WB Coding Movable village

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Mauromagno Patriota

Sergeant Knight
Hello everyone,
I want to put a ghost village or an uninhabited one, where I will place certain objects as a treasure, but I want that village not to be fixed or static, but to appear from time to time as the bandit lair does, in different coordinates.
I just need to know how to put a party like that.
Can someone help me with this please ...
Thank you
 
解决方案
party location is just the X,Y (plus rotation) in the world map. Also a static party (from module_parties.py) can be enabled/disabled (visable/not there).

then you need to edit the script that controls player interaction with parties to decide which scene/menu to use for that one.

first two are operations. Get Lav's and see PARTY section.

second is script script_game_event_party_encounter.

as suggested above you can also study the code used for lairs as a example.
party location is just the X,Y (plus rotation) in the world map. Also a static party (from module_parties.py) can be enabled/disabled (visable/not there).

then you need to edit the script that controls player interaction with parties to decide which scene/menu to use for that one.

first two are operations. Get Lav's and see PARTY section.

second is script script_game_event_party_encounter.

as suggested above you can also study the code used for lairs as a example.
 
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解决方案
party location is just the X,Y (plus rotation) in the world map. Also a static party (from module_parties.py) can be enabled/disabled (visable/not there).

then you need to edit the script that controls player interaction with parties to decide which scene/menu to use for that one.

first two are operations. Get Lav's and see PARTY section.

second is script script_game_event_party_encounter.

as suggested above you can also study the code used for lairs as a example.
ok i will try to see what i can do
 
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