SP Medieval Mount & Blade:Warband (Bannerlord Mod) (Under Development)

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Karsontr

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Unfortunately, I regret that I cannot continue to develop this mod. My computer was quite old and today it finally broke down. I couldn't open it anyway. I need to save money to buy a new computer. I paused mod development for now.





Arkadaşlar merhaba. Bir modlama yapmaya giriştim. Modlamaya başlarken modlama, kodlama ve modelleme hakkında hiç bir bilgim yoktu. Sadece warband native ve diplomacy 4.litdum modlarını oynamış birisiyim. Bannerlord'u bir kaç kez oynama şansım oldu ama kendi bilgisayarım gerçekten kötü olduğu için (warband'de siegelerde 5fps'ye kadar düşüş oluyor.) Bannerlord'u sürekli oynayamadım.

Oyundan hevesimi alamadığım için benim gibi olanlar ve Bannerlord'u hiç oynayamamış olanlar için warbande Bannerlord'u mümkün olabildiği kadar eklemeye çalışıyorum. Bir nebzede olsa Bannerlord havası vermek için bu modu tasarlamaya karar verdim. Modlamayı, kodlamayı ve modellemyi taleworlds forumdaki derslerden öğrendim. Tabiki belli bı seviyede. Eklemek istediğim çoğu şeyi yetersiz bilgimden dolayı ekleyemiyorum ve çoğu şey derslerde mevcut değil. Mod şuanda bitmedi ve eksiği çok. Ama şu ana kadar kat ettiğim ilerlemeyi paylaşmak istedim. Bu modu şu anda tek yapıyorum. Başlayalı yaklaşık 3 hafta oldu. Eğer yardımcı olmak isteyenler olursa çok makbule geçer. Şimdiden teşekkürler.

English Translate:
Hello friends. I started modding. When I started modding, I had no knowledge about modding, coding and modeling. I only played warband native and diplomacy 4.litdum mods.I had a chance to play Bannerlord a few times, but because my own computer is really bad (sieges drop up to 5fps in warband). I couldn't play Bannerlord all the time.

For those who have never played Bannerlord like me, I try to add Bannerlord to warband as much as I can because I can't get enough of it. I decided to design this mod to give it a little Bannerlord feel. I learned modding, coding and modeling from lessons on the taleworlds forum. Of course, a certain level. I cannot add most of the things I want to add because I have insufficient knowledge and many things are not included in the lessons. The mod is not finished in the past and is very incomplete. But I wanted to share the progress I've made so far. I'm currently growing this mod alone. It's been about 3 weeks since it started. If anyone is willing to help it would be greatly appreciated. Thanks in advance.



(Ufak tefek yazım hataları düzeltilebilir.) (Minor typos may be corrected.)

Krallık Kralları ve Kraliçeleri (Kingdom Kings and Queens) :


İmparatoriçe Rhagaea (Empress Rhagaea) :


6ajDF.jpg




İmparator Lucon (Emperor Lucon) :

5PIEb.jpg




İmparator Garios (Emperor Garios) :

SjVgI.jpg




Monchug Han (Monchug Khan) :

6QU3W.jpg




Kral Raganvad (King Raganvad) :
wQaOQ.jpg



Kral Derthert (King Derthert) :
_2hYu.jpg




Kral Caladog (King Caladog) :

Caladog için bir saç modeli eklemeyi düşünüyorum. Çok benzemedi çünkü. (I'm thinking of adding a hairstyle for Caladog. Because it wasn't very similar.)

6YUce.jpg



Sultan Unqid:
qp_wG.jpg




Oyun Haritası (Game Map) :
lq78K.jpg
s6WKR.jpg
e16CN.jpg
oGSqm.jpg
PN0Yn.jpg



Şehir Sahneleri (Town Scenes):

Şimdilik sadece Epicrotea Şehri var. Tasarım devam ediyor. Şehirleri bannerlorddaki görünümleriyle birebir aynı yapamam maalesef. Bütün şehir ve kalelerin oyun içi görüntüsü olması lazım. O yüzden biraz kafamdan yapıyorum. Ayrıca Nord krallığını kaldırdım ve şehir, kale, köy ve lordlarını Kuzey İmparatorluğuna verdim. Nordları kaldırma sebebim Vaegirleri Sturgiya'ya daha yakın gördüğüm içindi. Belkide Nordlar daha yakındır yanlışlık yapmış olabilirim.

(For now, there is only the city of Epicrotea. Its design continues. Unfortunately, I cannot make the cities exactly the same as they appear in bannerlord. I need an in-game view of all cities and castles. That's why I'm doing it a little bit in my head. I also removed the Nord Kingdom and gave its city, castle, village and lords to the Northern Empire. The reason I removed the Nords was because I saw the Vaegirs closer to Sturgia. Maybe the Nords are closer, I may have made a mistake.)


nACxq.jpg
DNEPZ.jpg



4oE2Y.jpg



İmparatorluk Lordları (Empire Lords) :

Her İmparatorlukta 20 lord mevcut. Görünümleri şimdilik aynı. Tek tek değiştiricem. (There are 20 lords in each empire. They look the same for now. I will change one by one.)


