Mount & Blade II: Bannerlord Old Discussion Thread

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Coconut said:
Rallix said:
Coconut said:
Do you guys think they will change the number of directional attacks in bannerlord? Maybe from 4 to 6 or 8?
No, please.
If you want more than four directions, just make it a circle.
Jedi academy had 7 Directions and I thought it was cool
And it didn't have a right click to defend against any of those attacks, because defense was passive.
Why passive? Because very few players would invest time in becoming able to defend against that many different attacks. Manual blocking would become nearly as hard as chambering.

More block directions does not = better.
It = harder, unless mechanics are changed to mitigate this heightened difficulty.
Don't make the suggestion that because JKA was fun with more attack directions, that somehow this would be the case for a game with a very different defense mechanic.
 
Rallix said:
And it didn't have a right click to defend against any of those attacks, because defense was passive.
Why passive? Because very few players would invest time in becoming able to defend against that many different attacks. Manual blocking would become nearly as hard as chambering.

More block directions does not = better.
It = harder, unless mechanics are changed to mitigate this heightened difficulty.
Don't make the suggestion that because JKA was fun with more attack directions, that somehow this would be the case for a game with a very different defense mechanic.

It would be interesting though, to see a combat system that has the complexity of Dwarf Fortress, and no mitigation. However horribly impractical, anyway.
 
Antar said:
And now I really hope they spend more time on developing sieges and make them more common than battles. Most battles would occur with bandits, rebels, deserters, and that sort of thing.

No thanks. Maybe sieges occurring more often than armies clashing on battlefields would be historically accurate, but it's one of those things where gameplay > realism. M&B's main attractions are large battles fought on open battlefields by individual troops, as well as horseback combat.  Beating poorly organized bandits and similar groups gets tiresome quickly.
 
Rallix said:
Coconut said:
Rallix said:
Coconut said:
Do you guys think they will change the number of directional attacks in bannerlord? Maybe from 4 to 6 or 8?
No, please.
If you want more than four directions, just make it a circle.
Jedi academy had 7 Directions and I thought it was cool
And it didn't have a right click to defend against any of those attacks, because defense was passive.
Why passive? Because very few players would invest time in becoming able to defend against that many different attacks. Manual blocking would become nearly as hard as chambering.

More block directions does not = better.
It = harder, unless mechanics are changed to mitigate this heightened difficulty.
Don't make the suggestion that because JKA was fun with more attack directions, that somehow this would be the case for a game with a very different defense mechanic.

QFT.

With Jedi Knight/Academy, it worked, because - as the previous poster said - you didn't have to do anything to defend. It was like having an autoblock macro that fired immediately when the other person attacked. (With the speed that those guys were able to swing you needed it!)

If you try to do the same thing here, it won't work. It works with 4 directions, because it's easy to separate horizontal and vertical mouse movements, but when you start incorporating diagonal movements into it, people will often do the wrong block as the mouse doesn't quite register a diagonal movement - trust me, in the heat of a battle, it's hard enough to pick the right parry with 4 lines to defend against, but when you have to make sure the mouse moves in a diagonal plane as well, it'll make it even more difficult. Plus there's the matter of telecasting the attack and making it look different enough from a vertical and horizontal strike, so the player has a chance of recognising the line of attack in order to attempt to parrying it.

Add more moves, certainly - things like shield bash  and push, that were added to War of the Roses (which were easy to do and easy to defend against), but I highly doubt adding more lines of attack will improve this game, and will simply make it more difficult to play.
 
Squire Willoughby Fox said:
Rallix said:
Coconut said:
Rallix said:
Coconut said:
Do you guys think they will change the number of directional attacks in bannerlord? Maybe from 4 to 6 or 8?
No, please.
If you want more than four directions, just make it a circle.
Jedi academy had 7 Directions and I thought it was cool
And it didn't have a right click to defend against any of those attacks, because defense was passive.
Why passive? Because very few players would invest time in becoming able to defend against that many different attacks. Manual blocking would become nearly as hard as chambering.

More block directions does not = better.
It = harder, unless mechanics are changed to mitigate this heightened difficulty.
Don't make the suggestion that because JKA was fun with more attack directions, that somehow this would be the case for a game with a very different defense mechanic.

QFT.

