livingdeath62
Banned
New game modes for consideration and discussion.
Ideas:
Protect the king -
One person is randomly selected from each team to be the king. One team does not know the king of the other team, and vice versa. The king MUST be protected, but subtly enough that the others don't figure out who the king is. If one team finds/kills by chance the other team's king, they win. THOUGHT FOR CONSIDERATION - MAYBE the king has the ability to revive dead players for a maximum of 3 times per player, if he is standing on top of them. MAYBE.
Escort -
A "King" would be chosen, as above stated, then the game would start. The point of one team with a set number of lives, (Default 3) tries to get their "King" across the map to the other side. The other team would have unlimited lives but a 20 second respawn time. If the team that is escorting's king dies, the king spawns at the beginning and has to start again.
VARIATONS -
> The team that isn't escorting could be bots
> The thing that you have to escort could be a moving destructible object
Spy -
There's 3 "insert item here" scattered across the map. Everyone is on the same team UNTIL they pick up the item, then they get a hostile status to everyone else. Once someone get's all three "items" they have to take all the items to a point/flag while everyone else respawns and tries to stop them, having one life while the superspy is alive. The superspy, being against everyone else, would have increased HP/armor and/or weapons that balances them.
Peasant Rebellion -
One team is peasants (shirts, pitchforks, clubs, rocks). They get unlimited lives. One team is a normal faction. They get one life. Peasants have to kill the other team in 5 minutes. Other team has to survive in a random map for 5 minutes. Simple.
Tell me what you think guys.
Ideas:
Protect the king -
One person is randomly selected from each team to be the king. One team does not know the king of the other team, and vice versa. The king MUST be protected, but subtly enough that the others don't figure out who the king is. If one team finds/kills by chance the other team's king, they win. THOUGHT FOR CONSIDERATION - MAYBE the king has the ability to revive dead players for a maximum of 3 times per player, if he is standing on top of them. MAYBE.
Escort -
A "King" would be chosen, as above stated, then the game would start. The point of one team with a set number of lives, (Default 3) tries to get their "King" across the map to the other side. The other team would have unlimited lives but a 20 second respawn time. If the team that is escorting's king dies, the king spawns at the beginning and has to start again.
VARIATONS -
> The team that isn't escorting could be bots
> The thing that you have to escort could be a moving destructible object
Spy -
There's 3 "insert item here" scattered across the map. Everyone is on the same team UNTIL they pick up the item, then they get a hostile status to everyone else. Once someone get's all three "items" they have to take all the items to a point/flag while everyone else respawns and tries to stop them, having one life while the superspy is alive. The superspy, being against everyone else, would have increased HP/armor and/or weapons that balances them.
Peasant Rebellion -
One team is peasants (shirts, pitchforks, clubs, rocks). They get unlimited lives. One team is a normal faction. They get one life. Peasants have to kill the other team in 5 minutes. Other team has to survive in a random map for 5 minutes. Simple.
Tell me what you think guys.