ZDd2Z.jpg


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Güncelleme Notları Buradan Sonradır
(Update notes are here)


Menü Arayüzleri (Menu İnterfaces): Menü arayüzleri yavaş yavaş değiştiriliyor. Bütün menüler Bannerlorddaki menülere benzetilecek. Ana menü arkaplan kalitesi biraz düşük maalesef internette bulabildiğim ne kaliteli hali bu şekilde. Eğer hd görüntü bulabilirsem onunla değişeceğim.

(Menu interfaces are slowly being changed. All menus will be made similar to bannerlord. The main menu background quality is a bit low, unfortunately, this is what quality version I can find on the internet. If I can find an HD image I will change with it.)

R4uOS.jpg

FVUck.png

NnpxT.png

gI1QC.jpg


Bannerlord Müzikleri Eklendi (Added Bannerlord Soundtracks):


Han Animasyonları (Tavern Animations): Şimdilik hanlarda iki tip npc var. Aseraylı ve Khuzaitli npcler. Her krallık için han npcleri ayarlayıp ekleyeceğim ayrıca sayılarını da arttıracağım.

(For now, there are two types of npc in the inns. NPCs from Aseray and Khuzait. I will adjust and add each kingdom specific npc and also increase their number.)

sOT97.jpg

Uln_c.jpg




Arkadaşlar şimdilik modun dosyalarının ve modül sistem dosyalarının indirme linklerini oluşturmadım. Modu zaten zevkine yapıyorum. Bitirdikten sonra linkleri atacağım. Olmazsa gönderiyi attıktan sonrada koyabilirim. Moda eklemek istediğim şeyler var ama maalesef bilgim yetmediği için yapamıyorum. Yardımcı olabilecek arkadaşlar ulaşabilirse güzel olabilir aslında. Şimdiden teşekkür ederim. Şu anda yaptıklarım çok basit şeyler olabilir tek başıma bu kadar gelebildim maalesef.

Buradan sahne tasarım paketi için Adronoya teşekkürler!

Friends, I have not created the download link of the mod's files and module system files for now. I'm already making the mod for your enjoyment. I'll post the links when I'm done. If not, I can post it after I publish it. There are things I want to add to my mod, but unfortunately I can't do it because I don't have enough knowledge. It would be great if someone who can help can reach out. Thanks in advance. What I've done so far may be very simple things, unfortunately I've only been able to do this much on my own.


Thanks to Adrono for the stage design package from here!
 
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If you really want to proceed making your own mod (I will not comment on whether or not it is worthwhile), here are some pieces of advice from me:
  1. you may use Warlord's OSP/ LSP assets which fit the theme of Bannerlord in Warband,
  2. creating scenes will take 90% of your spare time, so do not bother making them; use some LSP/ OSP ones from The Forge and beyond,
  3. you can expand the world map so that it does not have rough impassable edges; use module.ini to constraint players from tresspassing the map's boundaries,
  4. I would advise you to make something smaller such as a submod or a content pack for another mod; a big mod may be too tough for you...
I started modding. When I started modding, I had no knowledge about modding
This got me chuckling!
my own computer is really bad (sieges drop up to 5fps in warband)
Even if you make your own creation, you will have a hard time testing it out... 20 FPS when on the world map is very bad...
 
If you really want to proceed making your own mod (I will not comment on whether or not it is worthwhile), here are some pieces of advice from me:
  1. you may use Warlord's OSP/ LSP assets which fit the theme of Bannerlord in Warband,
  2. creating scenes will take 90% of your spare time, so do not bother making them; use some LSP/ OSP ones from The Forge and beyond,
  3. you can expand the world map so that it does not have rough impassable edges; use module.ini to constraint players from tresspassing the map's boundaries,
  4. I would advise you to make something smaller such as a submod or a content pack for another mod; a big mod may be too tough for you...

This got me chuckling!

Even if you make your own creation, you will have a hard time testing it out... 20 FPS when on the world map is very bad...
Thank you for your suggestions :smile: Can you give information about how to do your 3rd recommendation?

As for making the mod, yes, I really want to make this mod, and I don't want to throw away the progress I've come to this point, at least I want to make a playable mod. But you're right about some things, I might be inadequate for a big mod build.


Let me explain the fps issue like this. The reason I got such low FPS on the world map was because I saw where all assets were with Ctrl+t. Also, because I was going to take pictures, I increased the graphics of the game and the processing quality of the video card, so there was a drop in fps. Otherwise, I get an average of 50fps in the game overall (except in sieges). I'm getting 60fps on the world map. So I don't think I will have much trouble testing my mod. Of course, for such an old game, these fps values are still very bad.
 
Can you give information about how to do your 3rd recommendation?
Just expand the world map in e.g. Blender by adding new lands etc. and just prevent players from moving out of a designated area in module.ini. Look up some tutorials about mapping in The Forge.
As for making the mod, yes, I really want to make this mod, and I don't want to throw away the progress I've come to this point, at least I want to make a playable mod. But you're right about some things, I might be inadequate for a big mod build.
I wish you good luck then, keeping my fingers crossed.
 
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