frederic 101
Regular

I open this topic to talk to you about my idea that I thought about for a long time. I'm sure that a lot of people thought about it too. Sadly, it was never announced by the devellopers or anything.
Don't you think Mount & Blade Warband needs some long terms objectives? Like some levels or some stats for each players? I have two main ideas for this. Here they are, explained in details:
To increase the fun in Mount & Blade, we need objectives, as I said. My first idea is to have some stats for each players. Some exemples:
Having those kinds of statistics would be interesting for everyone...
My second way to increase Mount & Blade Warband's fun is to have a experience system. No I can already see you panic! Calm down and let me explain.
When talking about a experience level, I talk about this:
It is very important to lose experience if you get killed otherwise your level won't mean any thing because you could be at the highest level and being very noob. The second fact that should be instored about this level system is that you can't drop of a level. Here I'm meaning that if your in a bad moment, you get killed a hundred times, you won't lose any more experience if you at the minimum experience amount of your current level.
One last thing: BEING AT AN HIGHER LEVEL IS NOT GIVING YOU EXTRA STRENGHT OR ANYTHING. IT'S ONLY FOR AN OBJECTIVE AND "RANKING" PURPOSE
Now to make sure that you understand, I will do a small simulation of this system with random numbers...
Don't you think Mount & Blade Warband needs some long terms objectives? Like some levels or some stats for each players? I have two main ideas for this. Here they are, explained in details:
Statistics
To increase the fun in Mount & Blade, we need objectives, as I said. My first idea is to have some stats for each players. Some exemples:
- Kills
- Deaths
- Kills/Deaths ratio
- Wins
- Loses
- Wins/loses ratio
Having those kinds of statistics would be interesting for everyone...
Levels
My second way to increase Mount & Blade Warband's fun is to have a experience system. No I can already see you panic! Calm down and let me explain.
When talking about a experience level, I talk about this:
- You get experience by killing people and winning game
- You lose experience only by getting killed
It is very important to lose experience if you get killed otherwise your level won't mean any thing because you could be at the highest level and being very noob. The second fact that should be instored about this level system is that you can't drop of a level. Here I'm meaning that if your in a bad moment, you get killed a hundred times, you won't lose any more experience if you at the minimum experience amount of your current level.
One last thing: BEING AT AN HIGHER LEVEL IS NOT GIVING YOU EXTRA STRENGHT OR ANYTHING. IT'S ONLY FOR AN OBJECTIVE AND "RANKING" PURPOSE
Now to make sure that you understand, I will do a small simulation of this system with random numbers...
Mr. John plays Mount & Blade Warband and gets the following stats for is first game: 49 kills, 28 death, 8 wins on 10
Experience calculation:
Kills: 49 * 10 = 490 exp
Deaths: 28 * -5 = -140 exp
Wins: 8 * 25 = 200 exp
Total experience: 550 exp
Mr. John is now level 5!!!
(Level 1: 0 exp; Level 2: 50 exp; Level 3: 150 exp; Level 4: 300 exp; Level 5: 500 exp; Level 6: 800 exp)
Note: The numbers and stats used in this exemple are random
Experience calculation:
Kills: 49 * 10 = 490 exp
Deaths: 28 * -5 = -140 exp
Wins: 8 * 25 = 200 exp
Total experience: 550 exp
Mr. John is now level 5!!!
(Level 1: 0 exp; Level 2: 50 exp; Level 3: 150 exp; Level 4: 300 exp; Level 5: 500 exp; Level 6: 800 exp)
Note: The numbers and stats used in this exemple are random









