Karsontr
Regular
(I stopped developing the mod due to a problem with my computer. Now I continue to develop again.)
Hello friends. I started modding. When I started modding, I had no knowledge about modding, coding and modeling. I only played warband native and diplomacy 4.litdum mods.I had a chance to play Bannerlord a few times, but because my own computer is really bad (sieges drop up to 5fps in warband). I couldn't play Bannerlord all the time.
For those who have never played Bannerlord like me, I try to add Bannerlord to warband as much as I can because I can't get enough of it. I decided to design this mod to give it a little Bannerlord feel. I learned modding, coding and modeling from lessons on the taleworlds forum. Of course, a certain level. I cannot add most of the things I want to add because I have insufficient knowledge and many things are not included in the lessons. The mod is not finished in the past and is very incomplete. But I wanted to share the progress I've made so far. I'm currently growing this mod alone. It's been about 3 weeks since it started. If anyone is willing to help it would be greatly appreciated. Thanks in advance.
(Minor typos may be corrected.)
(Kingdom Kings and Queens) :
(Empress Rhagaea) :
(Emperor Lucon) :
(Emperor Garios) :
(Monchug Khan) :
(King Raganvad) :
(King Derthert) :
(King Caladog) :
(I'm thinking of adding a hairstyle for Caladog. Because it wasn't very similar.)
Sultan Unqid:
(Game Map) :
(Town Scenes):
(For now, there is only the city of Epicrotea. Its design continues. Unfortunately, I cannot make the cities exactly the same as they appear in bannerlord. I need an in-game view of all cities and castles. That's why I'm doing it a little bit in my head. I also removed the Nord Kingdom and gave its city, castle, village and lords to the Northern Empire. The reason I removed the Nords was because I saw the Vaegirs closer to Sturgia. Maybe the Nords are closer, I may have made a mistake.)
(Empire Lords) :
(There are 20 lords in each empire. They look the same for now. I will change one by one.)
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
(Update notes are here)
(There was a small error in the photos. I will update again.)
Map: The map has been massively enlarged and expanded. This will enhance the gaming experience. The old map was very cramped and narrow. In addition, more details were made compared to the old map.
wBGux.jpg
UM1AP.jpg
b2nHC.jpg
St3u7.jpg
gAfd8.jpg
tqYU3.jpg
NWo6l.jpg
rktbZ.jpg
PjEIB.jpg
Gxiaj.jpg
_hjsZ.jpg
WgYQo.jpg
FKHvq.jpg
lSlXr.jpg
FvNpM.jpg
rKgHr.jpg
vHzy2.jpg
KNtSu.jpg
5vRKa.jpg
j6A0O.jpg
Inn Animations: Added npc's for inn dwellers and stuff. Currently, there are two types of npc available, npc with aceray and kuzait, npc will be added according to each kingdom culture.
Troops: Each kingdom will have its own soldiers and soldier trees. 90% of empires soldier trees have been finished and added to the game. The photos below only show the upgrades to the Imperial Legionnaire. I did not find it necessary to put a photo of the other units.
(An Army of Imperial Legionnaires only)
Loading Screens:
Artificial Intelligence and Formations: Better and more advanced artificial intelligence than native has been integrated into the game. You will also be able to reorganize the soldiers. Arrangements for now; There are 4 in order of seniority, shield wall, square order and wedge order. This number is expected to increase in the future.
Skins: The skins diploma has been replaced with the skins of the 4.Litdum mod. Before publishing the mod, I will ask litdum if I will use it, I just integrated it for testing right now.
Variety of armor, weapons, outfits: More than 20 armors, outfits, helmets and weapons have been added to the game. These were added by hashing from various mods. It will come next. Also, many armors in bannerlord are modeled.
Decapitation: Added decapitation to the game.
War Improvements: When you see a war on the map, you will now be able to help anyone from either side.
Combat AI enhancement: Soldiers can kick in battle.
Shield Strike: Added Shield Strike.
Menus: A kingdom selection menu similar to bannerlord has been added to the start of the game.
