

I've been trying to move an armour from one mod to another, but I'm having difficulties. I have done the following steps:

1) Moved the .brf file containing the mesh of the armour to the mod folder
2) Moved the .dds file of the armour to the mod folder
3) Used Morgh's editor to make a new item
4) Set item to  "type body armour" "merchandise" and "no cov.hair/no cov.legs/pen shield"
5) Set name of the mesh to the mesh name (in this case: "north_stark_captain")
6) Updated the item, saved it
7) Went to the troop editor then
8 ) Took the recruit troop of one of the factions
9) Gave him 20 on all stats
10) Gave him a sallet helmet, leather boots, a pike and the imported armour
11) Update, save
12) I then went in-game to try. The recruit troops had only a sallet helmet on, carried a pike but the legs were invisible and he had no body armour.
13) The item is in the inventory though, but it is invisible. I have a feeling that the item is registered as leg armour, hence why the legs are invisible. However, when I go back to the item in Morgh's editor, it is set to "Type Body Armour"

So, what am I missing here?
 
First, I would suggest using the module system when making a new item rather then morphs, i find that simpler. Or don't you use the module system at all?

PM me if you are still having problems and i can help you :smile:
 
Did you add
Code:
load_mod_resource = (the name of the .brf)
to the module.ini?  :razz:

In the future you should probably post questions in the Q&A thread. I had to learn that the hard way.
 
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