SP Antiquity MountnGladius Reborn!!! (New name will appear later) Prinsed27

What other factions should we try to do?

  • Greeks

    Votes: 54 68.4%
  • Macedons

    Votes: 25 31.6%

  • Total voters
    79

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PhilRuZ said:
Just a little scene I worked on this evening (not finished).

sneakpeak.jpg

Nice!!! Only if you can remove the shield for archers cause they didn't use that in those times i think :grin:

Thanks (if thats for us :grin: )
 
Man so much work done in only 2 days :grin:

So proud of you guys :grin:

Only if i could send ice cream :grin:

Anywho omega is right you are on the team :grin:
 
Prinsed27 said:
Man so much work done in only 2 days :grin:

So proud of you guys :grin:

Only if i could send ice cream :grin:

Anywho omega is right you are on the team :grin:
Hehe,
stop calling me omega!  :lol: 
Kinda weird. :smile:
However,thanks for all,if you can help us with anything,tell!
All help would be accepted.

:wink:
 
JankoMega said:
Prinsed27 said:
Man so much work done in only 2 days :grin:

So proud of you guys :grin:

Only if i could send ice cream :grin:

Anywho omega is right you are on the team :grin:
Hehe,
stop calling me omega!  :lol: 
Kinda weird. :smile:
However,thanks for all,if you can help us with anything,tell!
All help would be accepted.

:wink:

Ok no more OMEGA xD
 
How are formations going to work? ;p
And what is the point in covering your head with a shield when it's pretty impossible to hit someone from above anyway? Majorly decrease projectiles ark?
 
Vikingr has actual Shield protection. Meaning the shield will only protect what it actually protects. Could work out nicely with new animations, where attacks still have a shield in front (and not putting the shield aside like in native). Also archery would in reality be slower, accuracy could be lowered and number of arrows would be lower.

In such a situation having the shield above you would be usefull when in sieges or something :razz:.
 
Phalanx300 said:
In such a situation having the shield above you would be usefull when in sieges or something :razz:.
The problem I already see is that the hitbox won't change... but we can sure as hell try
 
Specialist said:
Phalanx300 said:
In such a situation having the shield above you would be usefull when in sieges or something :razz:.
The problem I already see is that the hitbox won't change... but we can sure as hell try
I'll go and ask Vikingr for it...
We will slow down the arrow speed,accuracy and number of carried arrows.As i said,new animations are being done for testudo and actual Roman shield-holding(for Scutums).

:wink:
 
sammac said:
How are formations going to work? ;p
And what is the point in covering your head with a shield when it's pretty impossible to hit someone from above anyway? Majorly decrease projectiles ark?
Simple,players would fill them up and it will fit well with new animations.

 
Specialist said:
Phalanx300 said:
In such a situation having the shield above you would be usefull when in sieges or something :razz:.
The problem I already see is that the hitbox won't change... but we can sure as hell try

It has already been done by the Vikingr team. The hitbox for the shield at least, thats what you mean right?
 
Dude,
The testudo formation is for like entering a castle for example like archers can be above you and shooting you from above....

So it is usefull plus its pretty cool...

Edit:
Wow, sammac is hitting us hard on this i wonder why  :???:
 
Put this in your Signature if you want to support the mod: 
Just click on the picture and take the link.
 
JankoMega said:
Gothic Knight said:
Alright Classes for Romans
Centurion
Germanic/Gallic Equites Auxilia
Legionary
Gallic Archer Auxilia
If going by Late Republican

Any ideas for Gallics?
You know what?-I actually thought of adding the cohorts and cohort names(for both Republican and Imperial Rome).
It would probably be the best if we would do the "MM style".That means you would be able to choose a unit from many of the list,as you seen in MM.

Late Republican legions:
Legio I Germanica (Germanic): 48 BC–70 (Batavian rebellion), Julius Caesar
Legio II Sabina (Sabine): 43 BC to circa 9 AD, early name of the Legio II Augusta
Legio III Cyrenaica (from Cyrenaica): probably around 36 BC to (at least) 5th century, Mark Antony
Legio III Gallica (from Gallia): around 49 BC to at least early 4th century, Julius Caesar (emblem: bull)
Legio IV Macedonica (Macedonian): 48 BC–70 (disbanded by Vespasian), Julius Caesar (emblem: bull, capricorn)
Legio IV Scythica (from Scythia): around 42 BC to at least early 5th century, Mark Antony (emblem: capricorn)
Legio V Alaudae (Larks): 52 BC–70 (destroyed in the Batavian rebellion), Julius Caesar (emblem: elephant)
Legio VI Ferrata (Ironclad): 52 BC to after 250, Julius Caesar (emblem: bull, wolf and Romulus and Remus); twin legion of Legio VI Victrix
Legio VII Claudia Pia Fidelis: 51 BC–44 BC, Julius Caesar; disbanded and re-formed by Vespasian as Legio VII Gemina
Legio VIII Augusta: 59 BC–48 BC, Julius Caesar, disbanded and re-enlisted by Augustus as Legio VIII Augusta
Legio IX Hispana Triumphalis (Triumphant): 59 BC–48 BC, Julius Caesar, disbanded and re-enlisted by Augustus as Legio IX Hispana
Legio X Fretensis (of the sea strait), also known as X Equestris (Mounted): before 58 BC–45 BC, Julius Caesar's personal legion.
Legio X Veneria (devoted to the goddess Venus): another name of X Equestris.
Legio X Equestris levied by Augustus in 41/40 BC
Legio XI: 58 BC–45 BC, Julius Caesar (emblem: Neptune), disbanded, reconstituted by Augustus
Legio XII Victrix (Victorious): 57 BC–45, Julius Caesar
Legio XII Antiqua (Ancient): reconstituted by Lepidus in 43 BC, named by Mark Antony, included in Augustus army as Legio XII Fulminata
Legio XIII Gemina: 57 BC–45 BC: Julius Caesar, later (41 BC) reconstituted as Legio XIII Gemina by Augustus
Legio XVIII Libyca (from Libya): disbanded 31 BC, Mark Antony
Legio XXX Classica (Naval): 48 BC–41 BC, Julius Caesar
Not really much of a point in doing that. All the historical legions have basically the same identical equipment in the 1st Century B.C
 
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