Mount & Blade Warband - How to make a new map

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Matt92

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First.  I tried to find similar topic, but I could not find what I was looking for.  If there is a topic already that explains how to make a new land map for Warband,  I apologize and if possible, could I be directed to the topic.

Ok.  Recently I have been interested in modifying my mount & blade warband to make my own mod  :smile: everything goes smoothly for now but
I couldn't find anything that explains properly how to make a new map for the game.  It may be my fault but my college keeps me busy so I don't have enough time for a research in this matter. If it could be possible, could anyone explain to me or maybe write a Tutorial on how to make a new map for mount & blade warband?  Would be much Appreciated. 

I am also new to this forum so yeah - Hello everyone :smile:
 
Welcome to the timesink forum! Enjoy your stay. :razz:

Map editing is relatively simple but despite there being half a dozen different unofficial tools to do it with, none of them can do the job on their own.

You need to edit two things:

1. map.txt. This is a file found in the module folder and defines the terrain and polygons - basically, everything you see on the map except for towns and lords and bridges and the like.
The problem is that there are a lot of half-finished map editors and you'll need just about all of them to make a good functioning map.
Thorgrim's editor is for the preliminary base - you can import bmp files and edit the terrain with brushes.
The Bloodpass editor is better for tweaking as it doesn't crash as often. You can also move parties around - more on that in 2.
Swyter's cartographer is for importing/exporting the actual terrain mesh, so you can edit it in 3d modelling software and have a bit more control.

2. module_parties.py. These are cities, villages, bridges and bandit spawns -- I'm assuming you're using the module system. In that case, you can use the bloodpass editor or swter's cartographer to edit their positioning.

That's pretty much it, but to assign towns to different factions or change spawn amounts, you'll have to edit module_scripts.py.
 
jacobhinds 说:
Welcome to the timesink forum! Enjoy your stay. :razz:

Map editing is relatively simple but despite there being half a dozen different unofficial tools to do it with, none of them can do the job on their own.

You need to edit two things:

1. map.txt. This is a file found in the module folder and defines the terrain and polygons - basically, everything you see on the map except for towns and lords and bridges and the like.
The problem is that there are a lot of half-finished map editors and you'll need just about all of them to make a good functioning map.
Thorgrim's editor is for the preliminary base - you can import bmp files and edit the terrain with brushes.
The Bloodpass editor is better for tweaking as it doesn't crash as often. You can also move parties around - more on that in 2.
Swyter's cartographer is for importing/exporting the actual terrain mesh, so you can edit it in 3d modelling software and have a bit more control.

2. module_parties.py. These are cities, villages, bridges and bandit spawns -- I'm assuming you're using the module system. In that case, you can use the bloodpass editor or swter's cartographer to edit their positioning.

That's pretty much it, but to assign towns to different factions or change spawn amounts, you'll have to edit module_scripts.py.

Thank you, good sir :wink:  I have been looking for these kind of tools.  I try them right away,  I just need to get the hang of it :grin:
Thanks  for the help :smile:.  Once i try them, I might pass my results here, just to get the parts that go wrong for some reason :wink:
 
I did the map and the rest.  the thing is, it was hard because my desktop resolution does not support the proper version.  I can click the options but i cannot see them. 

Is there a Version with smaller resolution?  Otherwise its kind of annoying.
 
Lol, not enough time to Google your question, but you have time to make your own mod?
 
Froi 说:
Lol, not enough time to Google your question, but you have time to make your own mod?
I did search through the internet but found nothing of sort
Let me rephrase:  Is there a way to make the Bloodpass editor a bit smaller?  or is there an update of it where you can change the resolution?

And no, I don't have that much time to make my own modification or search for solutions, only in free time.  As I stated before, College is keeping me occupied so I hardly have any time at all.  Especially this month because of the exams.

By the way Froi I like your Avatar xD
 
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