Mount & Blade Warband *Objectives*

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frederic 101

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I open this topic to talk to you about my idea that I thought about for a long time. I'm sure that a lot of people thought about it too. Sadly, it was never announced by the devellopers or anything.

Don't you think Mount & Blade Warband needs some long terms objectives? Like some levels or some stats for each players? I have two main ideas for this. Here they are, explained in details:

Statistics

To increase the fun in Mount & Blade, we need objectives, as I said. My first idea is to have some stats for each players. Some exemples:

  • Kills
  • Deaths
  • Kills/Deaths ratio
  • Wins
  • Loses
  • Wins/loses ratio

Having those kinds of statistics would be interesting for everyone...

Levels

My second way to increase Mount & Blade Warband's fun is to have a experience system. No I can already see you panic! Calm down and let me explain.  :wink:

When talking about a experience level, I talk about this:

  • You get experience by killing people and winning game
  • You lose experience only by getting killed

It is very important to lose experience if you get killed otherwise your level won't mean any thing because you could be at the highest level and being very noob. The second fact that should be instored about this level system is that you can't drop of a level. Here I'm meaning that if your in a bad moment, you get killed a hundred times, you won't lose any more experience if you at the minimum experience amount of your current level.

One last thing: BEING AT AN HIGHER LEVEL IS NOT GIVING YOU EXTRA STRENGHT OR ANYTHING. IT'S ONLY FOR AN OBJECTIVE AND "RANKING" PURPOSE

Now to make sure that you understand, I will do a small simulation of this system with random numbers...

Mr. John plays Mount & Blade Warband and gets the following stats for is first game: 49 kills, 28 death, 8 wins on 10

Experience calculation:

Kills: 49 * 10 = 490 exp
Deaths: 28 * -5 = -140 exp
Wins: 8 * 25 = 200 exp

Total experience: 550 exp
Mr. John is now level 5!!!

(Level 1: 0 exp; Level 2: 50 exp; Level 3: 150 exp; Level 4: 300 exp; Level 5: 500 exp; Level 6: 800 exp)

Note: The numbers and stats used in this exemple are random
 
a ranking system like on other games would kill this game and take all the fun out of just playing for the fun of it
 
yes I like the fact that nothing counts, so im just playing for the team in battles and not for getting the higher level/rank etc
 
Long term personal ranking would destroy any teamplay left. Instead of defending the last objective in F&D with your life against 3 attackers, people would simply hide behind a house so they don't die and get better ranking.
No thanks.
 
frederic 101 说:
I open this topic to talk to you about my idea that I thought about for a long time. I'm sure that a lot of people thought about it too. Sadly, it was never announced by the devellopers or anything.

Don't you think Mount & Blade Warband needs some long terms objectives? Like some levels or some stats for each players? I have two main ideas for this. Here they are, explained in details:

Statistics

To increase the fun in Mount & Blade, we need objectives, as I said. My first idea is to have some stats for each players. Some exemples:

  • Kills
  • Deaths
  • Kills/Deaths ratio
  • Wins
  • Loses
  • Wins/loses ratio

Having those kinds of statistics would be interesting for everyone...

Levels

My second way to increase Mount & Blade Warband's fun is to have a experience system. No I can already see you panic! Calm down and let me explain.  :wink:

When talking about a experience level, I talk about this:

  • You get experience by killing people and winning game
  • You lose experience only by getting killed

It is very important to lose experience if you get killed otherwise your level won't mean any thing because you could be at the highest level and being very noob. The second fact that should be instored about this level system is that you can't drop of a level. Here I'm meaning that if your in a bad moment, you get killed a hundred times, you won't lose any more experience if you at the minimum experience amount of your current level.

One last thing: BEING AT AN HIGHER LEVEL IS NOT GIVING YOU EXTRA STRENGHT OR ANYTHING. IT'S ONLY FOR AN OBJECTIVE AND "RANKING" PURPOSE

Now to make sure that you understand, I will do a small simulation of this system with random numbers...

Mr. John plays Mount & Blade Warband and gets the following stats for is first game: 49 kills, 28 death, 8 wins on 10

Experience calculation:

Kills: 49 * 10 = 490 exp
Deaths: 28 * -5 = -140 exp
Wins: 8 * 25 = 200 exp

Total experience: 550 exp
Mr. John is now level 5!!!

(Level 1: 0 exp; Level 2: 50 exp; Level 3: 150 exp; Level 4: 300 exp; Level 5: 500 exp; Level 6: 800 exp)

Note: The numbers and stats used in this exemple are random

All this would do is breed, for lack of a better word, douche bags. I'm completely against it.
 
Savage 2 has this kind of system. It was interesting for a while, but in almost every match there were people waving their e-peens with their SF score. The system really took quite a lot of fun out of the game for me.
In other words, no thanks.
 
This would also turn into a DotA/HoN style thing, where they ban the people from the servers that don't have big e-peens like everyone else.
 
I agree that a ranking system isn't something that warband needs, but a personal statistic counter would be nice, I'd love to see how many times I got killed by a great long axes or how many arrows I wasted missing targets... Weapons and faction statistic can only be a funny and harmless fancy thing that add something without great complications
 
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