Thanks for all your positive comments guys

it's nice to see you all again.
Mammoth response post below.
Kazzan said:
Also, good to see you again, Demize. It's been a while. I tought you had gone forever once you just left UDL, good to see you're back.
Hey man

I'm afraid work and other commitments took away the time I had for UDL - also porting the whole darn thing to release seemed like a huge task. I might have a look back into it once I get a lic for Warband sorted out. If this motion idea continues in development then some simple arcade tunnel type scenes would be good fun - maybe even a 1v1 jousting/pit fight environment for multiplayer arm flailing.
I'd really like to see what's happened since Taleworlds got a publisher behind them and some cash - I honestly remember thinking that M&B was going to be in v0.X forever! Out of interest doesn't online play just result in crouched lance spamming?
Also is it against forum rules to post links to threads on different boards now?
seanparkerfilms said:
One thing that I would love to see in this system -- if it's even possible -- would be for Kinect to recognize all 4 block directions, with the arm gesture required for each one being a slight tweak of the matching attack movement.
Do you mean the non-shield blocking? As far as I'm aware the directions are triggered by the direction of the attackers swing but maybe I'm wrong? If not then that would be pretty ninja though I haven't seen anything where someone has managed to utilize wrist movement... I guess you'd need conditions which factored the positioning of your forum at a right angle to your upper arm... but little worried about how easy it would be to trigger the wrong event if you (as a player) dont retain composure - it could actually detract from the experience. Maybe one for the future once the other bugs are ironed out
velocity30 said:
I'm currently developing an RF protocol at my job, it isn't stable yet but I'm doing the same thing without head tracking. It's a remote control that has Gyroscopic & acceleration sensors that relay vectors to a receiver. The receiver enumerates as a generic HID keyboard & mouse on the computer, and sends the commands to the game. With this protocol you can use tons of motion controllers (a remote in each hand, and many people), lol, kinect is a bit dated.
That sounds like some pretty interesting tech, even if I'm not sold on attaching a clip or wrist band to each limb. Is it planned for retail?
trueten said:
I wonder how you would kick in Warband. Poor monitor.
You can kick in Warband? Seems I've been gone too long... It would be really simple to attach a kick function but it would mean that you probably have to stand up to play, as I can see the device getting confused between you and the chair leg if you move too quick or it loosing the bottom part of your skeleton and triggering all sorts of weird and wonderful things.
ryizzel said:
Meh, it looks all nice but unless the slight lag in animations gets ironed out, I can't really see that being used practically in multiplayer.
It would be fine for singleplayer though. I'm kinda wondering how manual blocking will work out here.
Yeah there's an issue with speeding up weapons too much - it sends the collision calculation whappy sometimes if you hit them too close to the hilt (based on the items property length not its model length). A bit of tweaking on length, speed and damage should set the straight eventually though.
Keep the comments coming guys and let me know if you actually try this out!