Music: Added some of Bannerlord soundtracks. The times will be fully added.
Hello friends. I started modding. When I started modding, I had no knowledge about modding, coding and modeling. I only played warband native and diplomacy 4.litdum mods.I had a chance to play Bannerlord a few times, but because my own computer is really bad (sieges drop up to 5fps in warband). I couldn't play Bannerlord all the time.
For those who have never played Bannerlord like me, I try to add Bannerlord to warband as much as I can because I can't get enough of it. I decided to design this mod to give it a little Bannerlord feel. I learned modding, coding and modeling from lessons on the taleworlds forum. Of course, a certain level. I cannot add most of the things I want to add because I have insufficient knowledge and many things are not included in the lessons. The mod is not finished in the past and is very incomplete. But I wanted to share the progress I've made so far. I'm currently growing this mod alone. It's been about 3 weeks since it started. If anyone is willing to help it would be greatly appreciated. Thanks in advance.
(Minor typos may be corrected.)
(Kingdom Kings and Queens) :
(Empress Rhagaea) :
(Emperor Lucon) :
(Emperor Garios) :
(Monchug Khan) :
(King Raganvad) :
(King Derthert) :
(King Caladog) :
(I'm thinking of adding a hairstyle for Caladog. Because it wasn't very similar.)
Sultan Unqid:
(Game Map) :
(Town Scenes):
(For now, there is only the city of Epicrotea. Its design continues. Unfortunately, I cannot make the cities exactly the same as they appear in bannerlord. I need an in-game view of all cities and castles. That's why I'm doing it a little bit in my head. I also removed the Nord Kingdom and gave its city, castle, village and lords to the Northern Empire. The reason I removed the Nords was because I saw the Vaegirs closer to Sturgia. Maybe the Nords are closer, I may have made a mistake.)
(Empire Lords) :
(There are 20 lords in each empire. They look the same for now. I will change one by one.)
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
(Update notes are here)
(There was a small error in the photos. I will update again.)
Map: The map has been massively enlarged and expanded. This will enhance the gaming experience. The old map was very cramped and narrow. In addition, more details were made compared to the old map.
wBGux.jpg
UM1AP.jpg
b2nHC.jpg
St3u7.jpg
gAfd8.jpg
tqYU3.jpg
NWo6l.jpg
rktbZ.jpg
PjEIB.jpg
Gxiaj.jpg
_hjsZ.jpg
WgYQo.jpg
FKHvq.jpg
lSlXr.jpg
FvNpM.jpg
rKgHr.jpg
vHzy2.jpg
KNtSu.jpg
5vRKa.jpg
j6A0O.jpg
Inn Animations: Added npc's for inn dwellers and stuff. Currently, there are two types of npc available, npc with aceray and kuzait, npc will be added according to each kingdom culture.
Troops: Each kingdom will have its own soldiers and soldier trees. 90% of empires soldier trees have been finished and added to the game. The photos below only show the upgrades to the Imperial Legionnaire. I did not find it necessary to put a photo of the other units.
(An Army of Imperial Legionnaires only)
Loading Screens:
Artificial Intelligence and Formations: Better and more advanced artificial intelligence than native has been integrated into the game. You will also be able to reorganize the soldiers. Arrangements for now; There are 4 in order of seniority, shield wall, square order and wedge order. This number is expected to increase in the future.
Skins: The skins diploma has been replaced with the skins of the 4.Litdum mod. Before publishing the mod, I will ask litdum if I will use it, I just integrated it for testing right now.
Variety of armor, weapons, outfits: More than 20 armors, outfits, helmets and weapons have been added to the game. These were added by hashing from various mods. It will come next. Also, many armors in bannerlord are modeled.
Decapitation: Added decapitation to the game.
War Improvements: When you see a war on the map, you will now be able to help anyone from either side.
Combat AI enhancement: Soldiers can kick in battle.
Shield Strike: Added Shield Strike.
Menus: A kingdom selection menu similar to bannerlord has been added to the start of the game.
Music: Added some of Bannerlord soundtracks. The times will be fully added.
Last edited: