What exactly does "Build lines" mean and how would this look on a thin wall that 30+ attackers are going to be attacking through some ladders?
DrTaco said:What exactly does "Build lines" mean and how would this look on a thin wall that 30+ attackers are going to be attacking through some ladders?
kraggrim said:With only two ladders (basically static ones) on that side, and the attackers only having one arm free as they go over the top, as well as them being single-file, seems like efficient defenders could make ladder attacks all but impossible to actually penetrate with. Maybe if you had a ton of archers covering the attackers?
rammler1991 said:One of the most annoying this is the behaviour. the video of the gamescom is a good example. the Npcs are not intelligent enough. why are all people at the end fighting on the gate? They should recognize that the siege toweer and the ladders are unguarded. its the same like in warband. you have 2 siege ladders. when one dies the troops from the other ladder are not switching over they are still standing on that one ladder and get killed by archers.
the A.I should be more intelligent.
Plovercrest said:rammler1991 said:One of the most annoying this is the behaviour. the video of the gamescom is a good example. the Npcs are not intelligent enough. why are all people at the end fighting on the gate? They should recognize that the siege toweer and the ladders are unguarded. its the same like in warband. you have 2 siege ladders. when one dies the troops from the other ladder are not switching over they are still standing on that one ladder and get killed by archers.
the A.I should be more intelligent.
Or maybe as a player we are supposed to position our troops. Not sure why they didn't show that though, if that was in the game (which it should be... please).
Dest45 said:Plovercrest said:rammler1991 said:One of the most annoying this is the behaviour. the video of the gamescom is a good example. the Npcs are not intelligent enough. why are all people at the end fighting on the gate? They should recognize that the siege toweer and the ladders are unguarded. its the same like in warband. you have 2 siege ladders. when one dies the troops from the other ladder are not switching over they are still standing on that one ladder and get killed by archers.
the A.I should be more intelligent.
Or maybe as a player we are supposed to position our troops. Not sure why they didn't show that though, if that was in the game (which it should be... please).
Yea, in the live stream they state that you can deploy your troops however you want or if you want to get to the action you can let the AI sort it out
Plovercrest said:Dest45 said:Plovercrest said:rammler1991 said:One of the most annoying this is the behaviour. the video of the gamescom is a good example. the Npcs are not intelligent enough. why are all people at the end fighting on the gate? They should recognize that the siege toweer and the ladders are unguarded. its the same like in warband. you have 2 siege ladders. when one dies the troops from the other ladder are not switching over they are still standing on that one ladder and get killed by archers.
the A.I should be more intelligent.
Or maybe as a player we are supposed to position our troops. Not sure why they didn't show that though, if that was in the game (which it should be... please).
Yea, in the live stream they state that you can deploy your troops however you want or if you want to get to the action you can let the AI sort it out
I'm thinking more "in-battle". It would be handy to zoom out and be able to send units to various positions like Total War. You could sort of do that in Warband by clicking on the mini map. It wasn't very accurate though. I do like the pre-battle placement though. Preventing archers from standing in front of ladders getting insta-killed.
rammler1991 said:One of the most annoying this is the behaviour. the video of the gamescom is a good example. the Npcs are not intelligent enough. why are all people at the end fighting on the gate? They should recognize that the siege toweer and the ladders are unguarded. its the same like in warband. you have 2 siege ladders. when one dies the troops from the other ladder are not switching over they are still standing on that one ladder and get killed by archers.
the A.I should be more intelligent.
rammler1991 said:Look at this. Go to minute 6:40:
That animations are not good. an in banenrlord its the same.
Twezie said:I'm sorry if I missed it, but did they say something about the release date? Are they still aiming for the release in 2016? (some shape or form)
Gab-AG. said:Your signature says it all.
kalarhan said:Gab-AG. said:Your signature says it all.
c'mon, by 2132 we will be playing WB12 using our holodecks (Startrek style)