item_get_weight = 2700 # (item_get_weight, <destination_fixed_point>, <item_kind_no>), #Stores <item_kind_no>'s weight into <destination_fixed_point>
item_get_value = 2701 # (item_get_value, <destination>, <item_kind_no>), #Stores <item_kind_no>'s value into <destination>
item_get_difficulty = 2702 # (item_get_difficulty, <destination>, <item_kind_no>), #Stores <item_kind_no>'s difficulty into <destination>
item_get_head_armor = 2703 # (item_get_head_armor, <destination>, <item_kind_no>), #Stores <item_kind_no>'s head armor into <destination>
item_get_body_armor = 2704 # (item_get_body_armor, <destination>, <item_kind_no>), #Stores <item_kind_no>'s body armor into <destination>
item_get_leg_armor = 2705 # (item_get_leg_armor, <destination>, <item_kind_no>), #Stores <item_kind_no>'s leg armor into <destination>
item_get_hit_points = 2706 # (item_get_hit_points, <destination>, <item_kind_no>), #Stores <item_kind_no>'s hit points into <destination>
item_get_weapon_length = 2707 # (item_get_weapon_length, <destination>, <item_kind_no>), #Stores <item_kind_no>'s weapon length into <destination>
item_get_speed_rating = 2708 # (item_get_speed_rating, <destination>, <item_kind_no>), #Stores <item_kind_no>'s speed rating into <destination>
item_get_missile_speed = 2709 # (item_get_missile_speed, <destination>, <item_kind_no>), #Stores <item_kind_no>'s missile speed into <destination>
item_get_max_ammo = 2710 # (item_get_max_ammo, <destination>, <item_kind_no>), #Stores <item_kind_no>'s max ammo into <destination>
item_get_accuracy = 2711 # (item_get_accuracy, <destination>, <item_kind_no>), #Stores <item_kind_no>'s accuracy into <destination>
item_get_shield_height = 2712 # (item_get_shield_height, <destination_fixed_point>, <item_kind_no>), #Stores <item_kind_no>'s shield height into <destination>
item_get_horse_scale = 2713 # (item_get_horse_scale, <destination_fixed_point>, <item_kind_no>), #Stores <item_kind_no>'s horse scale into <destination>
item_get_horse_speed = 2714 # (item_get_horse_speed, <destination>, <item_kind_no>), #Stores <item_kind_no>'s horse speed into <destination>
item_get_horse_maneuver = 2715 # (item_get_horse_maneuver, <destination>, <item_kind_no>), #Stores <item_kind_no>'s horse maneuver into <destination>
item_get_food_quality = 2716 # (item_get_food_quality, <destination>, <item_kind_no>), #Stores <item_kind_no>'s food quality into <destination>
item_get_abundance = 2717 # (item_get_abundance, <destination>, <item_kind_no>), #Stores <item_kind_no>'s abundance into <destination>
item_get_thrust_damage = 2718 # (item_get_thrust_damage, <destination>, <item_kind_no>), #Stores <item_kind_no>'s thrust damage into <destination>
item_get_thrust_damage_type = 2719 # (item_get_thrust_damage_type, <destination>, <item_kind_no>), #Stores <item_kind_no>'s thrust damage type into <destination>
item_get_swing_damage = 2720 # (item_get_swing_damage, <destination>, <item_kind_no>), #Stores <item_kind_no>'s thrust damage into <destination>
item_get_swing_damage_type = 2721 # (item_get_swing_damage_type, <destination>, <item_kind_no>), #Stores <item_kind_no>'s thrust damage type into <destination>
item_get_horse_charge_damage = 2722 # (item_get_horse_charge_damage, <destination>, <item_kind_no>), #Stores <item_kind_no>'s thrust damage into <destination>
item_has_property = 2723 # (item_has_property, <item_kind_no>, <property>), #Fails if <item_kind_no> doesn't have <property>
item_has_capability = 2724 # (item_has_capability, <item_kind_no>, <capability>), #Fails if <item_kind_no> doesn't have <capability>
item_has_modifier = 2725 # (item_has_modifier, <item_kind_no>, <item_modifier_no>), #Fails if <item_modifier_no> is not a valid modifier for <item_kind_no> # use imod_xxx instead of imodbit_xxx
item_has_faction = 2726 # (item_has_faction, <item_kind_no>, <faction_no>), #Fails if <item_kind_no> doesn't have <faction_no> in its faction list