VictorF said:
Is anybody else a bit frustrated by the way the attackers approached the Battanian walls? The AI should have all these foot soildiers holding their shields up for Christ sake, they're crossing a F**** line of fire of a besieged fortress!
Infantry should keep their shields up all the time in a bloody battlefield. Specially when it's about to be engaged or receiving enemy fire.
Watch the video, in slow motion if necessary to catch the details, and watch the men approaching the walls who aren't operating ladders or siege equipment. Yes, they don't have their shields up, but how many are being hit by arrows? I've only spotted one so far, probably because the majority of the arrows are being shot at the imminent threats; those attackers on ladders or bringing the ram and tower to the walls. When they are under fire, they lift their shields. I think the idea that every attacker within bow shot of the walls would have their shield up at all times is a bit of a Hollywood thing- if the defenders have so many archers that they can spare plenty to shower the attackers who aren't posing an imminent threat, then the attackers are probably biting off more than they can chew.
I am a little frustrated at the way spears are held while walking (try 2:13 to 2:20 for a good look at the men a few metres behind the ram). The natural position would seem, to me, to rest them on the right shoulder in a near vertical position, at least when holding a shield, yet they haven't opted to do this. There
is something different from Warband however; rather than swinging them at their side with the arm moving as it would without a weapon (I think they still do this when running), I noticed that at least some soldiers are holding spears two handed (diagonally across their body) when walking- even with a shield. This looks more natural than the old Warband way, but leaves them slightly more open to missiles due to the shield position, and doesn't seem as natural as the posture I wish for.
Something I particularly like from the video is the gate melee; both sides are packed together tightly (as they have to be to stop the enemy getting past) and yet fight quite effectively. They are not randomly attempting attacks regardless of their circumstances; almost every strike attempted is an overhead, because side swings have no room in that packed melee and it allows the second rank to attack over the shoulders of their front rank comrades. I like the animations of sword swings too, they look natural to me (from a human movement point of view, I don't know whether they match historically accurate sword techniques). However, this is a situation where it would be useful, at least for the deep ranks of the attackers, to have some spears being used from an above the shoulder thrusting position, but we've seen no evidence of any thrust attacks beyond the normal ones and there is no spear usage in this gate melee. It would be very useful for multiplayer too, when we get choke points like this contested by many tens of men, as we undoubtedly will.
I really liked the orange tunics of the unarmoured Western Empire troops, they are useful for friend/foe identification and attractive. I loved the whole appearance of the outside of the castle; the ground muddy and bare in places, puddles reflecting light beautifully, the way the landscape is littered with those wooden archer screens and broken carts, the bulk of the attacking army advancing behind their siege engines. Looks great. I was very glad to see a sally option too, I look forward to trying that out.