If I'm not wrong, it hasn't been confirmed, it's just a speculation debate.VictorF said:WAIT.
Each trooper on the field has an ID and persistent equipment and face through the game?!
the thing is, this should be just as easy as a random number generator. it is in fact completely the same as a random number generator except with the randomness taken out. and I don't think that there are two many people who really can't spare the couple kb's to store the data.Tarbosaurus said:If I'm not wrong, it hasn't been confirmed, it's just a speculation debate.VictorF said:WAIT.
Each trooper on the field has an ID and persistent equipment and face through the game?!
SenpaiHinds said:It's not that simple. The troops in an army in warband are stored by troop type and amount, so an army comprised of 100,000,000 swadian knights and 3,000 recruits would only require 2 entries. To make each individual soldier have persistent attributes would be a bit of a pain, even if just for the player's party and even if the face was procedurally generated from a seed or something.
LonelyStep said:SenpaiHinds said:It's not that simple. The troops in an army in warband are stored by troop type and amount, so an army comprised of 100,000,000 swadian knights and 3,000 recruits would only require 2 entries. To make each individual soldier have persistent attributes would be a bit of a pain, even if just for the player's party and even if the face was procedurally generated from a seed or something.
Like SenorZorros said, that's still just a couple KBs. A list of seeds.
SenpaiHinds said:LonelyStep said:SenpaiHinds said:It's not that simple. The troops in an army in warband are stored by troop type and amount, so an army comprised of 100,000,000 swadian knights and 3,000 recruits would only require 2 entries. To make each individual soldier have persistent attributes would be a bit of a pain, even if just for the player's party and even if the face was procedurally generated from a seed or something.
Like SenorZorros said, that's still just a couple KBs. A list of seeds.
But it would require taleworlds to fundamentally change how the game handles troop amounts which, judging bybwhat I've seen, I don't think is the case in bannerlord. And unless every single troop in the entire campaign map was simulated individually, you would have to apply this only the player. Which is something I'm not a fan of.
the dna you are talking about is a list of tables from which attributes are chosen at random. persistent soldiers would simply mean that instead of rolling each battle the game would roll on the creation of the troop store those results in a file and use those instead of random rolls. that is really only a couple kb of storage. something we have enough of nowadays.Rongar said:In WB each regular trooper has "DNA", that is persistent. That defines (seeds random generator) its face and a choice of equipment.
The variety of equipment depends on rank and type, but the final choice depends on DNA and restrictions or overridings.
I'm sorry but I don't understand. this would be 100% compatible with warband troops. even if you transfer troops the game can simply transfer a set of units from one file to another.SenpaiHinds said:LonelyStep said:SenpaiHinds said:It's not that simple. The troops in an army in warband are stored by troop type and amount, so an army comprised of 100,000,000 swadian knights and 3,000 recruits would only require 2 entries. To make each individual soldier have persistent attributes would be a bit of a pain, even if just for the player's party and even if the face was procedurally generated from a seed or something.
Like SenorZorros said, that's still just a couple KBs. A list of seeds.
But it would require taleworlds to fundamentally change how the game handles troop amounts which, judging bybwhat I've seen, I don't think is the case in bannerlord. And unless every single troop in the entire campaign map was simulated individually, you would have to apply this only the player. Which is something I'm not a fan of.
Narlan said:I had the same reflexions, but since I have only experience in developing for scientific research in C++, I did not want to pretend I know anything in game developement, but it seems that it's not very different. Your idea about troups getting a name after beeing a veteran is a suprisingly good idea ! I did not think about it - and that could open the door to the ultimate promotion : giving land to our best soldiers, like it was done before. In the scale of BL, it would not be something causual, but it could be a way to replace dead lords.Reapy said:It's actually not that bad. Each troop has an Id...
Are you a dev in TW ? The only one who would complain about this are the devs... more work . The thing is... maybe they already done that, we don't know. It's not that much of a pain to program, it just a list of number saved into the player file, a few new fonctions (and maybe not), some line of code added into the game, they already have the generation fonction, they just need to generate a face at the recruiting, then read the list, maybe randomly, category by category, until the battle limit is reached. The program need to diferentiate the player from the other lords, applying the reading fonction for the player and applying the generation for the lords. Obviously, having 1000000 troups would not be a good idea, but modern computer have many Go of memory, and numbers are not big data to store.But it would require taleworlds to fundamentally change how the game handles troop amounts which, judging bybwhat I've seen, I don't think is the case in bannerlord.
i like those ideas. maybe we could use influence to promote veterans to lords/companionsjackalj said:I like the idea of veterans becomming lords, and you can assign lands to them. Or maybe they just become companions or some honor guard.
Lets hope the new diplomacy mod uses some of the ideas in this thread.
charger said:The troops used to have persistent faces when I first bought the game years ago (was it the original mount and blade rather than warband?)
Anyway, there's a (WIP) mod that does it now, along with names and history.
jackalj said:charger said:The troops used to have persistent faces when I first bought the game years ago (was it the original mount and blade rather than warband?)
Anyway, there's a (WIP) mod that does it now, along with names and history.
You have a link for that mod? If it even works and not dead at this point.