Let's not dream too hard...
Character permadeath, faster passage of time, aging, "character traits" and "political factions"...
Note that the first Q&A implies that there'll be a battle time limit - LOL.
Character permadeath, faster passage of time, aging, "character traits" and "political factions"...
Note that the first Q&A implies that there'll be a battle time limit - LOL.
Q: What determines the General’s strategy?
A: Lords have their own skills like in the prevous games, but they also have their own personal attributes as well. So "X" character might be a lord who plays defensive so he could be more passive in battles. Also in a battle we might be the aggressor which means we would have to attack as well. So he could get away with playing defensive because if we do nothing then we will just lose the battle.
Q: How are the political options in the game?
A: We haven’t really expanded with options and we can’t talk about all of them right now. One new feature we have are clans within the factions so families that kind of group together -- as in the way that you have a relationship with a lord is going to affect how his brother in law thinks of you. We’ve really deepened and improved diplomacy.
Q: Does the feudal system in Mount and Blade 2 remain the same as Warband, which is the 2 tier (King and vassals) system or is that different?
A: Each faction has a monarchic ruler and then the vassals below that as well. They’re still ranked as vassal but the influence that different lords have in the kingdom is going to vary based on if their the owner of a town or just an owner of a village so different lords are going to have different amounts of power and sway in the faction but -- they’re all “Lords”, yeah.
From "The Passage of Time" blog
One major change from Warband is how time progresses; the yearly cycle has been shortened to twelve weeks, which adds more importance to the changing seasons and ageing of characters.
A: Lords have their own skills like in the prevous games, but they also have their own personal attributes as well. So "X" character might be a lord who plays defensive so he could be more passive in battles. Also in a battle we might be the aggressor which means we would have to attack as well. So he could get away with playing defensive because if we do nothing then we will just lose the battle.
Q: How are the political options in the game?
A: We haven’t really expanded with options and we can’t talk about all of them right now. One new feature we have are clans within the factions so families that kind of group together -- as in the way that you have a relationship with a lord is going to affect how his brother in law thinks of you. We’ve really deepened and improved diplomacy.
Q: Does the feudal system in Mount and Blade 2 remain the same as Warband, which is the 2 tier (King and vassals) system or is that different?
A: Each faction has a monarchic ruler and then the vassals below that as well. They’re still ranked as vassal but the influence that different lords have in the kingdom is going to vary based on if their the owner of a town or just an owner of a village so different lords are going to have different amounts of power and sway in the faction but -- they’re all “Lords”, yeah.
From "The Passage of Time" blog
One major change from Warband is how time progresses; the yearly cycle has been shortened to twelve weeks, which adds more importance to the changing seasons and ageing of characters.