MultiDavid
Recruit
Lulz, hopefully they actualy add ''double weapon handling'', im interested on having double shields trolololol.
And it didn't have a right click to defend against any of those attacks, because defense was passive.Coconut said:Jedi academy had 7 Directions and I thought it was coolRallix said:No, please.Coconut said:Do you guys think they will change the number of directional attacks in bannerlord? Maybe from 4 to 6 or 8?
If you want more than four directions, just make it a circle.
Rallix said:And it didn't have a right click to defend against any of those attacks, because defense was passive.
Why passive? Because very few players would invest time in becoming able to defend against that many different attacks. Manual blocking would become nearly as hard as chambering.
More block directions does not = better.
It = harder, unless mechanics are changed to mitigate this heightened difficulty.
Don't make the suggestion that because JKA was fun with more attack directions, that somehow this would be the case for a game with a very different defense mechanic.
Antar said:And now I really hope they spend more time on developing sieges and make them more common than battles. Most battles would occur with bandits, rebels, deserters, and that sort of thing.
Rallix said:And it didn't have a right click to defend against any of those attacks, because defense was passive.Coconut said:Jedi academy had 7 Directions and I thought it was coolRallix said:No, please.Coconut said:Do you guys think they will change the number of directional attacks in bannerlord? Maybe from 4 to 6 or 8?
If you want more than four directions, just make it a circle.
Why passive? Because very few players would invest time in becoming able to defend against that many different attacks. Manual blocking would become nearly as hard as chambering.
More block directions does not = better.
It = harder, unless mechanics are changed to mitigate this heightened difficulty.
Don't make the suggestion that because JKA was fun with more attack directions, that somehow this would be the case for a game with a very different defense mechanic.
That is on servers with autoblocking enabled!Squire Willoughby Fox said:Rallix said:And it didn't have a right click to defend against any of those attacks, because defense was passive.Coconut said:Jedi academy had 7 Directions and I thought it was coolRallix said:No, please.Coconut said:Do you guys think they will change the number of directional attacks in bannerlord? Maybe from 4 to 6 or 8?
If you want more than four directions, just make it a circle.
Why passive? Because very few players would invest time in becoming able to defend against that many different attacks. Manual blocking would become nearly as hard as chambering.
More block directions does not = better.
It = harder, unless mechanics are changed to mitigate this heightened difficulty.
Don't make the suggestion that because JKA was fun with more attack directions, that somehow this would be the case for a game with a very different defense mechanic.
QFT.
With Jedi Knight/Academy, it worked, because - as the previous poster said - you didn't have to do anything to defend. It was like having an autoblock macro that fired immediately when the other person attacked. (With the speed that those guys were able to swing you needed it!)
Golradir said:That is on servers with autoblocking enabled!Squire Willoughby Fox said:Rallix said:And it didn't have a right click to defend against any of those attacks, because defense was passive.Coconut said:Jedi academy had 7 Directions and I thought it was coolRallix said:No, please.Coconut said:Do you guys think they will change the number of directional attacks in bannerlord? Maybe from 4 to 6 or 8?
If you want more than four directions, just make it a circle.
Why passive? Because very few players would invest time in becoming able to defend against that many different attacks. Manual blocking would become nearly as hard as chambering.
More block directions does not = better.
It = harder, unless mechanics are changed to mitigate this heightened difficulty.
Don't make the suggestion that because JKA was fun with more attack directions, that somehow this would be the case for a game with a very different defense mechanic.
QFT.
With Jedi Knight/Academy, it worked, because - as the previous poster said - you didn't have to do anything to defend. It was like having an autoblock macro that fired immediately when the other person attacked. (With the speed that those guys were able to swing you needed it!)
Fan-made addon http://moviebattles.com/ had auto-block for all directions and improved combat. Played it 2007-2011+ as Partizan too. Base JKA is a pile of junk.Rallix said:And it didn't have a right click to defend against any of those attacks, because defense was passive.
Why passive? Because very few players would invest time in becoming able to defend against that many different attacks. Manual blocking would become nearly as hard as chambering.
More block directions does not = better.
It = harder, unless mechanics are changed to mitigate this heightened difficulty.
Don't make the suggestion that because JKA was fun with more attack directions, that somehow this would be the case for a game with a very different defense mechanic.
I've played it too for years.Partizan_Rusi said:Fan-made addon http://moviebattles.com/ had auto-block for all directions and improved combat. Played it 2007-2011+ as Partizan too. Base JKA is a pile of junk.Rallix said:And it didn't have a right click to defend against any of those attacks, because defense was passive.
Why passive? Because very few players would invest time in becoming able to defend against that many different attacks. Manual blocking would become nearly as hard as chambering.
More block directions does not = better.
It = harder, unless mechanics are changed to mitigate this heightened difficulty.
Don't make the suggestion that because JKA was fun with more attack directions, that somehow this would be the case for a game with a very different defense mechanic.
Also Bannerlord must have proper hitboxes.
Nahkuri said:Antar said:And now I really hope they spend more time on developing sieges and make them more common than battles. Most battles would occur with bandits, rebels, deserters, and that sort of thing.
No thanks. Maybe sieges occurring more often than armies clashing on battlefields would be historically accurate, but it's one of those things where gameplay > realism. M&B's main attractions are large battles fought on open battlefields by individual troops, as well as horseback combat. Beating poorly organized bandits and similar groups gets tiresome quickly.
The Bowman said:Actually sieges were rare. The most decessive battles were on the field. But since wețre talking about gameplay, the devs should consider to evolve both aspects.
Coconut said:Jedi academy had 7 Directions and I thought it was coolRallix said:No, please.Coconut said:Do you guys think they will change the number of directional attacks in bannerlord? Maybe from 4 to 6 or 8?
If you want more than four directions, just make it a circle.
taleworlds.com aug 15The Bowman said:Everything is cute and all, but nobody actually noticed the update on the main site...
The Bowman said:You like the Warband animations? Running in this game is no better than Mario.
Oh yeah. That's the biggest problem Warband has, the fact that flanges are impossible.Thane Delphi said:What bannerlord really needs is weapon skeletons so that things like flanges are possible.
The Bowman said:Everything is cute and all, but nobody actually noticed the update on the main site...