Two main areas I hope TW will consider for the next patch:
1. Limit ability to lead parties based on leadership/charm/stewardship/tactics stats:
Maybe this has been mentioned previously, but one of the most frustrating/annoying features of the single player campaign is the incredible number of young nobles, male and female, with incredible low leadership and tactic skills, zero or very basic armor equipped, who for ZERO logic are able to command a party. And their party frequently exceeds their stewardship skill level which SHOULD limit the size of party they are able to enlist.
There should be a game logic that requires a specific level of leadership/charm/stewardship/tactics requirement BEFORE NPCs are able to put a party on the map (same as for the PC who can only command a very small party at the start, etc.). These "nobles" who are allowed to roam the map are annoying as allies, as their low stats make them incapable of taking command of any units during sieges or battles, and even more annoying when refusing to yield and surrender when faced by superior forces with much higher skilled commanders.
2. Enable surrender for NPC parties when facing overwhelming odds:
It is plain annoying when incompetent party leaders leading tiny parties pull a pouty face and refuse to surrender when intercepted by superior forces. Surely there should be logic to allow surrender to stop the meaningless death of countless soldiers because of the idiocy and arrogance for their incompetent stupid party leaders? Any force with a greater than 2:1 advantage will almost certainly obliterate a small force, so please, for the love of life, program some sense into this aspect. Surrendering and being ransomed surely would be preferable to any noble than facing probable death or dismemberment in battle they have zero chance of winning?
Thanks for considering these two issues.
1. Limit ability to lead parties based on leadership/charm/stewardship/tactics stats:
Maybe this has been mentioned previously, but one of the most frustrating/annoying features of the single player campaign is the incredible number of young nobles, male and female, with incredible low leadership and tactic skills, zero or very basic armor equipped, who for ZERO logic are able to command a party. And their party frequently exceeds their stewardship skill level which SHOULD limit the size of party they are able to enlist.
There should be a game logic that requires a specific level of leadership/charm/stewardship/tactics requirement BEFORE NPCs are able to put a party on the map (same as for the PC who can only command a very small party at the start, etc.). These "nobles" who are allowed to roam the map are annoying as allies, as their low stats make them incapable of taking command of any units during sieges or battles, and even more annoying when refusing to yield and surrender when faced by superior forces with much higher skilled commanders.
2. Enable surrender for NPC parties when facing overwhelming odds:
It is plain annoying when incompetent party leaders leading tiny parties pull a pouty face and refuse to surrender when intercepted by superior forces. Surely there should be logic to allow surrender to stop the meaningless death of countless soldiers because of the idiocy and arrogance for their incompetent stupid party leaders? Any force with a greater than 2:1 advantage will almost certainly obliterate a small force, so please, for the love of life, program some sense into this aspect. Surrendering and being ransomed surely would be preferable to any noble than facing probable death or dismemberment in battle they have zero chance of winning?
Thanks for considering these two issues.