With Jedi Knight/Academy, it worked, because - as the previous poster said - you didn't have to do anything to defend. It was like having an autoblock macro that fired immediately when the other person attacked. (With the speed that those guys were able to swing you needed it!)
That is on servers with autoblocking enabled!
 
Golradir said:
Squire Willoughby Fox said:
Rallix said:
Coconut said:
Rallix said:
Coconut said:
Do you guys think they will change the number of directional attacks in bannerlord? Maybe from 4 to 6 or 8?
No, please.
If you want more than four directions, just make it a circle.
Jedi academy had 7 Directions and I thought it was cool
And it didn't have a right click to defend against any of those attacks, because defense was passive.
Why passive? Because very few players would invest time in becoming able to defend against that many different attacks. Manual blocking would become nearly as hard as chambering.

More block directions does not = better.
It = harder, unless mechanics are changed to mitigate this heightened difficulty.
Don't make the suggestion that because JKA was fun with more attack directions, that somehow this would be the case for a game with a very different defense mechanic.

QFT.

With Jedi Knight/Academy, it worked, because - as the previous poster said - you didn't have to do anything to defend. It was like having an autoblock macro that fired immediately when the other person attacked. (With the speed that those guys were able to swing you needed it!)
That is on servers with autoblocking enabled!

There was no blocking feature in JKA, ever, unless you played mods

Block works passively by attempting to connect your saber with the opponent's with the proper timing which was hard to do reliably

source : I've been a competitive nerd on jka actively for longer than I'd be comfortable admitting
 
Rallix said:
And it didn't have a right click to defend against any of those attacks, because defense was passive.
Why passive? Because very few players would invest time in becoming able to defend against that many different attacks. Manual blocking would become nearly as hard as chambering.

More block directions does not = better.
It = harder, unless mechanics are changed to mitigate this heightened difficulty.
Don't make the suggestion that because JKA was fun with more attack directions, that somehow this would be the case for a game with a very different defense mechanic.
Fan-made addon http://moviebattles.com/ had auto-block for all directions and improved combat. Played it 2007-2011+ as Partizan too. Base JKA is a pile of junk.
Also Bannerlord must have proper hitboxes.
 
Partizan_Rusi said:
Rallix said:
And it didn't have a right click to defend against any of those attacks, because defense was passive.
Why passive? Because very few players would invest time in becoming able to defend against that many different attacks. Manual blocking would become nearly as hard as chambering.

More block directions does not = better.
It = harder, unless mechanics are changed to mitigate this heightened difficulty.
Don't make the suggestion that because JKA was fun with more attack directions, that somehow this would be the case for a game with a very different defense mechanic.
Fan-made addon http://moviebattles.com/ had auto-block for all directions and improved combat. Played it 2007-2011+ as Partizan too. Base JKA is a pile of junk.
Also Bannerlord must have proper hitboxes.
I've played it too for years.
I never got into the lightsaber block thingy, I would just rather get a sniper :sad:
(go ja+!)
 
Nahkuri said:
Antar said:
And now I really hope they spend more time on developing sieges and make them more common than battles. Most battles would occur with bandits, rebels, deserters, and that sort of thing.

No thanks. Maybe sieges occurring more often than armies clashing on battlefields would be historically accurate, but it's one of those things where gameplay > realism. M&B's main attractions are large battles fought on open battlefields by individual troops, as well as horseback combat.  Beating poorly organized bandits and similar groups gets tiresome quickly.

Yea, I guess you are right with this one. I didn't really think this through. I really like sieges though, and I hope they expand on them.

The Bowman said:
Actually sieges were rare. The most decessive battles were on the field. But since wețre talking about gameplay, the devs should consider to evolve both aspects.

Did you watch the video I posted? Personally, I trust that guy better than you so I would disagree.

Coconut said:
Rallix said:
Coconut said:
Do you guys think they will change the number of directional attacks in bannerlord? Maybe from 4 to 6 or 8?
No, please.
If you want more than four directions, just make it a circle.
Jedi academy had 7 Directions and I thought it was cool

No thanks. I think it would be much better if they didn't change the core mechanics of the combat system. 4 directions is perfect, all they need is better animations which they said they will do.
 
I like the current Warband animations, but improvement won't hurt if it's for the better. I just hope they don't remove hit stun, without it the game combat would suck.
 
What bannerlord really needs is weapon skeletons so that things like flanges are possible.
 
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