demize2010
Veteran

Proof of Concept Video (read the rest of this post before commenting): http://www.youtube.com/watch?v=ZWGhN99BJBE
I'm not sure if many people remember me but I did a mod called the Undying Lands a while back for version 0.93 which never got ported to release.
Anyhow I've been working on using Kinect's depth camera to retrofit the technology to normal games. I've done a number of these for the likes of COD, Street Fighter, Max Payne, Rome Total War, Black and White etc and I've just released a proof of concept for Mount & Blade. Unfortunately head tracking is being done by a wiimote stuffed in a hat, but that should get replaced by Kinect head tracking soon.
http://www.youtube.com/watch?v=ZWGhN99BJBE
So the general concept is to try and achieve a more immersive game play experience - where you defend your self with a shield by raising your left arm, dispatch foes by swinging your right, look around with your head and give orders with your voice.
What do you guys think to this? Is it worth pursuing? One of the nice things about Mount & Blade is its mod culture and tools - I'm thinking along the lines of improving the control method and then developing at least some custom weapons if not custom areas for combat. This could lead into an immersion mod similar to UDL - but no promises!
At the moment I'm wondering if anyone knows how to control sword swings by key board presses alone - the method I have functions but its prone to getting over written by the head tracking when things get fast and tight.
Scripts used in this video: http://projects.ict.usc.edu/mxr/faast/forum/?mingleforumaction=viewtopic&t=78#postid-308
Old UDL Thread: http://forums.taleworlds.com/index.php?topic=33838.135
I'm not sure if many people remember me but I did a mod called the Undying Lands a while back for version 0.93 which never got ported to release.
Anyhow I've been working on using Kinect's depth camera to retrofit the technology to normal games. I've done a number of these for the likes of COD, Street Fighter, Max Payne, Rome Total War, Black and White etc and I've just released a proof of concept for Mount & Blade. Unfortunately head tracking is being done by a wiimote stuffed in a hat, but that should get replaced by Kinect head tracking soon.
http://www.youtube.com/watch?v=ZWGhN99BJBE
So the general concept is to try and achieve a more immersive game play experience - where you defend your self with a shield by raising your left arm, dispatch foes by swinging your right, look around with your head and give orders with your voice.
What do you guys think to this? Is it worth pursuing? One of the nice things about Mount & Blade is its mod culture and tools - I'm thinking along the lines of improving the control method and then developing at least some custom weapons if not custom areas for combat. This could lead into an immersion mod similar to UDL - but no promises!
At the moment I'm wondering if anyone knows how to control sword swings by key board presses alone - the method I have functions but its prone to getting over written by the head tracking when things get fast and tight.
Scripts used in this video: http://projects.ict.usc.edu/mxr/faast/forum/?mingleforumaction=viewtopic&t=78#postid-308
Old UDL Thread: http://forums.taleworlds.com/index.php?topic=33838.135