Bad luck. The combat looks graphically polished (though I'd point out, still completely unrealistic) because it uses a rigid system where one type of attack hits one place on the body of the locked on enemy, which means it can connect in the same way every time with just one animation, not at all like M&B combat, where one can freely attack anywhere with any type of attack - think about the difference in the number of animations required to get the same level of physical correspondance in a game like M&B.
There is no M&B-like large scale combat in KC
. The player will participate in one or two battles, but as I understand it, will only be able to interact with a tiny part of them, duelling a few guys (with single button blocking...) while sprites fight each other as a backdrop.
This is not what combat should be like in any M&B game. It's a big step backward. Signing up for the K:CD Kickstarter was a no brainer and I'm sure it will be fun, but not on the strength of its combat system.