Zephon said:"Rivalries" were already present as well, otherwise the faction relations wouldn't exist.
No, the blog (or wherever it was stated) tells you there are rivalries between NPCs, it isn't talking about factions not liking each other- which in any case is not a rivalry in Warband, since they are neutral to other factions unless they are at war. That is not a rivalry. A rivalry is having a long standing animosity or fiercely competitive relationship with someone else, one that doesn't disappear when the factions or people are not at war. The blog is saying that if you get friendly with one NPC, their rival NPCs will dislike you for it. That is completely new.
cherac said:Honestly going to villages and getting volunteers was one of the best recruitment mechanic out there , it was easier, a little realistic and felt natural .Now its getting weird , I really don't like this recruitment feature ,it feels unnecessary .... I want to go to a village, get some young men, and train them to knights or whatever ,but begging for quests from town to town just to get a few recruits....I don't know what the blog meant ,but I hope both options are available and the town recruitment npc's give better troops than village recruitment (Also just a wild dream but a cool idea (if we could analyze each individual in our army, since they all have different faces, they could have different names and so on, probably a mod would add this)
I like the sound of the new method, and it seems more realistic to me, but of course I haven't played it yet to make up my mind. I was never very happy with the old system though and it had quite a few critics.
I don't think having common soldiers being permanently tracked would be worthwhile. There will be so many of them, and a high turnover due to inevitable deaths, that their identities will become meaningless to the player. Also, how would you have them listed in the party screen or casualty report? You'd have hundreds of names on both sides in a big battle, the list would be colossal.