SFtheWolf
Recruit
This is the thread where I let everyone know what work has been done so far. It's too easy for announcements to get lost in the original thread, so I'm locking this and updating it whenever I have something (I don't think this is against forum rules, if a moderator knows otherwise please correct me).
For discussion, please use the other thread.
REGULAR WORK ON THE MOD STARTS THIS WEEK. SOME WORK WILL BE DONE EVERY WEEK, THOUGH THERE MAY NOT BE AN UPDATE EVERY WEEK.
I WILL NOT QUIT WITHOUT SAYING HERE THAT I AM QUITTING.
I HAVE NO EXPERIENCE, THIS WILL BE BAD AND SLOW AT FIRST.
May 7
I have the factions implemented. Currently they are (working titles):
The military
The containment teams (may possibly get merged into the military)
The police
The survivors
The infected
The bandits
Bandits are at war with everyone, even each other.
Infected are at war with everyone but themselves. Nobody can ever be at peace with the infected.
The police look favourably on the survivors. The police are very cohesive.
The military looks favourably on the containment teams (if at some point in the game a total wipe is ordered however, the army will attempt to kill everyone and everything). The military is extremely cohesive.
The skill list I have planned:
Trade - existing skill
Leadership - existing skill
Prisoner Management - removed
First Aid - existing skill
Surgery - removed
Wound Treatment - existing skill (possibly rename to Wound Dressing)
Inventory Management - existing skill
Spotting - existing skill
Pathfinding - existing skill
Tactics - existing skill
Tracking - existing skill
Engineer - removed
Horse Archery - renamed to Mobile Shooting
Riding - rename to Horse Riding
Athletics - existing skill
Shield - removed
Weapon Master - renamed to Combat Experience
Power Draw - removed
Power Throw - possibly remove/replace with Sniping
Power Strike - renamed to Brawling
Ironflesh - renamed to Endurance
Trainer - existing skill
Looting - renamed to Scavenging
Outright new skills:
Machine Maintenance(int) - reduces fuel consumption of vehicles
Rationing(cha) - reduces food consumption rate for the party
Click here for the discussion thread.
For discussion, please use the other thread.
REGULAR WORK ON THE MOD STARTS THIS WEEK. SOME WORK WILL BE DONE EVERY WEEK, THOUGH THERE MAY NOT BE AN UPDATE EVERY WEEK.
I WILL NOT QUIT WITHOUT SAYING HERE THAT I AM QUITTING.
I HAVE NO EXPERIENCE, THIS WILL BE BAD AND SLOW AT FIRST.
May 7
I have the factions implemented. Currently they are (working titles):
The military
The containment teams (may possibly get merged into the military)
The police
The survivors
The infected
The bandits
Bandits are at war with everyone, even each other.
Infected are at war with everyone but themselves. Nobody can ever be at peace with the infected.
The police look favourably on the survivors. The police are very cohesive.
The military looks favourably on the containment teams (if at some point in the game a total wipe is ordered however, the army will attempt to kill everyone and everything). The military is extremely cohesive.
The skill list I have planned:
Trade - existing skill
Leadership - existing skill
First Aid - existing skill
Wound Treatment - existing skill (possibly rename to Wound Dressing)
Inventory Management - existing skill
Spotting - existing skill
Pathfinding - existing skill
Tactics - existing skill
Tracking - existing skill
Horse Archery - renamed to Mobile Shooting
Riding - rename to Horse Riding
Athletics - existing skill
Weapon Master - renamed to Combat Experience
Power Throw - possibly remove/replace with Sniping
Power Strike - renamed to Brawling
Ironflesh - renamed to Endurance
Trainer - existing skill
Looting - renamed to Scavenging
Outright new skills:
Machine Maintenance(int) - reduces fuel consumption of vehicles
Rationing(cha) - reduces food consumption rate for the party
Click here for the discussion thread.