Mountainous terrain

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I hate the mountains. Who would choose to battle it out with cavalry on the "mountains"?

Ohh man. That's the whole point. Armagan changed the terrain editor so it was dependant on where you are in the world map. so if you're in a field on the map then it's fairly flat on the battlefield and if you're in a forest then the battlefield has got lots of trees etc etc.

If you don't want to fight in the mountains then avoid the mountain bandits and the mountains themselves. If you're mostly cavalry then attack on the tundra or in the snow. Honestly people- don't confuse a problem with a feature. It's very frustrating.


Besides I have no idea where in the world mountains or even hills would be shaped like that.

They look a damn sight better than most of the terrain generated in pevious versions. the ground is uneven and detailed instead of rounded- where in the world have you seen hills that look like the terrain in .063?
 
Kynes said:
Ohh man. That's the whole point. Armagan changed the terrain editor so it was dependant on where you are in the world map. so if you're in a field on the map then it's fairly flat on the battlefield and if you're in a forest then the battlefield has got lots of trees etc etc.

If that were always or even mostly the case - that the battlefield represented our position on the world map - that would be great. One could anticipate that cavalry might not be as useful fighting in rough and steep terrain.

I've been playing enough of the new version battles to say that while I may think I'm on open grassland on the world map, the actual battlefield is likely to contain steep cliffs, ravines, dozens of hills, creeks, whathaveyou.

I'm not saying that there shouldn't be any of these on the battlefields - the unexpected depression, the small clumps of trees, they do add to the variety and add potential tactical considerations - but I'm seeing much too much strange terrain.

Kynes said:
If you don't want to fight in the mountains then avoid the mountain bandits and the mountains themselves.

I think I checked the new version and you still can't enter the mountains anyway, but it is silly to allow mountain bandits the ability to carry mountains with them as appears to be the case: when you fight then, say on the plains near Praven, we shouldn't suddenly find ourselves in the mountains.

Kynes said:
They look a damn sight better than most of the terrain generated in pevious versions. the ground is uneven and detailed instead of rounded- where in the world have you seen hills that look like the terrain in .063?

It's still abysmal, and saying it's better than in the previous versions is weak praise.

Somebody here posted that it makes for "crazy battles" - and I suppose that's true if you're looking for insane geography, A.I. opponents plunging straight to their deaths, your troops spawning on the edge of a 200 foot precipice, traveling across a level grassland only to suddenly find yourself battling in the Alps - if that's what you're looking for, you've come to the right place.

What I'm looking for is this:

My warparty heading from Zendar to Praven, a mostly flat grassland region, encounters a small warparty of mountain bandits. The battlefield that appears is a relatively level plain, with a few stands of trees, some hillocks, perhaps a small stream and some boulders. If the battle occurs closer to the impassable mountains I would expect more hills and steeper inclines, but only if we're in that area and not because the mountain bandits brought it with them.

Armagan's made a big improvement in how the world map affects battlefield terrain and I applaud that. I'm glad to see the effort made. I've enjoyed the game for months and wanted something like this all along. However, that said, there's so much to be desired in how the battlefield terrain is generated. For me, the heart of Mount&Blade is the combat, and anything that makes combat more interesting, realistic, and thoughtful is going to have a huge effect on the game, much more than anything else.
 
Kynes said:
I hate the mountains. Who would choose to battle it out with cavalry on the "mountains"?



If you don't want to fight in the mountains then avoid the mountain bandits and the mountains themselves. .



If you did look at the large map carefully - but very very carefully maybe you could notice you can not travel over the mountains. No matter if you want to avoid them or not. But of course it's very hard to notice. As for the mountain bandits - theose are the first people, who suceeded in bring their mountains in their pockets. They must be very great magicians indeed.
As for the where you can travel - I see you can go in flatish, hilly and forest terrains. Part of the terrain is snowish and part is tundra. But according to my dictionary the snow, tundra and nountains are different words. But of course those who makes dictionaries obviously don't understand such ptofound matters.
 
If that were always or even mostly the case - that the battlefield represented our position on the world map - that would be great.

The grassland seems fairly random in terms of ravines and mills etc- maybe it's just a placebo effect but the flat grasslands seem to me to be the areas furthest from the mountains on the world map (the ones you can't move on) so maybe it's a case of ill-defined terrain areas.

I have only come across a only a handful of very hilly 'steppe' battlefields and even less alpine battlefields (they're almost always flat or at least gently rolling hills). Lure your enemies there if you're up to your armpits in cavalry.

It's still abysmal, and saying it's better than in the previous versions is weak praise.

Ouch. Actually the maps, visually, are gorgeous and gel with the skybox a lot better, the extra foliage helps too. It's better than previous versions where mountains weren’t much of an impediment to anything, they just slowed you down and sped you up depending on if you were going up or down. The cliffs in this actually act as barriers and the new coding for horses on steep terrain means that our four-legged friends act more like animals and less like toboggans.

It needs tweaking, I agree but I don't want to see the battle maps looking revert back to the original ones which made it feel like you were riding around on a minigolf course.
 
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